diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index a7f4d440..d9dedb63 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2039,6 +2039,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2060,6 +2061,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2081,6 +2083,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2102,6 +2105,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2123,6 +2127,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2144,6 +2149,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2165,6 +2171,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2186,6 +2193,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2207,6 +2215,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 10000, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2228,6 +2237,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qtrue, //qboolean purchasable; + 5000, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2249,6 +2259,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 10000, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2270,6 +2281,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 5000, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2291,6 +2303,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2312,6 +2325,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qtrue, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2333,6 +2347,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2354,6 +2369,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2375,6 +2391,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2396,6 +2413,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { @@ -2417,6 +2435,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; }, { @@ -2438,6 +2457,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //qboolean hasAltMode; qfalse, //qboolean synced; qfalse, //qboolean purchasable; + 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; } }; @@ -2770,6 +2790,26 @@ qboolean BG_FindPurchasableForWeapon( int weapon ) /* ============== +BG_FindBuildDelayForWeapon +============== +*/ +int BG_FindBuildDelayForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].buildDelay; + } + } + + return 0; +} + +/* +============== BG_FindTeamForWeapon ============== */ |