diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index da4f09ea..8886f74a 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -286,9 +286,9 @@ typedef enum { // entityState_t->eFlags #define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD -#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes -#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite -#define EF_PLAYER_EVENT 0x00000010 +#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes +#define EF_AWARD_EXCELLENT 0x00000004 // draw an excellent sprite +#define EF_PLAYER_EVENT 0x00000008 #define EF_BOUNCE 0x00000010 // for missiles #define EF_BOUNCE_HALF 0x00000020 // for missiles #define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite @@ -296,11 +296,13 @@ typedef enum { #define EF_FIRING 0x00000100 // for lightning gun #define EF_FIRING2 0x00000200 // alt fire #define EF_MOVER_STOP 0x00000400 // will push otherwise -#define EF_TALK 0x00001000 // draw a talk balloon -#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite -#define EF_VOTED 0x00004000 // already cast a vote -#define EF_TEAMVOTED 0x00008000 // already cast a vote -#define EF_AWARD_IMPRESSIVE 0x00010000 // draw an impressive sprite +#define EF_TALK 0x00000800 // draw a talk balloon +#define EF_CONNECTION 0x00001000 // draw a connection trouble sprite +#define EF_VOTED 0x00002000 // already cast a vote +#define EF_TEAMVOTED 0x00004000 // already cast a vote +#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite +#define EF_OVERDRAW_OFF 0x00010000 // TA: disable overdraw protection on sprites +#define EF_REAL_LIGHT 0x00020000 // TA: light sprites according to ambient light typedef enum { PW_NONE, |