diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index f9cdb545..204fa878 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2118,22 +2118,24 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { - WP_PULSE_RIFLE, //int weaponNum; - PRIFLE_PRICE, //int price; + WP_FLAMER, //int weaponNum; + FLAMER_PRICE, //int price; ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "prifle", //char *weaponName; - "Pulse Rifle", //char *humanName; - "An energy weapon that fires rapid pulses of concentrated energy.", - PRIFLE_CLIPS, //int maxAmmo; - PRIFLE_MAXCLIPS, //int maxClips; + "flamer", //char *weaponName; + "Flame Thrower", //char *humanName; + "Sprays fire at its target. It is powered by compressed " + "gas. The relatively low rate of fire means this weapon is most " + "effective against static targets.", + FLAMER_GAS, //int maxAmmo; + 0, //int maxClips; qfalse, //int infiniteAmmo; - qtrue, //int usesEnergy; - PRIFLE_REPEAT, //int repeatRate1; + qfalse, //int usesEnergy; + FLAMER_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; - PRIFLE_RELOAD, //int reloadTime; - PRIFLE_K_SCALE, //float knockbackScale; + 0, //int reloadTime; + FLAMER_K_SCALE, //float knockbackScale; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; @@ -2143,24 +2145,22 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { - WP_FLAMER, //int weaponNum; - FLAMER_PRICE, //int price; + WP_PULSE_RIFLE, //int weaponNum; + PRIFLE_PRICE, //int price; ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "flamer", //char *weaponName; - "Flame Thrower", //char *humanName; - "Sprays fire at its target. It is powered by compressed " - "gas. The relatively low rate of fire means this weapon is most " - "effective against static targets.", - FLAMER_GAS, //int maxAmmo; - 0, //int maxClips; + "prifle", //char *weaponName; + "Pulse Rifle", //char *humanName; + "An energy weapon that fires rapid pulses of concentrated energy.", + PRIFLE_CLIPS, //int maxAmmo; + PRIFLE_MAXCLIPS, //int maxClips; qfalse, //int infiniteAmmo; - qfalse, //int usesEnergy; - FLAMER_REPEAT, //int repeatRate1; + qtrue, //int usesEnergy; + PRIFLE_REPEAT, //int repeatRate1; 0, //int repeatRate2; 0, //int repeatRate3; - 0, //int reloadTime; - FLAMER_K_SCALE, //float knockbackScale; + PRIFLE_RELOAD, //int reloadTime; + PRIFLE_K_SCALE, //float knockbackScale; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; |