diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 54101188..64ce67d5 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -243,7 +243,7 @@ typedef enum #define SS_HOVELING 0x00000100 #define SS_BOOSTED 0x00000200 #define SS_SLOWLOCKED 0x00000400 -#define SS_POISONCLOUDED 0x00000800 +//#define SS_POISONCLOUDED 0x00000800 // unused #define SS_CHARGING 0x00001000 #define SS_HEALING_ACTIVE 0x00002000 // medkit for Humans, creep for Aliens #define SS_HEALING_2X 0x00004000 // double healing rate (for HUD) @@ -276,6 +276,7 @@ typedef enum #define PS_WALLCLIMBINGFOLLOW 0x00000001 #define PS_WALLCLIMBINGTOGGLE 0x00000002 #define PS_NONSEGMODEL 0x00000004 +#define PS_ALWAYSSPRINT 0x00000008 // entityState_t->eFlags #define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD @@ -291,7 +292,7 @@ typedef enum #define EF_FIRING2 0x00000400 // alt fire #define EF_FIRING3 0x00000800 // third fire #define EF_MOVER_STOP 0x00001000 // will push otherwise -#define EF_TALK 0x00002000 // draw a talk balloon +#define EF_POISONCLOUDED 0x00002000 // player hit with basilisk gas #define EF_CONNECTION 0x00004000 // draw a connection trouble sprite #define EF_VOTED 0x00008000 // already cast a vote #define EF_TEAMVOTED 0x00010000 // already cast a vote @@ -1131,6 +1132,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, vec3_t outOrigin, vec3_t outAngles, trace_t *tr ); int BG_GetValueOfPlayer( playerState_t *ps ); qboolean BG_PlayerCanChangeWeapon( playerState_t *ps ); +int BG_PlayerPoisonCloudTime( playerState_t *ps ); int BG_FindValueOfBuildable( int bclass ); int BG_FindBuildNumForName( char *name ); |