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-rw-r--r--src/game/bg_public.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1e9ffff9..b923f88d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -110,7 +110,6 @@ typedef enum
PM_GRABBED, // like dead, but for when the player is still live
PM_DEAD, // no acceleration or turning, but free falling
PM_FREEZE, // stuck in place with no control
- PM_KNOCKED, // knocked over
PM_INTERMISSION, // no movement or status bar
PM_SPINTERMISSION // no movement or status bar
} pmtype_t;
@@ -139,7 +138,7 @@ typedef enum
#define PMF_FOLLOW 4096 // spectate following another player
#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
-#define PMF_CHARGE_POUNCE 32768 //TA: keep track of pouncing
+#define PMF_CHARGE 32768 //TA: keep track of pouncing
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
@@ -231,8 +230,6 @@ typedef enum
#define SS_BOOSTED 0x00000200
#define SS_SLOWLOCKED 0x00000400
#define SS_POISONCLOUDED 0x00000800
-#define SS_KNOCKEDOVER 0x00001000
-#define SS_GETTINGUP 0x00002000
#define SB_VALID_TOGGLEBIT 0x00004000
@@ -321,7 +318,7 @@ typedef enum
WP_POUNCE_UPG,
WP_AREA_ZAP,
WP_DIRECT_ZAP,
- WP_GROUND_POUND,
+ WP_CHARGE,
WP_BLASTER,
WP_MACHINEGUN,
@@ -801,7 +798,7 @@ typedef enum
MOD_TRIGGER_HURT,
MOD_ABUILDER_CLAW,
- MOD_VENOM,
+ MOD_SOLDIER_BITE,
MOD_HYDRA_CLAW,
MOD_HYDRA_PCLOUD,
MOD_DRAGOON_CLAW,
@@ -809,6 +806,7 @@ typedef enum
MOD_CHIMERA_CLAW,
MOD_CHIMERA_ZAP,
MOD_BMOFO_CLAW,
+ MOD_BMOFO_CHARGE,
MOD_SLOWBLOB,
MOD_POISON,
@@ -898,7 +896,8 @@ typedef struct
float bob;
int steptime;
float speed;
- float sticky;
+ float acceleration;
+ float friction;
int children[ 3 ];
int timeToEvolve;
@@ -1083,7 +1082,8 @@ int BG_FindRegenRateForClass( int pclass );
int BG_FindFovForClass( int pclass );
float BG_FindBobForClass( int pclass );
float BG_FindSpeedForClass( int pclass );
-float BG_FindStickyForClass( int pclass );
+float BG_FindAcclerationForClass( int pclass );
+float BG_FindFrictionForClass( int pclass );
int BG_FindSteptimeForClass( int pclass );
qboolean BG_ClassHasAbility( int pclass, int ability );
weapon_t BG_FindStartWeaponForClass( int pclass );