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-rw-r--r--src/game/bg_misc.c469
1 files changed, 97 insertions, 372 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 408be48c..83d7042e 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -834,7 +834,7 @@ TA: droid spawn item
"" //sounds
},
-/*QUAKED team_droid_def1 (0 0 1) (-16 -16 -16) (16 16 16)
+/*QUAKED team_droid_barricade (0 0 1) (-16 -16 -16) (16 16 16)
TA: droid defense item
*/
{
@@ -842,26 +842,26 @@ TA: droid defense item
"sound/items/holdable.wav",
{ "models/buildables/defense1/defense1.md3", 0, 0, 0 },
"icons/teleporter", //icon
- "Droid Defense", //pickup
+ "Barricade", //pickup
0,
IT_BUILDABLE,
- BA_D_DEF1,
+ BA_D_BARRICADE,
"", //precache
"" //sounds
},
-/*QUAKED team_droid_def2 (0 0 1) (-16 -16 -16) (16 16 16)
+/*QUAKED team_droid_acid_tube (0 0 1) (-16 -16 -16) (16 16 16)
TA: droid defense item
*/
{
- "team_droid_def2",
+ "team_droid_acid_tube",
"sound/items/holdable.wav",
- { "models/buildables/sawbladel/sawbladel.md3", 0, 0, 0 },
+ { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
"icons/teleporter", //icon
- "Droid Sawblade Launcher", //pickup
+ "Acid Tube", //pickup
0,
IT_BUILDABLE,
- BA_D_DEF2,
+ BA_D_ACIDTUBE,
"", //precache
"" //sounds
},
@@ -952,7 +952,7 @@ TA: human defense item
{
"team_human_mcu",
"sound/items/holdable.wav",
- { "models/powerups/ammo/plasmaam.md3", 0, 0, 0 },
+ { "models/buildables/mcu/mcu.md3", 0, 0, 0 },
"icons/teleporter", //icon
"Human MCU", //pickup
0,
@@ -968,7 +968,7 @@ TA: human power item
{
"team_human_reactor",
"sound/items/holdable.wav",
- { "models/powerups/ammo/bfgam.md3", 0, 0, 0 },
+ { "models/buildables/reactor/reactor.md3", 0, 0, 0 },
"icons/teleporter", //icon
"Human Reactor", //pickup
0,
@@ -984,7 +984,7 @@ TA: human power item
{
"team_human_repeater",
"sound/items/holdable.wav",
- { "models/powerups/ammo/railgunam.md3", 0, 0, 0 },
+ { "models/buildables/repeater/repeater.md3", 0, 0, 0 },
"icons/teleporter", //icon
"Human Repeater", //pickup
0,
@@ -1171,9 +1171,9 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_DEF1, //int buildNum;
- "defense1", //char *buildName;
- "team_droid_def1", //char *entityName;
+ BA_D_BARRICADE, //int buildNum;
+ "barricade", //char *buildName;
+ "team_droid_barricade",//char *entityName;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
@@ -1197,9 +1197,9 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_DEF2, //int buildNum;
- "sawbladel", //char *buildName;
- "team_droid_def2", //char *entityName;
+ BA_D_ACIDTUBE, //int buildNum;
+ "acid_tube", //char *buildName;
+ "team_droid_acid_tube",//char *entityName;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
@@ -1208,17 +1208,17 @@ buildableAttributes_t bg_buildableList[ ] =
1000, //int health;
50, //int damage;
20, //int splashDamage;
- 50, //int splashRadius;
+ 400, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
BIT_DROIDS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int constructAnim;
- 100, //int nextthink;
- 1500, //int turretFireSpeed;
- 500, //int turretRange;
- WP_SAWBLADE_LAUNCHER, //weapon_t turretProjType;
+ 500, //int nextthink;
+ 0, //int turretFireSpeed;
+ 0, //int turretRange;
+ WP_NONE, //weapon_t turretProjType;
0.707f, //float minNormal;
- qfalse, //qboolean invertNormal;
+ qtrue, //qboolean invertNormal;
qtrue, //qboolean creepTest;
qfalse //qboolean reactorTest;
},
@@ -1979,7 +1979,7 @@ classAttributes_t bg_classList[ ] =
PCL_D_B_LEV1, //int classnum;
"BuilderLevel1", //char *classname;
"lucy", //char *modelname;
- "default", //char *skinname;
+ "angel", //char *skinname;
{ -15, -15, -20 }, //vec3_t mins;
{ 15, 15, 20 }, //vec3_t maxs;
{ 15, 15, 20 }, //vec3_t crouchmaxs;
@@ -1996,81 +1996,6 @@ classAttributes_t bg_classList[ ] =
200, //int steptime;
1.0f, //float speed;
1.0f, //float sticky;
- { PCL_D_B_LEV21, PCL_D_B_LEV22, PCL_D_B_LEV23 },//int children[ 3 ];
- 2000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_B_LEV21, //int classnum;
- "BuilderLevel2-1", //char *classname;
- "lucy", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -20 }, //vec3_t mins;
- { 15, 15, 20 }, //vec3_t maxs;
- { 15, 15, 20 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 12, 12, //int viewheight, crouchviewheight;
- 100, //int health;
- 40, //int armor;
- SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities;
- 50.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 90, //int fov;
- 0.015f, //float bob;
- 350, //int steptime;
- 1.2f, //float speed;
- 1.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- 2000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_B_LEV22, //int classnum;
- "BuilderLevel2-2", //char *classname;
- "lucy", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -20 }, //vec3_t mins;
- { 15, 15, 20 }, //vec3_t maxs;
- { 15, 15, 20 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 12, 12, //int viewheight, crouchviewheight;
