diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 38 |
1 files changed, 2 insertions, 36 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 3c8606f3..f445945b 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -399,7 +399,7 @@ typedef enum BA_H_MGTURRET, BA_H_TESLAGEN, - BA_H_MCU, + BA_H_ARMOURY, BA_H_DCC, BA_H_MEDISTAT, BA_H_ADVMEDISTAT, @@ -480,9 +480,6 @@ typedef enum EV_WATER_UNDER, // head touches EV_WATER_CLEAR, // head leaves - EV_ITEM_PICKUP, // normal item pickups are predictable - EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone - EV_NOAMMO, EV_CHANGE_WEAPON, EV_NEXT_WEAPON, @@ -490,26 +487,7 @@ typedef enum EV_FIRE_WEAPON2, EV_FIRE_WEAPON3, - EV_USE_ITEM0, - EV_USE_ITEM1, - EV_USE_ITEM2, - EV_USE_ITEM3, - EV_USE_ITEM4, - EV_USE_ITEM5, - EV_USE_ITEM6, - EV_USE_ITEM7, - EV_USE_ITEM8, - EV_USE_ITEM9, - EV_USE_ITEM10, - EV_USE_ITEM11, - EV_USE_ITEM12, - EV_USE_ITEM13, - EV_USE_ITEM14, - EV_USE_ITEM15, - - EV_ITEM_RESPAWN, EV_PLAYER_RESPAWN, //TA: for fovwarp effects - EV_ITEM_POP, EV_PLAYER_TELEPORT_IN, EV_PLAYER_TELEPORT_OUT, @@ -528,10 +506,8 @@ typedef enum EV_MISSILE_MISS, EV_MISSILE_MISS_METAL, EV_BUILDABLE_EXPLOSION, //TA: human item explosions - EV_RAILTRAIL, EV_TESLATRAIL, EV_ALIENZAP, - EV_SHOTGUN, EV_BULLET, // otherEntity is the shooter EV_PAIN, @@ -540,10 +516,6 @@ typedef enum EV_DEATH3, EV_OBITUARY, - EV_POWERUP_QUAD, - EV_POWERUP_BATTLESUIT, - EV_POWERUP_REGEN, - EV_GIB_PLAYER, // gib a previously living player EV_GIB_ALIEN, //TA: generic green gib for aliens @@ -554,12 +526,6 @@ typedef enum EV_DEBUG_LINE, EV_STOPLOOPINGSOUND, EV_TAUNT, - EV_TAUNT_YES, - EV_TAUNT_NO, - EV_TAUNT_FOLLOWME, - EV_TAUNT_GETFLAG, - EV_TAUNT_GUARDBASE, - EV_TAUNT_PATROL, EV_MENU, //TA: menu event EV_BUILD_DELAY, //TA: can't build yet @@ -589,7 +555,7 @@ typedef enum MN_H_SPAWN, MN_H_BUILD, - MN_H_MCU, + MN_H_ARMOURY, MN_H_BANK, MN_H_NOROOM, MN_H_NOPOWER, |