diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 4300cfa1..00ddf63f 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -58,7 +58,7 @@ buildableAttributes_t bg_buildableList[ ] = "team_alien_barricade",//char *entityName; { "models/buildables/barricade/barricade.md3", 0, 0, 0 }, { -35, -35, -15 }, //vec3_t mins; - { 35, 35, 15 }, //vec3_t maxs; + { 35, 35, 60 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; BARRICADE_BP, //int buildPoints; @@ -119,8 +119,8 @@ buildableAttributes_t bg_buildableList[ ] = "Acid Tube", //char *humanName; "team_alien_acid_tube",//char *entityName; { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; + { -35, -35, -11 }, //vec3_t mins; + { 35, 35, 40 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; ACIDTUBE_BP, //int buildPoints; @@ -182,7 +182,7 @@ buildableAttributes_t bg_buildableList[ ] = "team_alien_hivemind", //char *entityName; { "models/buildables/hivemind/hivemind.md3", 0, 0, 0 }, { -45, -45, -15 }, //vec3_t mins; - { 45, 45, 15 }, //vec3_t maxs; + { 45, 45, 95 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; OVERMIND_BP, //int buildPoints; @@ -431,8 +431,8 @@ buildableAttributes_t bg_buildableList[ ] = "Defence Computer", //char *humanName; "team_human_dcc", //char *entityName; { "models/buildables/dcc/dcc.md3", 0, 0, 0 }, - { -35, -35, -15 }, //vec3_t mins; - { 35, 35, 15 }, //vec3_t maxs; + { -35, -35, -13 }, //vec3_t mins; + { 35, 35, 47 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; DC_BP, //int buildPoints; @@ -462,8 +462,8 @@ buildableAttributes_t bg_buildableList[ ] = "Bank", //char *humanName; "team_human_bank", //char *entityName; { "models/buildables/bank/bank.md3", 0, 0, 0 }, - { -25, -25, -15 }, //vec3_t mins; - { 25, 25, 15 }, //vec3_t maxs; + { -25, -25, 0 }, //vec3_t mins; + { 25, 25, 45 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; BANK_BP, //int buildPoints; @@ -493,8 +493,8 @@ buildableAttributes_t bg_buildableList[ ] = "Armoury", //char *humanName; "team_human_armoury", //char *entityName; { "models/buildables/mcu/mcu.md3", 0, 0, 0 }, - { -40, -40, -15 }, //vec3_t mins; - { 40, 40, 15 }, //vec3_t maxs; + { -40, -40, -13 }, //vec3_t mins; + { 40, 40, 50 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; ARMOURY_BP, //int buildPoints; @@ -525,7 +525,7 @@ buildableAttributes_t bg_buildableList[ ] = "team_human_reactor", //char *entityName; { "models/buildables/reactor/reactor.md3", 0, 0, 0 }, { -50, -50, -15 }, //vec3_t mins; - { 50, 50, 15 }, //vec3_t maxs; + { 50, 50, 95 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; REACTOR_BP, //int buildPoints; @@ -556,7 +556,7 @@ buildableAttributes_t bg_buildableList[ ] = "team_human_repeater", //char *entityName; { "models/buildables/repeater/repeater.md3", 0, 0, 0 }, { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; + { 15, 15, 25 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; REPEATER_BP, //int buildPoints; |