diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 9d0d288b..fdc371e0 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -450,29 +450,27 @@ gitem_t bg_itemlist[] = "" },*/ -/*QUAKED weapon_lightning (.3 .3 1) (-16 -16 -16) (16 16 16) suspended +/*QUAKED weapon_teslagen (.3 .3 1) (-16 -16 -16) (16 16 16) suspended */ - /*{ - "weapon_lightning", + { + "weapon_teslagen", "sound/misc/w_pkup.wav", - { "models/weapons2/lightning/lightning.md3", - 0, 0, 0}, + { 0, 0, 0, 0}, "icons/iconw_lightning", - "Lightning Gun", + "Tesla Generator", 100, IT_WEAPON, - WP_LIGHTNING, + WP_TESLAGEN, "", "" - },*/ + }, /*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) suspended */ { "weapon_railgun", "sound/misc/w_pkup.wav", - { "models/weapons2/railgun/railgun.md3", - 0, 0, 0}, + { 0, 0, 0, 0}, "icons/iconw_railgun", "Railgun", 10, @@ -981,11 +979,11 @@ TA: human defense item TA: human defense item */ { - "team_human_def3", + "team_human_tesla", "sound/items/holdable.wav", - { "models/buildables/plasmaturret/pturret_base.md3", 0, 0, 0 }, + { "models/buildables/tesla/tesla.md3", 0, 0, 0 }, "icons/teleporter", //icon - "Human Defense3", //pickup + "Human Tesla Generator", //pickup 0, IT_BUILDABLE, BA_H_DEF3, @@ -1511,10 +1509,10 @@ buildableAttributes_t bg_buildableList[ ] = }, { BA_H_DEF3, //int buildNum; - "railturret", //char *buildName; - "team_human_def3", //char *entityName; - { -24, -24, -11 }, //vec3_t mins; - { 24, 24, 11 }, //vec3_t maxs; + "tesla", //char *buildName; + "team_human_tesla", //char *entityName; + { -22, -22, -40 }, //vec3_t mins; + { 22, 22, 40 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; 80, //int buildPoints; @@ -1529,7 +1527,7 @@ buildableAttributes_t bg_buildableList[ ] = 150, //int nextthink; 4000, //int turretFireSpeed; 1500, //int turretRange; - WP_LIGHTNING, //weapon_t turretProjType; + WP_TESLAGEN, //weapon_t turretProjType; 0.707f, //float minNormal; qfalse, //qboolean invertNormal; qfalse, //qboolean creepTest; @@ -3805,6 +3803,7 @@ char *eventnames[] = { "EV_MISSILE_MISS_METAL", "EV_ITEM_EXPLOSION", //TA: human item explosions "EV_RAILTRAIL", + "EV_TESLATRAIL", "EV_SHOTGUN", "EV_BULLET", // otherEntity is the shooter |