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-rw-r--r--src/game/bg_public.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index da4f09ea..8886f74a 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -286,9 +286,9 @@ typedef enum {
// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
-#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
-#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
-#define EF_PLAYER_EVENT 0x00000010
+#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes
+#define EF_AWARD_EXCELLENT 0x00000004 // draw an excellent sprite
+#define EF_PLAYER_EVENT 0x00000008
#define EF_BOUNCE 0x00000010 // for missiles
#define EF_BOUNCE_HALF 0x00000020 // for missiles
#define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite
@@ -296,11 +296,13 @@ typedef enum {
#define EF_FIRING 0x00000100 // for lightning gun
#define EF_FIRING2 0x00000200 // alt fire
#define EF_MOVER_STOP 0x00000400 // will push otherwise
-#define EF_TALK 0x00001000 // draw a talk balloon
-#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite
-#define EF_VOTED 0x00004000 // already cast a vote
-#define EF_TEAMVOTED 0x00008000 // already cast a vote
-#define EF_AWARD_IMPRESSIVE 0x00010000 // draw an impressive sprite
+#define EF_TALK 0x00000800 // draw a talk balloon
+#define EF_CONNECTION 0x00001000 // draw a connection trouble sprite
+#define EF_VOTED 0x00002000 // already cast a vote
+#define EF_TEAMVOTED 0x00004000 // already cast a vote
+#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite
+#define EF_OVERDRAW_OFF 0x00010000 // TA: disable overdraw protection on sprites
+#define EF_REAL_LIGHT 0x00020000 // TA: light sprites according to ambient light
typedef enum {
PW_NONE,