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-rw-r--r--src/game/bg_public.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1ee8d36a..361d857a 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -225,11 +225,10 @@ typedef enum
#define SCA_WALLCLIMBER 0x00000001
#define SCA_TAKESFALLDAMAGE 0x00000002
#define SCA_CANZOOM 0x00000004
-#define SCA_NOWEAPONDRIFT 0x00000008
-#define SCA_FOVWARPS 0x00000010
-#define SCA_ALIENSENSE 0x00000020
-#define SCA_CANUSELADDERS 0x00000040
-#define SCA_WALLJUMPER 0x00000080
+#define SCA_FOVWARPS 0x00000008
+#define SCA_ALIENSENSE 0x00000010
+#define SCA_CANUSELADDERS 0x00000020
+#define SCA_WALLJUMPER 0x00000040
#define SS_WALLCLIMBING 0x00000001
#define SS_WALLCLIMBINGCEILING 0x00000002
@@ -770,6 +769,23 @@ typedef enum
MAX_BUILDABLE_ANIMATIONS
} buildableAnimNumber_t;
+typedef enum
+{
+ WANIM_NONE,
+
+ WANIM_IDLE,
+
+ WANIM_DROP,
+ WANIM_RELOAD,
+ WANIM_RAISE,
+
+ WANIM_ATTACK1,
+ WANIM_ATTACK2,
+ WANIM_ATTACK3,
+
+ MAX_WEAPON_ANIMATIONS
+} weaponAnimNumber_t;
+
typedef struct animation_s
{
int firstFrame;