diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 469 |
1 files changed, 97 insertions, 372 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 408be48c..83d7042e 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -834,7 +834,7 @@ TA: droid spawn item "" //sounds }, -/*QUAKED team_droid_def1 (0 0 1) (-16 -16 -16) (16 16 16) +/*QUAKED team_droid_barricade (0 0 1) (-16 -16 -16) (16 16 16) TA: droid defense item */ { @@ -842,26 +842,26 @@ TA: droid defense item "sound/items/holdable.wav", { "models/buildables/defense1/defense1.md3", 0, 0, 0 }, "icons/teleporter", //icon - "Droid Defense", //pickup + "Barricade", //pickup 0, IT_BUILDABLE, - BA_D_DEF1, + BA_D_BARRICADE, "", //precache "" //sounds }, -/*QUAKED team_droid_def2 (0 0 1) (-16 -16 -16) (16 16 16) +/*QUAKED team_droid_acid_tube (0 0 1) (-16 -16 -16) (16 16 16) TA: droid defense item */ { - "team_droid_def2", + "team_droid_acid_tube", "sound/items/holdable.wav", - { "models/buildables/sawbladel/sawbladel.md3", 0, 0, 0 }, + { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, "icons/teleporter", //icon - "Droid Sawblade Launcher", //pickup + "Acid Tube", //pickup 0, IT_BUILDABLE, - BA_D_DEF2, + BA_D_ACIDTUBE, "", //precache "" //sounds }, @@ -952,7 +952,7 @@ TA: human defense item { "team_human_mcu", "sound/items/holdable.wav", - { "models/powerups/ammo/plasmaam.md3", 0, 0, 0 }, + { "models/buildables/mcu/mcu.md3", 0, 0, 0 }, "icons/teleporter", //icon "Human MCU", //pickup 0, @@ -968,7 +968,7 @@ TA: human power item { "team_human_reactor", "sound/items/holdable.wav", - { "models/powerups/ammo/bfgam.md3", 0, 0, 0 }, + { "models/buildables/reactor/reactor.md3", 0, 0, 0 }, "icons/teleporter", //icon "Human Reactor", //pickup 0, @@ -984,7 +984,7 @@ TA: human power item { "team_human_repeater", "sound/items/holdable.wav", - { "models/powerups/ammo/railgunam.md3", 0, 0, 0 }, + { "models/buildables/repeater/repeater.md3", 0, 0, 0 }, "icons/teleporter", //icon "Human Repeater", //pickup 0, @@ -1171,9 +1171,9 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_D_DEF1, //int buildNum; - "defense1", //char *buildName; - "team_droid_def1", //char *entityName; + BA_D_BARRICADE, //int buildNum; + "barricade", //char *buildName; + "team_droid_barricade",//char *entityName; { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; @@ -1197,9 +1197,9 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_D_DEF2, //int buildNum; - "sawbladel", //char *buildName; - "team_droid_def2", //char *entityName; + BA_D_ACIDTUBE, //int buildNum; + "acid_tube", //char *buildName; + "team_droid_acid_tube",//char *entityName; { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; @@ -1208,17 +1208,17 @@ buildableAttributes_t bg_buildableList[ ] = 1000, //int health; 50, //int damage; 20, //int splashDamage; - 50, //int splashRadius; + 400, //int splashRadius; MOD_DSPAWN, //int meansOfDeath; BIT_DROIDS, //int team; ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int constructAnim; - 100, //int nextthink; - 1500, //int turretFireSpeed; - 500, //int turretRange; - WP_SAWBLADE_LAUNCHER, //weapon_t turretProjType; + 500, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; 0.707f, //float minNormal; - qfalse, //qboolean invertNormal; + qtrue, //qboolean invertNormal; qtrue, //qboolean creepTest; qfalse //qboolean reactorTest; }, @@ -1979,7 +1979,7 @@ classAttributes_t bg_classList[ ] = PCL_D_B_LEV1, //int classnum; "BuilderLevel1", //char *classname; "lucy", //char *modelname; - "default", //char *skinname; + "angel", //char *skinname; { -15, -15, -20 }, //vec3_t mins; { 15, 15, 20 }, //vec3_t maxs; { 15, 15, 20 }, //vec3_t crouchmaxs; @@ -1996,81 +1996,6 @@ classAttributes_t bg_classList[ ] = 200, //int steptime; 1.0f, //float speed; 1.0f, //float sticky; - { PCL_D_B_LEV21, PCL_D_B_LEV22, PCL_D_B_LEV23 },//int children[ 3 ]; - 2000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_B_LEV21, //int classnum; - "BuilderLevel2-1", //char *classname; - "lucy", //char *modelname; - "default", //char *skinname; - { -15, -15, -20 }, //vec3_t mins; - { 15, 15, 20 }, //vec3_t maxs; - { 15, 15, 20 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 12, 12, //int viewheight, crouchviewheight; - 100, //int health; - 40, //int armor; - SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities; - 50.0f, //float buildDist; - 0.0f, //float launchSpeed; - 90, //int fov; - 0.015f, //float bob; - 350, //int steptime; - 1.2f, //float speed; - 1.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 2000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_B_LEV22, //int classnum; - "BuilderLevel2-2", //char *classname; - "lucy", //char *modelname; - "default", //char *skinname; - { -15, -15, -20 }, //vec3_t mins; - { 15, 15, 20 }, //vec3_t maxs; - { 15, 15, 20 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 12, 12, //int viewheight, crouchviewheight; - 120, //int health; - 40, //int armor; - SCA_CANJUMP|SCA_FOVWARPS, //int abilities; - 50.0f, //float buildDist; - 0.0f, //float launchSpeed; - 120, //int fov; - 0.002f, //float bob; - 350, //int steptime; - 1.5f, //float speed; - 1.