diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 66 |
1 files changed, 63 insertions, 3 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 0ecf96db..88124c43 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -897,6 +897,66 @@ TA: human power item "" //sounds }, +/*QUAKED upgrade_carmour (0 0 1) (-16 -16 -16) (16 16 16) +*/ + { + "upgrade_carmour", + "sound/items/holdable.wav", + { 0, 0, 0, 0 }, + "icons/teleporter", //icon + "Chest Armour", //pickup + 0, + IT_UPGRADE, + UP_CHESTARMOUR, + "", //precache + "" //sounds + }, + +/*QUAKED upgrade_larmour (0 0 1) (-16 -16 -16) (16 16 16) +*/ + { + "upgrade_larmour", + "sound/items/holdable.wav", + { 0, 0, 0, 0 }, + "icons/teleporter", //icon + "Limb Armour", //pickup + 0, + IT_UPGRADE, + UP_LIMBARMOUR, + "", //precache + "" //sounds + }, + +/*QUAKED upgrade_helmet (0 0 1) (-16 -16 -16) (16 16 16) +*/ + { + "upgrade_helmet", + "sound/items/holdable.wav", + { 0, 0, 0, 0 }, + "icons/teleporter", //icon + "Helmet", //pickup + 0, + IT_UPGRADE, + UP_HELMET, + "", //precache + "" //sounds + }, + +/*QUAKED upgrade_bsuit (0 0 1) (-16 -16 -16) (16 16 16) +*/ + { + "upgrade_bsuit", + "sound/items/holdable.wav", + { 0, 0, 0, 0 }, + "icons/teleporter", //icon + "Battle Suit", //pickup + 0, + IT_UPGRADE, + UP_BATTLESUIT, + "", //precache + "" //sounds + }, + /*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16) Only in CTF games */ @@ -3408,7 +3468,7 @@ qboolean BG_infiniteAmmo( int weapon ) //TA: pack weapons into the array void BG_packWeapon( int weapon, int stats[ ] ) { - int weaponList, i; + int weaponList; weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); @@ -3426,7 +3486,7 @@ void BG_packWeapon( int weapon, int stats[ ] ) //TA: remove weapons from the array void BG_removeWeapon( int weapon, int stats[ ] ) { - int weaponList, i; + int weaponList; weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); @@ -3441,7 +3501,7 @@ void BG_removeWeapon( int weapon, int stats[ ] ) //TA: check whether array contains weapon qboolean BG_gotWeapon( int weapon, int stats[ ] ) { - int weaponList, i; + int weaponList; weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); |