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Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 4300cfa1..00ddf63f 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -58,7 +58,7 @@ buildableAttributes_t bg_buildableList[ ] =
"team_alien_barricade",//char *entityName;
{ "models/buildables/barricade/barricade.md3", 0, 0, 0 },
{ -35, -35, -15 }, //vec3_t mins;
- { 35, 35, 15 }, //vec3_t maxs;
+ { 35, 35, 60 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
BARRICADE_BP, //int buildPoints;
@@ -119,8 +119,8 @@ buildableAttributes_t bg_buildableList[ ] =
"Acid Tube", //char *humanName;
"team_alien_acid_tube",//char *entityName;
{ "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
+ { -35, -35, -11 }, //vec3_t mins;
+ { 35, 35, 40 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
ACIDTUBE_BP, //int buildPoints;
@@ -182,7 +182,7 @@ buildableAttributes_t bg_buildableList[ ] =
"team_alien_hivemind", //char *entityName;
{ "models/buildables/hivemind/hivemind.md3", 0, 0, 0 },
{ -45, -45, -15 }, //vec3_t mins;
- { 45, 45, 15 }, //vec3_t maxs;
+ { 45, 45, 95 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
OVERMIND_BP, //int buildPoints;
@@ -431,8 +431,8 @@ buildableAttributes_t bg_buildableList[ ] =
"Defence Computer", //char *humanName;
"team_human_dcc", //char *entityName;
{ "models/buildables/dcc/dcc.md3", 0, 0, 0 },
- { -35, -35, -15 }, //vec3_t mins;
- { 35, 35, 15 }, //vec3_t maxs;
+ { -35, -35, -13 }, //vec3_t mins;
+ { 35, 35, 47 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
DC_BP, //int buildPoints;
@@ -462,8 +462,8 @@ buildableAttributes_t bg_buildableList[ ] =
"Bank", //char *humanName;
"team_human_bank", //char *entityName;
{ "models/buildables/bank/bank.md3", 0, 0, 0 },
- { -25, -25, -15 }, //vec3_t mins;
- { 25, 25, 15 }, //vec3_t maxs;
+ { -25, -25, 0 }, //vec3_t mins;
+ { 25, 25, 45 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
BANK_BP, //int buildPoints;
@@ -493,8 +493,8 @@ buildableAttributes_t bg_buildableList[ ] =
"Armoury", //char *humanName;
"team_human_armoury", //char *entityName;
{ "models/buildables/mcu/mcu.md3", 0, 0, 0 },
- { -40, -40, -15 }, //vec3_t mins;
- { 40, 40, 15 }, //vec3_t maxs;
+ { -40, -40, -13 }, //vec3_t mins;
+ { 40, 40, 50 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
ARMOURY_BP, //int buildPoints;
@@ -525,7 +525,7 @@ buildableAttributes_t bg_buildableList[ ] =
"team_human_reactor", //char *entityName;
{ "models/buildables/reactor/reactor.md3", 0, 0, 0 },
{ -50, -50, -15 }, //vec3_t mins;
- { 50, 50, 15 }, //vec3_t maxs;
+ { 50, 50, 95 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
REACTOR_BP, //int buildPoints;
@@ -556,7 +556,7 @@ buildableAttributes_t bg_buildableList[ ] =
"team_human_repeater", //char *entityName;
{ "models/buildables/repeater/repeater.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
+ { 15, 15, 25 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
REPEATER_BP, //int buildPoints;