diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 3755c559..d3a79fa7 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1063,18 +1063,18 @@ typedef struct //TA: -void BG_unpackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int *quan, int *clips, int *maxclips ); -void BG_packAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int quan, int clips, int maxclips ); -void BG_packWeapon( int weapon, int stats[ ] ); -void BG_removeWeapon( int weapon, int stats[ ] ); -qboolean BG_gotWeapon( int weapon, int stats[ ] ); -void BG_packItem( int item, int stats[ ] ); -void BG_removeItem( int item, int stats[ ] ); -qboolean BG_gotItem( int item, int stats[ ] ); -void BG_activateItem( int item, int stats[ ] ); -void BG_deactivateItem( int item, int stats[ ] ); -qboolean BG_activated( int item, int stats[ ] ); -qboolean BG_rotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ], +void BG_UnpackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int *quan, int *clips, int *maxclips ); +void BG_PackAmmoArray( int weapon, int ammo[ ], int ammo2[ ], int quan, int clips, int maxclips ); +void BG_AddWeaponToInventory( int weapon, int stats[ ] ); +void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] ); +qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] ); +void BG_AddUpgradeToInventory( int item, int stats[ ] ); +void BG_RemoveUpgradeFromInventory( int item, int stats[ ] ); +qboolean BG_InventoryContainsUpgrade( int item, int stats[ ] ); +void BG_ActivateUpgrade( int item, int stats[ ] ); +void BG_DeactivateUpgrade( int item, int stats[ ] ); +qboolean BG_UpgradeIsActive( int item, int stats[ ] ); +qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ], vec3_t outAxis[ 3 ], qboolean inverse, qboolean ceiling ); void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, const vec3_t mins, const vec3_t maxs, |