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-rw-r--r--src/game/bg_public.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 3755c559..d3a79fa7 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1063,18 +1063,18 @@ typedef struct
//TA:
-void BG_unpackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int *quan, int *clips, int *maxclips );
-void BG_packAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int quan, int clips, int maxclips );
-void BG_packWeapon( int weapon, int stats[ ] );
-void BG_removeWeapon( int weapon, int stats[ ] );
-qboolean BG_gotWeapon( int weapon, int stats[ ] );
-void BG_packItem( int item, int stats[ ] );
-void BG_removeItem( int item, int stats[ ] );
-qboolean BG_gotItem( int item, int stats[ ] );
-void BG_activateItem( int item, int stats[ ] );
-void BG_deactivateItem( int item, int stats[ ] );
-qboolean BG_activated( int item, int stats[ ] );
-qboolean BG_rotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
+void BG_UnpackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int *quan, int *clips, int *maxclips );
+void BG_PackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int quan, int clips, int maxclips );
+void BG_AddWeaponToInventory( int weapon, int stats[ ] );
+void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] );
+qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] );
+void BG_AddUpgradeToInventory( int item, int stats[ ] );
+void BG_RemoveUpgradeFromInventory( int item, int stats[ ] );
+qboolean BG_InventoryContainsUpgrade( int item, int stats[ ] );
+void BG_ActivateUpgrade( int item, int stats[ ] );
+void BG_DeactivateUpgrade( int item, int stats[ ] );
+qboolean BG_UpgradeIsActive( int item, int stats[ ] );
+qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
vec3_t outAxis[ 3 ], qboolean inverse, qboolean ceiling );
void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
const vec3_t mins, const vec3_t maxs,