summaryrefslogtreecommitdiff
path: root/src/game/bg_public.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 54101188..64ce67d5 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -243,7 +243,7 @@ typedef enum
#define SS_HOVELING 0x00000100
#define SS_BOOSTED 0x00000200
#define SS_SLOWLOCKED 0x00000400
-#define SS_POISONCLOUDED 0x00000800
+//#define SS_POISONCLOUDED 0x00000800 // unused
#define SS_CHARGING 0x00001000
#define SS_HEALING_ACTIVE 0x00002000 // medkit for Humans, creep for Aliens
#define SS_HEALING_2X 0x00004000 // double healing rate (for HUD)
@@ -276,6 +276,7 @@ typedef enum
#define PS_WALLCLIMBINGFOLLOW 0x00000001
#define PS_WALLCLIMBINGTOGGLE 0x00000002
#define PS_NONSEGMODEL 0x00000004
+#define PS_ALWAYSSPRINT 0x00000008
// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
@@ -291,7 +292,7 @@ typedef enum
#define EF_FIRING2 0x00000400 // alt fire
#define EF_FIRING3 0x00000800 // third fire
#define EF_MOVER_STOP 0x00001000 // will push otherwise
-#define EF_TALK 0x00002000 // draw a talk balloon
+#define EF_POISONCLOUDED 0x00002000 // player hit with basilisk gas
#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
#define EF_VOTED 0x00008000 // already cast a vote
#define EF_TEAMVOTED 0x00010000 // already cast a vote
@@ -1131,6 +1132,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
vec3_t outOrigin, vec3_t outAngles, trace_t *tr );
int BG_GetValueOfPlayer( playerState_t *ps );
qboolean BG_PlayerCanChangeWeapon( playerState_t *ps );
+int BG_PlayerPoisonCloudTime( playerState_t *ps );
int BG_FindValueOfBuildable( int bclass );
int BG_FindBuildNumForName( char *name );