diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 1e9ffff9..b923f88d 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -110,7 +110,6 @@ typedef enum PM_GRABBED, // like dead, but for when the player is still live PM_DEAD, // no acceleration or turning, but free falling PM_FREEZE, // stuck in place with no control - PM_KNOCKED, // knocked over PM_INTERMISSION, // no movement or status bar PM_SPINTERMISSION // no movement or status bar } pmtype_t; @@ -139,7 +138,7 @@ typedef enum #define PMF_FOLLOW 4096 // spectate following another player #define PMF_SCOREBOARD 8192 // spectate as a scoreboard #define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size -#define PMF_CHARGE_POUNCE 32768 //TA: keep track of pouncing +#define PMF_CHARGE 32768 //TA: keep track of pouncing #define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK) @@ -231,8 +230,6 @@ typedef enum #define SS_BOOSTED 0x00000200 #define SS_SLOWLOCKED 0x00000400 #define SS_POISONCLOUDED 0x00000800 -#define SS_KNOCKEDOVER 0x00001000 -#define SS_GETTINGUP 0x00002000 #define SB_VALID_TOGGLEBIT 0x00004000 @@ -321,7 +318,7 @@ typedef enum WP_POUNCE_UPG, WP_AREA_ZAP, WP_DIRECT_ZAP, - WP_GROUND_POUND, + WP_CHARGE, WP_BLASTER, WP_MACHINEGUN, @@ -801,7 +798,7 @@ typedef enum MOD_TRIGGER_HURT, MOD_ABUILDER_CLAW, - MOD_VENOM, + MOD_SOLDIER_BITE, MOD_HYDRA_CLAW, MOD_HYDRA_PCLOUD, MOD_DRAGOON_CLAW, @@ -809,6 +806,7 @@ typedef enum MOD_CHIMERA_CLAW, MOD_CHIMERA_ZAP, MOD_BMOFO_CLAW, + MOD_BMOFO_CHARGE, MOD_SLOWBLOB, MOD_POISON, @@ -898,7 +896,8 @@ typedef struct float bob; int steptime; float speed; - float sticky; + float acceleration; + float friction; int children[ 3 ]; int timeToEvolve; @@ -1083,7 +1082,8 @@ int BG_FindRegenRateForClass( int pclass ); int BG_FindFovForClass( int pclass ); float BG_FindBobForClass( int pclass ); float BG_FindSpeedForClass( int pclass ); -float BG_FindStickyForClass( int pclass ); +float BG_FindAcclerationForClass( int pclass ); +float BG_FindFrictionForClass( int pclass ); int BG_FindSteptimeForClass( int pclass ); qboolean BG_ClassHasAbility( int pclass, int ability ); weapon_t BG_FindStartWeaponForClass( int pclass ); |