- 120, //int health;
- 40, //int armor;
- SCA_CANJUMP|SCA_FOVWARPS, //int abilities;
- 50.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 120, //int fov;
- 0.002f, //float bob;
- 350, //int steptime;
- 1.5f, //float speed;
- 1.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- 2000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_B_LEV23, //int classnum;
- "BuilderLevel2-3", //char *classname;
- "lucy", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -20 }, //vec3_t mins;
- { 15, 15, 20 }, //vec3_t maxs;
- { 15, 15, 20 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 12, 12, //int viewheight, crouchviewheight;
- 100, //int health;
- 40, //int armor;
- SCA_CANJUMP|SCA_FOVWARPS, //int abilities;
- 50.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 100, //int fov;
- 0.015f, //float bob;
- 350, //int steptime;
- 1.7f, //float speed;
- 1.0f, //float sticky;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
2000, //int timetoevolve;
100 //int value;
@@ -2096,14 +2021,14 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.8f, //float speed;
5.0f, //float sticky;
- { PCL_D_O_LEV11, PCL_D_O_LEV12, PCL_NONE }, //int children[ 3 ];
+ { PCL_D_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV11, //int classnum;
- "OffensiveLevel1-1", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV1, //int classnum;
+ "OffensiveLevel1", //char *classname;
+ "anarki", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
@@ -2121,14 +2046,14 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.6f, //float speed;
4.0f, //float sticky;
- { PCL_D_O_LEV21, PCL_D_O_LEV22, PCL_NONE }, //int children[ 3 ];
+ { PCL_D_O_LEV2, PCL_D_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV12, //int classnum;
- "OffensiveLevel1-2", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV1_UPG, //int classnum;
+ "OffensiveLevel1-Upgrade", //char *classname;
+ "anarki", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
@@ -2137,73 +2062,73 @@ classAttributes_t bg_classList[ ] =
{ 24, 24, 4 }, //vec3_t deadmaxs;
6, 6, //int viewheight, crouchviewheight;
50, //int health;
- 10, //int armor;
+ 5, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
120, //int fov;
- 0.0005f, //float bob;
+ 0.001f, //float bob;
25, //int steptime;
- 1.5f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_O_LEV21, PCL_D_O_LEV22, PCL_NONE }, //int children[ 3 ];
+ 1.6f, //float speed;
+ 4.0f, //float sticky;
+ { PCL_D_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV21, //int classnum;
- "OffensiveLevel2-1", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV2, //int classnum;
+ "OffensiveLevel2", //char *classname;
+ "bones", //char *modelname;
"default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 100, //int health;
- 20, //int armor;
+ { -24, -24, -24 }, //vec3_t mins;
+ { 24, 24, 24 }, //vec3_t maxs;
+ { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -4 }, //vec3_t deadmins;
+ { 24, 24, 4 }, //vec3_t deadmaxs;
+ 6, 6, //int viewheight, crouchviewheight;
+ 50, //int health;
+ 10, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
- 130, //int fov;
- 0.0f, //float bob;
- 60, //int steptime;
- 1.3f, //float speed;
- 5.0f, //float sticky;
- { PCL_D_O_LEV31, PCL_D_O_LEV32, PCL_NONE }, //int children[ 3 ];
+ 120, //int fov;
+ 0.0005f, //float bob;
+ 25, //int steptime;
+ 1.5f, //float speed;
+ 3.0f, //float sticky;
+ { PCL_D_O_LEV3, PCL_D_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV22, //int classnum;
- "OffensiveLevel2-2", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV2_UPG, //int classnum;
+ "OffensiveLevel2-Upgrade", //char *classname;
+ "bones", //char *modelname;
"default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 100, //int health;
- 30, //int armor;
+ { -24, -24, -24 }, //vec3_t mins;
+ { 24, 24, 24 }, //vec3_t maxs;
+ { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -4 }, //vec3_t deadmins;
+ { 24, 24, 4 }, //vec3_t deadmaxs;
+ 6, 6, //int viewheight, crouchviewheight;
+ 50, //int health;
+ 10, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
- 130, //int fov;
- 0.0f, //float bob;
- 60, //int steptime;
- 1.3f, //float speed;
- 5.0f, //float sticky;
- { PCL_D_O_LEV32, PCL_D_O_LEV33, PCL_NONE }, //int children[ 3 ];
+ 120, //int fov;
+ 0.0005f, //float bob;
+ 25, //int steptime;
+ 1.5f, //float speed;
+ 3.0f, //float sticky;
+ { PCL_D_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV31, //int classnum;
- "OffensiveLevel3-1", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV3, //int classnum;
+ "OffensiveLevel3", //char *classname;
+ "orbb", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -2211,24 +2136,24 @@ classAttributes_t bg_classList[ ] =
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
4, 4, //int viewheight, crouchviewheight;
- 200, //int health;
- 40, //int armor;
+ 100, //int health;
+ 20, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
- 120, //int fov;
