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Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 71df0fe3..442fff60 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -308,7 +308,7 @@ buildableAttributes_t bg_buildableList[ ] =
150, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -370,7 +370,7 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
50, //int turretFireSpeed;
@@ -400,7 +400,7 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
4000, //int turretFireSpeed;
@@ -430,7 +430,7 @@ buildableAttributes_t bg_buildableList[ ] =
150, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -460,7 +460,7 @@ buildableAttributes_t bg_buildableList[ ] =
150, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -580,7 +580,7 @@ buildableAttributes_t bg_buildableList[ ] =
150, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;