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-rw-r--r--src/game/bg_misc.c39
1 files changed, 13 insertions, 26 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 75d2078e..f5037629 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2923,26 +2923,13 @@ WUTeam_t BG_FindTeamForWeapon( int weapon )
upgradeAttributes_t bg_upgrades[ ] =
{
{
- UP_CHESTARMOUR, //int upgradeNum;
- CHESTARMOUR_PRICE, //int price;
+ UP_LIGHTARMOUR, //int upgradeNum;
+ LIGHTARMOUR_PRICE, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_TORSO, //int slots;
- "carmour", //char *upgradeName;
- "Chest Armour", //char *upgradeHumanName;
- "icons/iconw_bfg",
- WP_NONE, //weapon_t weaponAmmo;
- 0, //int ammo;
- 0, //int clips;
- WUT_HUMANS //WUTeam_t team;
- },
- {
- UP_LIMBARMOUR, //int upgradeNum;
- LIMBARMOUR_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_ARMS|SLOT_LEGS, //int slots;
+ SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots;
"larmour", //char *upgradeName;
- "Limb Armour", //char *upgradeHumanName;
- "icons/iconw_plasma",
+ "Light Armour", //char *upgradeHumanName;
+ "icons/iconu_larmour",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -2955,7 +2942,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_HEAD, //int slots;
"helmet", //char *upgradeName;
"Helmet", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ "icons/iconu_helmet",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -2968,7 +2955,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_NONE, //int slots;
"atoxin", //char *upgradeName;
"Anti-toxin", //char *upgradeHumanName;
- "icons/iconw_machinegun",
+ "icons/iconu_atoxin",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -2981,7 +2968,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_BACKPACK, //int slots;
"battpack", //char *upgradeName;
"Battery Pack", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ "icons/iconu_battpack",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -2994,7 +2981,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_BACKPACK, //int slots;
"jetpack", //char *upgradeName;
"Jet Pack", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ "icons/iconu_jetpack",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -3007,7 +2994,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots;
"bsuit", //char *upgradeName;
"Battlesuit", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ "icons/iconu_bsuit",
WP_NONE, //weapon_t weaponAmmo;
0, //int ammo;
0, //int clips;
@@ -3020,7 +3007,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_NONE, //int slots;
"mgclip", //char *upgradeName;
"1 Rifle Clip", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ 0,
WP_MACHINEGUN, //weapon_t weaponAmmo;
0, //int ammo;
1, //int clips;
@@ -3033,7 +3020,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_NONE, //int slots;
"cgammo", //char *upgradeName;
"Chaingun bullets", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ 0,
WP_CHAINGUN, //weapon_t weaponAmmo;
100, //int ammo;
0, //int clips;
@@ -3046,7 +3033,7 @@ upgradeAttributes_t bg_upgrades[ ] =
SLOT_NONE, //int slots;
"gas", //char *upgradeName;
"Flamer gas", //char *upgradeHumanName;
- "icons/iconw_gauntlet",
+ 0,
WP_FLAMER, //weapon_t weaponAmmo;
200, //int ammo;
0, //int clips;