diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 5acdbb01..c6a46353 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1293,7 +1293,6 @@ classAttributes_t bg_classList[ ] = 12, 12, //int viewheight, crouchviewheight; 50, //int health; 5, //int regenRate; - 0, //int armor; SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities; 95.0f, //float buildDist; 80, //int fov; @@ -1321,7 +1320,6 @@ classAttributes_t bg_classList[ ] = 0, 0, //int viewheight, crouchviewheight; 75, //int health; 5, //int regenRate; - 10, //int armor; SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities; 95.0f, //float buildDist; 110, //int fov; @@ -1349,7 +1347,6 @@ classAttributes_t bg_classList[ ] = 0, 0, //int viewheight, crouchviewheight; 25, //int health; 5, //int regenRate; - 0, //int armor; SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; 0.0f, //float buildDist; 140, //int fov; @@ -1377,7 +1374,6 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; 50, //int health; 5, //int regenRate; - 5, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 120, //int fov; @@ -1405,7 +1401,6 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; 50, //int health; 5, //int regenRate; - 5, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 120, //int fov; @@ -1433,7 +1428,6 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; 50, //int health; 5, //int regenRate; - 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 120, //int fov; @@ -1461,7 +1455,6 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; 50, //int health; 5, //int regenRate; - 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 120, //int fov; @@ -1489,7 +1482,6 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; 100, //int health; 5, //int regenRate; - 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 130, //int fov; @@ -1517,7 +1509,6 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; 100, //int health; 5, //int regenRate; - 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 130, //int fov; @@ -1545,7 +1536,6 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; 100, //int health; 5, //int regenRate; - 30, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; 130, //int fov; @@ -1573,7 +1563,6 @@ classAttributes_t bg_classList[ ] = 26, 12, //int viewheight, crouchviewheight; 100, //int health; 0, //int regenRate; - 0, //int armor; SCA_TAKESFALLDAMAGE|SCA_CANJUMP, //int abilities; 110.0f, //float buildDist; 90, //int fov; @@ -1846,26 +1835,6 @@ int BG_FindRegenRateForClass( int pclass ) /* ============== -BG_FindArmorForClass -============== -*/ -int BG_FindArmorForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].armor; - } - } - - return 0; -} - -/* -============== BG_FindFovForClass ============== */ |