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-rw-r--r--src/game/bg_misc.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 3f60271b..3ff59a77 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2435,6 +2435,28 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
+ WP_POUNCE_UPG, //int weaponNum;
+ 100, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ SLOT_WEAPON, //int slots;
+ "pounce_upgrade", //char *weaponName;
+ "Claw and pounce (upgrade)", //char *weaponHumanName;
+ { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
+ "icons/iconw_gauntlet",
+ 0, //int quan;
+ 0, //int clips;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ 750, //int repeatRate;
+ 0, //int reloadTime;
+ qfalse, //qboolean hasAltMode;
+ qfalse, //qboolean synced;
+ qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
+ WUT_ALIENS //WUTeam_t team;
+ },
+ {
WP_LOCKBLOB_LAUNCHER, //int weaponNum;
100, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
@@ -3371,6 +3393,7 @@ char *eventnames[] = {
"EV_NEXT_WEAPON",
"EV_FIRE_WEAPON",
"EV_FIRE_WEAPON2",
+ "EV_FIRE_WEAPON3",
"EV_FIRE_WEAPONBOTH",
"EV_USE_ITEM0",