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Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r--src/game/bg_pmove.c31
1 files changed, 6 insertions, 25 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 167f40a1..8cad84fe 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1833,7 +1833,7 @@ static void PM_GroundClimbTrace( void )
//used for delta correction
vec3_t traceCROSSsurf, traceCROSSref, surfCROSSref;
float traceDOTsurf, traceDOTref, surfDOTref, rTtDOTrTsTt;
- float traceANGsurf, traceANGref, surfANGref;
+ float traceANGref, surfANGref;
vec3_t horizontal = { 1.0f, 0.0f, 0.0f }; //arbituary vector perpendicular to refNormal
vec3_t refTOtrace, refTOsurfTOtrace, tempVec;
int rTtANGrTsTt;
@@ -1910,10 +1910,9 @@ static void PM_GroundClimbTrace( void )
pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask );
break;
}
-
+
//if we hit something
- if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) &&
- !( trace.entityNum != ENTITYNUM_WORLD && i != 4 ) )
+ if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) )
{
if( i == 2 || i == 3 )
{
@@ -1935,10 +1934,6 @@ static void PM_GroundClimbTrace( void )
//calculate angle between surf and trace
traceDOTsurf = DotProduct( trace.plane.normal, surfNormal );
- traceANGsurf = RAD2DEG( acos( traceDOTsurf ) );
-
- if( traceANGsurf > 180.0f )
- traceANGsurf -= 180.0f;
//calculate angle between trace and ref
traceDOTref = DotProduct( trace.plane.normal, refNormal );
@@ -1970,7 +1965,6 @@ static void PM_GroundClimbTrace( void )
//calculate reference rotated through to surf plane then to trace plane
RotatePointAroundVector( tempVec, surfCROSSref, horizontal, -surfANGref );
- RotatePointAroundVector( refTOsurfTOtrace, traceCROSSsurf, tempVec, -traceANGsurf );
//calculate angle between refTOtrace and refTOsurfTOtrace
rTtDOTrTsTt = DotProduct( refTOtrace, refTOsurfTOtrace );
@@ -1996,10 +1990,6 @@ static void PM_GroundClimbTrace( void )
//construct a point representing where the player is looking
VectorAdd( pm->ps->origin, lookdir, point );
- //check whether point is on one side of the plane, if so invert the correction angle
- if( ( abc[ 0 ] * point[ 0 ] + abc[ 1 ] * point[ 1 ] + abc[ 2 ] * point[ 2 ] - d ) > 0 )
- traceANGsurf = -traceANGsurf;
-
//find the . product of the lookdir and traceCROSSsurf
if( ( ldDOTtCs = DotProduct( lookdir, traceCROSSsurf ) ) < 0.0f )
{
@@ -2007,15 +1997,6 @@ static void PM_GroundClimbTrace( void )
ldDOTtCs = DotProduct( lookdir, traceCROSSsurf );
}
- //set the correction angle
- traceANGsurf *= 1.0f - ldDOTtCs;
-
- if( !( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGFOLLOW ) )
- {
- //correct the angle
- pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( traceANGsurf );
- }
-
//transition from wall to ceiling
//normal for subsequent viewangle rotations
if( VectorCompare( trace.plane.normal, ceilingNormal ) )
@@ -2048,7 +2029,7 @@ static void PM_GroundClimbTrace( void )
VectorCopy( trace.plane.normal, pm->ps->grapplePoint );
pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
}
-
+
//IMPORTANT: break out of the for loop if we've hit something
break;
}
@@ -2144,7 +2125,7 @@ static void PM_GroundTrace( void )
pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
}
- if( pm->ps->pm_type == PM_DEAD )
+ if( pm->ps->pm_type == PM_DEAD || pm->ps->pm_time )
pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
@@ -2318,7 +2299,7 @@ static void PM_GroundTrace( void )
if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) )
PM_CrashLand( );
- }
+ }
pm->ps->groundEntityNum = trace.entityNum;