diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index ca87da50..0d6caefa 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -164,7 +164,7 @@ typedef struct int tracemask; // collide against these types of surfaces int debugLevel; // if set, diagnostic output will be printed qboolean noFootsteps; // if the game is setup for no footsteps by the server - qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem + qboolean autoWeaponHit[ 32 ]; int framecount; @@ -279,8 +279,8 @@ typedef enum #define EF_BOUNCE 0x00000008 // for missiles #define EF_BOUNCE_HALF 0x00000010 // for missiles #define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles -#define EF_WALLCLIMB 0x00000040 // TA: wall walking -#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack +#define EF_WALLCLIMB 0x00000040 // wall walking +#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack #define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) #define EF_FIRING 0x00000200 // for lightning gun #define EF_FIRING2 0x00000400 // alt fire @@ -290,8 +290,8 @@ typedef enum #define EF_CONNECTION 0x00004000 // draw a connection trouble sprite #define EF_VOTED 0x00008000 // already cast a vote #define EF_TEAMVOTED 0x00010000 // already cast a vote -#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper -#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light +#define EF_BLOBLOCKED 0x00020000 // caught by a trapper +#define EF_REAL_LIGHT 0x00040000 // light sprites according to ambient light typedef enum { |