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-rw-r--r--src/game/bg_public.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ca87da50..0d6caefa 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -164,7 +164,7 @@ typedef struct
int tracemask; // collide against these types of surfaces
int debugLevel; // if set, diagnostic output will be printed
qboolean noFootsteps; // if the game is setup for no footsteps by the server
- qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem
+ qboolean autoWeaponHit[ 32 ];
int framecount;
@@ -279,8 +279,8 @@ typedef enum
#define EF_BOUNCE 0x00000008 // for missiles
#define EF_BOUNCE_HALF 0x00000010 // for missiles
#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles
-#define EF_WALLCLIMB 0x00000040 // TA: wall walking
-#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack
+#define EF_WALLCLIMB 0x00000040 // wall walking
+#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack
#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items)
#define EF_FIRING 0x00000200 // for lightning gun
#define EF_FIRING2 0x00000400 // alt fire
@@ -290,8 +290,8 @@ typedef enum
#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
#define EF_VOTED 0x00008000 // already cast a vote
#define EF_TEAMVOTED 0x00010000 // already cast a vote
-#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper
-#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light
+#define EF_BLOBLOCKED 0x00020000 // caught by a trapper
+#define EF_REAL_LIGHT 0x00040000 // light sprites according to ambient light
typedef enum
{