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-rw-r--r--src/game/bg_misc.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index f9cdb545..204fa878 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2118,22 +2118,24 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
- WP_PULSE_RIFLE, //int weaponNum;
- PRIFLE_PRICE, //int price;
+ WP_FLAMER, //int weaponNum;
+ FLAMER_PRICE, //int price;
( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "prifle", //char *weaponName;
- "Pulse Rifle", //char *humanName;
- "An energy weapon that fires rapid pulses of concentrated energy.",
- PRIFLE_CLIPS, //int maxAmmo;
- PRIFLE_MAXCLIPS, //int maxClips;
+ "flamer", //char *weaponName;
+ "Flame Thrower", //char *humanName;
+ "Sprays fire at its target. It is powered by compressed "
+ "gas. The relatively low rate of fire means this weapon is most "
+ "effective against static targets.",
+ FLAMER_GAS, //int maxAmmo;
+ 0, //int maxClips;
qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- PRIFLE_REPEAT, //int repeatRate1;
+ qfalse, //int usesEnergy;
+ FLAMER_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- PRIFLE_RELOAD, //int reloadTime;
- PRIFLE_K_SCALE, //float knockbackScale;
+ 0, //int reloadTime;
+ FLAMER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -2143,24 +2145,22 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
- WP_FLAMER, //int weaponNum;
- FLAMER_PRICE, //int price;
+ WP_PULSE_RIFLE, //int weaponNum;
+ PRIFLE_PRICE, //int price;
( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "flamer", //char *weaponName;
- "Flame Thrower", //char *humanName;
- "Sprays fire at its target. It is powered by compressed "
- "gas. The relatively low rate of fire means this weapon is most "
- "effective against static targets.",
- FLAMER_GAS, //int maxAmmo;
- 0, //int maxClips;
+ "prifle", //char *weaponName;
+ "Pulse Rifle", //char *humanName;
+ "An energy weapon that fires rapid pulses of concentrated energy.",
+ PRIFLE_CLIPS, //int maxAmmo;
+ PRIFLE_MAXCLIPS, //int maxClips;
qfalse, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- FLAMER_REPEAT, //int repeatRate1;
+ qtrue, //int usesEnergy;
+ PRIFLE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- FLAMER_K_SCALE, //float knockbackScale;
+ PRIFLE_RELOAD, //int reloadTime;
+ PRIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;