diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index af7328c7..0d5c5c7e 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -994,6 +994,22 @@ TA: human defense item "" //sounds }, +/*QUAKED team_human_bank (0 0 1) (-16 -16 -16) (16 16 16) +TA: human defense item +*/ + { + "team_human_bank", + "sound/items/holdable.wav", + { "models/buildables/bank/bank.md3", 0, 0, 0 }, + "icons/teleporter", //icon + "Human Bank", //pickup + 0, + IT_BUILDABLE, + BA_H_BANK, + "", //precache + "" //sounds + }, + /*QUAKED team_human_reactor (0 0 1) (-16 -16 -16) (16 16 16) TA: human power item */ @@ -1437,6 +1453,32 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { + BA_H_BANK, //int buildNum; + "bank", //char *buildName; + "team_human_bank", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + 200, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 150, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { BA_H_MCU, //int buildNum; "mcu", //char *buildName; "team_human_mcu", //char *entityName; |