diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 71df0fe3..442fff60 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -308,7 +308,7 @@ buildableAttributes_t bg_buildableList[ ] = 150, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -370,7 +370,7 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 50, //int nextthink; 50, //int turretFireSpeed; @@ -400,7 +400,7 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 150, //int nextthink; 4000, //int turretFireSpeed; @@ -430,7 +430,7 @@ buildableAttributes_t bg_buildableList[ ] = 150, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -460,7 +460,7 @@ buildableAttributes_t bg_buildableList[ ] = 150, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -580,7 +580,7 @@ buildableAttributes_t bg_buildableList[ ] = 150, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; |