diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 39 |
1 files changed, 13 insertions, 26 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 75d2078e..f5037629 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2923,26 +2923,13 @@ WUTeam_t BG_FindTeamForWeapon( int weapon ) upgradeAttributes_t bg_upgrades[ ] = { { - UP_CHESTARMOUR, //int upgradeNum; - CHESTARMOUR_PRICE, //int price; + UP_LIGHTARMOUR, //int upgradeNum; + LIGHTARMOUR_PRICE, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - SLOT_TORSO, //int slots; - "carmour", //char *upgradeName; - "Chest Armour", //char *upgradeHumanName; - "icons/iconw_bfg", - WP_NONE, //weapon_t weaponAmmo; - 0, //int ammo; - 0, //int clips; - WUT_HUMANS //WUTeam_t team; - }, - { - UP_LIMBARMOUR, //int upgradeNum; - LIMBARMOUR_PRICE, //int price; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - SLOT_ARMS|SLOT_LEGS, //int slots; + SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots; "larmour", //char *upgradeName; - "Limb Armour", //char *upgradeHumanName; - "icons/iconw_plasma", + "Light Armour", //char *upgradeHumanName; + "icons/iconu_larmour", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -2955,7 +2942,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_HEAD, //int slots; "helmet", //char *upgradeName; "Helmet", //char *upgradeHumanName; - "icons/iconw_gauntlet", + "icons/iconu_helmet", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -2968,7 +2955,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_NONE, //int slots; "atoxin", //char *upgradeName; "Anti-toxin", //char *upgradeHumanName; - "icons/iconw_machinegun", + "icons/iconu_atoxin", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -2981,7 +2968,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_BACKPACK, //int slots; "battpack", //char *upgradeName; "Battery Pack", //char *upgradeHumanName; - "icons/iconw_gauntlet", + "icons/iconu_battpack", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -2994,7 +2981,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_BACKPACK, //int slots; "jetpack", //char *upgradeName; "Jet Pack", //char *upgradeHumanName; - "icons/iconw_gauntlet", + "icons/iconu_jetpack", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -3007,7 +2994,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots; "bsuit", //char *upgradeName; "Battlesuit", //char *upgradeHumanName; - "icons/iconw_gauntlet", + "icons/iconu_bsuit", WP_NONE, //weapon_t weaponAmmo; 0, //int ammo; 0, //int clips; @@ -3020,7 +3007,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_NONE, //int slots; "mgclip", //char *upgradeName; "1 Rifle Clip", //char *upgradeHumanName; - "icons/iconw_gauntlet", + 0, WP_MACHINEGUN, //weapon_t weaponAmmo; 0, //int ammo; 1, //int clips; @@ -3033,7 +3020,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_NONE, //int slots; "cgammo", //char *upgradeName; "Chaingun bullets", //char *upgradeHumanName; - "icons/iconw_gauntlet", + 0, WP_CHAINGUN, //weapon_t weaponAmmo; 100, //int ammo; 0, //int clips; @@ -3046,7 +3033,7 @@ upgradeAttributes_t bg_upgrades[ ] = SLOT_NONE, //int slots; "gas", //char *upgradeName; "Flamer gas", //char *upgradeHumanName; - "icons/iconw_gauntlet", + 0, WP_FLAMER, //weapon_t weaponAmmo; 200, //int ammo; 0, //int clips; |