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 2000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_B_LEV23, //int classnum; - "BuilderLevel2-3", //char *classname; - "lucy", //char *modelname; - "default", //char *skinname; - { -15, -15, -20 }, //vec3_t mins; - { 15, 15, 20 }, //vec3_t maxs; - { 15, 15, 20 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 12, 12, //int viewheight, crouchviewheight; - 100, //int health; - 40, //int armor; - SCA_CANJUMP|SCA_FOVWARPS, //int abilities; - 50.0f, //float buildDist; - 0.0f, //float launchSpeed; - 100, //int fov; - 0.015f, //float bob; - 350, //int steptime; - 1.7f, //float speed; - 1.0f, //float sticky; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 2000, //int timetoevolve; 100 //int value; @@ -2096,14 +2021,14 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; 1.8f, //float speed; 5.0f, //float sticky; - { PCL_D_O_LEV11, PCL_D_O_LEV12, PCL_NONE }, //int children[ 3 ]; + { PCL_D_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV11, //int classnum; - "OffensiveLevel1-1", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV1, //int classnum; + "OffensiveLevel1", //char *classname; + "anarki", //char *modelname; "default", //char *skinname; { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -2121,14 +2046,14 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; 1.6f, //float speed; 4.0f, //float sticky; - { PCL_D_O_LEV21, PCL_D_O_LEV22, PCL_NONE }, //int children[ 3 ]; + { PCL_D_O_LEV2, PCL_D_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV12, //int classnum; - "OffensiveLevel1-2", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV1_UPG, //int classnum; + "OffensiveLevel1-Upgrade", //char *classname; + "anarki", //char *modelname; "default", //char *skinname; { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -2137,73 +2062,73 @@ classAttributes_t bg_classList[ ] = { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; 50, //int health; - 10, //int armor; + 5, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; 120, //int fov; - 0.0005f, //float bob; + 0.001f, //float bob; 25, //int steptime; - 1.5f, //float speed; - 3.0f, //float sticky; - { PCL_D_O_LEV21, PCL_D_O_LEV22, PCL_NONE }, //int children[ 3 ]; + 1.6f, //float speed; + 4.0f, //float sticky; + { PCL_D_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV21, //int classnum; - "OffensiveLevel2-1", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV2, //int classnum; + "OffensiveLevel2", //char *classname; + "bones", //char *modelname; "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - { 15, 15, 15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 100, //int health; - 20, //int armor; + { -24, -24, -24 }, //vec3_t mins; + { 24, 24, 24 }, //vec3_t maxs; + { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -4 }, //vec3_t deadmins; + { 24, 24, 4 }, //vec3_t deadmaxs; + 6, 6, //int viewheight, crouchviewheight; + 50, //int health; + 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; - 130, //int fov; - 0.0f, //float bob; - 60, //int steptime; - 1.3f, //float speed; - 5.0f, //float sticky; - { PCL_D_O_LEV31, PCL_D_O_LEV32, PCL_NONE }, //int children[ 3 ]; + 120, //int fov; + 0.0005f, //float bob; + 25, //int steptime; + 1.5f, //float speed; + 3.0f, //float sticky; + { PCL_D_O_LEV3, PCL_D_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV22, //int classnum; - "OffensiveLevel2-2", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV2_UPG, //int classnum; + "OffensiveLevel2-Upgrade", //char *classname; + "bones", //char *modelname; "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - { 15, 15, 15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 100, //int health; - 30, //int armor; + { -24, -24, -24 }, //vec3_t mins; + { 24, 24, 24 }, //vec3_t maxs; + { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -4 }, //vec3_t deadmins; + { 24, 24, 4 }, //vec3_t deadmaxs; + 6, 6, //int viewheight, crouchviewheight; + 50, //int health; + 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; - 130, //int fov; - 0.0f, //float bob; - 60, //int steptime; - 1.3f, //float speed; - 5.0f, //float sticky; - { PCL_D_O_LEV32, PCL_D_O_LEV33, PCL_NONE }, //int children[ 3 ]; + 120, //int fov; + 0.0005f, //float bob; + 25, //int steptime; + 1.5f, //float speed; + 3.0f, //float sticky; + { PCL_D_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV31, //int classnum; - "OffensiveLevel3-1", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV3, //int classnum; + "OffensiveLevel3", //char *classname; + "orbb", //char *modelname; "default", //char *skinname; { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -2211,24 +2136,24 @@ classAttributes_t bg_classList[ ] = { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; - 200, //int health; - 40, //int armor; + 100, //int health; + 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; - 120, //int fov; + 130, //int fov; 0.0f, //float bob; - 200, //int steptime; - 1.0f, //float speed; + 60, //int steptime; + 1.3f, //float speed; 5.