+ 130, //int fov;
0.0f, //float bob;
- 200, //int steptime;
- 1.0f, //float speed;
+ 60, //int steptime;
+ 1.3f, //float speed;
5.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_D_O_LEV4, PCL_D_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV32, //int classnum;
- "OffensiveLevel3-2", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV3_UPG, //int classnum;
+ "OffensiveLevel3-Upgrade", //char *classname;
+ "orbb", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -2236,24 +2161,24 @@ classAttributes_t bg_classList[ ] =
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
4, 4, //int viewheight, crouchviewheight;
- 200, //int health;
- 50, //int armor;
+ 100, //int health;
+ 20, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
- 120, //int fov;
+ 130, //int fov;
0.0f, //float bob;
- 200, //int steptime;
- 1.0f, //float speed;
+ 60, //int steptime;
+ 1.3f, //float speed;
5.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_D_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV33, //int classnum;
- "OffensiveLevel3-3", //char *classname;
- "klesk", //char *modelname;
+ PCL_D_O_LEV4, //int classnum;
+ "OffensiveLevel4", //char *classname;
+ "xaero", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -2261,221 +2186,21 @@ classAttributes_t bg_classList[ ] =
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
4, 4, //int viewheight, crouchviewheight;
- 200, //int health;
- 60, //int armor;
+ 100, //int health;
+ 30, //int armor;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
0.0f, //float buildDist;
0.0f, //float launchSpeed;
- 120, //int fov;
+ 130, //int fov;
0.0f, //float bob;
- 200, //int steptime;
- 1.0f, //float speed;
+ 60, //int steptime;
+ 1.3f, //float speed;
5.0f, //float sticky;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_D_BASE, //int classnum;
- "Defensive", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 50, //int health;
- 0, //int armor;
- SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 90, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.5f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_D_LEV11, PCL_D_D_LEV12, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV11, //int classnum;
- "DefensiveLevel1-1", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 50, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 100, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.4f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_D_LEV21, PCL_D_D_LEV22, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV12, //int classnum;
- "DefensiveLevel1-2", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 50, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 100, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.4f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_D_LEV21, PCL_D_D_LEV22, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV21, //int classnum;
- "DefensiveLevel2-1", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 150, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 110, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.3f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_D_LEV31, PCL_D_D_LEV32, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV22, //int classnum;
- "DefensiveLevel2-2", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 150, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 110, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.3f, //float speed;
- 3.0f, //float sticky;
- { PCL_D_D_LEV32, PCL_D_D_LEV33, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV31, //int classnum;
- "DefensiveLevel3-1", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 250, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 130, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.2f, //float speed;
- 3.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV32, //int classnum;
- "DefensiveLevel3-2", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 250, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 130, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.2f, //float speed;
- 3.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
- PCL_D_D_LEV33, //int classnum;
- "DefensiveLevel3-3", //char *classname;
- "orbb", //char *modelname;
- "default", //char *skinname;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15 ,15 }, //vec3_t maxs;
- { 15, 15 ,15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 4, 4, //int viewheight, crouchviewheight;
- 250, //int health;
- 50, //int armor;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- 0.0f, //float buildDist;
- 0.0f, //float launchSpeed;
- 130, //int fov;
- 0.0f, //float bob;
- 25, //int steptime;
- 1.2f, //float speed;
- 3.0f, //float sticky;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- 1000, //int timetoevolve;
- 100 //int value;
- },
- {
PCL_H_BASE, //int classnum;
"Human", //char *classname;
"sarge", //char *modelname;