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + { PCL_D_O_LEV4, PCL_D_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV32, //int classnum; - "OffensiveLevel3-2", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV3_UPG, //int classnum; + "OffensiveLevel3-Upgrade", //char *classname; + "orbb", //char *modelname; "default", //char *skinname; { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -2236,24 +2161,24 @@ classAttributes_t bg_classList[ ] = { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; - 200, //int health; - 50, //int armor; + 100, //int health; + 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; - 120, //int fov; + 130, //int fov; 0.0f, //float bob; - 200, //int steptime; - 1.0f, //float speed; + 60, //int steptime; + 1.3f, //float speed; 5.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + { PCL_D_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_O_LEV33, //int classnum; - "OffensiveLevel3-3", //char *classname; - "klesk", //char *modelname; + PCL_D_O_LEV4, //int classnum; + "OffensiveLevel4", //char *classname; + "xaero", //char *modelname; "default", //char *skinname; { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -2261,221 +2186,21 @@ classAttributes_t bg_classList[ ] = { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; - 200, //int health; - 60, //int armor; + 100, //int health; + 30, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 0.0f, //float launchSpeed; - 120, //int fov; + 130, //int fov; 0.0f, //float bob; - 200, //int steptime; - 1.0f, //float speed; + 60, //int steptime; + 1.3f, //float speed; 5.0f, //float sticky; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; 100 //int value; }, { - PCL_D_D_BASE, //int classnum; - "Defensive", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 50, //int health; - 0, //int armor; - SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 90, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.5f, //float speed; - 3.0f, //float sticky; - { PCL_D_D_LEV11, PCL_D_D_LEV12, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV11, //int classnum; - "DefensiveLevel1-1", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 50, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 100, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.4f, //float speed; - 3.0f, //float sticky; - { PCL_D_D_LEV21, PCL_D_D_LEV22, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV12, //int classnum; - "DefensiveLevel1-2", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 50, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 100, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.4f, //float speed; - 3.0f, //float sticky; - { PCL_D_D_LEV21, PCL_D_D_LEV22, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV21, //int classnum; - "DefensiveLevel2-1", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 150, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 110, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.3f, //float speed; - 3.0f, //float sticky; - { PCL_D_D_LEV31, PCL_D_D_LEV32, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV22, //int classnum; - "DefensiveLevel2-2", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 150, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 110, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.3f, //float speed; - 3.0f, //float sticky; - { PCL_D_D_LEV32, PCL_D_D_LEV33, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV31, //int classnum; - "DefensiveLevel3-1", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 250, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 130, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.2f, //float speed; - 3.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV32, //int classnum; - "DefensiveLevel3-2", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 250, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 130, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.2f, //float speed; - 3.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { - PCL_D_D_LEV33, //int classnum; - "DefensiveLevel3-3", //char *classname; - "orbb", //char *modelname; - "default", //char *skinname; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15 ,15 }, //vec3_t maxs; - { 15, 15 ,15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 4, 4, //int viewheight, crouchviewheight; - 250, //int health; - 50, //int armor; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - 0.0f, //float buildDist; - 0.0f, //float launchSpeed; - 130, //int fov; - 0.0f, //float bob; - 25, //int steptime; - 1.2f, //float speed; - 3.0f, //float sticky; - { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 1000, //int timetoevolve; - 100 //int value; - }, - { PCL_H_BASE, //int classnum; "Human", //char *classname; "sarge", //char *modelname; |