diff options
Diffstat (limited to 'src/game/bg_slidemove.c')
-rw-r--r-- | src/game/bg_slidemove.c | 264 |
1 files changed, 176 insertions, 88 deletions
diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c index 9f8ce37d..b3ee8fa7 100644 --- a/src/game/bg_slidemove.c +++ b/src/game/bg_slidemove.c @@ -219,99 +219,187 @@ qboolean PM_SlideMove( qboolean gravity ) { /* ================== -PM_StepSlideMove +PM_StepEvent +================== +*/ +void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal ) +{ + float size; + vec3_t delta, dNormal; + + VectorSubtract( from, to, delta ); + VectorCopy( delta, dNormal ); + VectorNormalize( dNormal ); + + size = DotProduct( normal, dNormal ) * VectorLength( delta ); + + if( size > 0.0f ) + { + if( size > 2.0f ) + { + if( size < 7.0f ) + PM_AddEvent( EV_STEPDN_4 ); + else if( size < 11.0f ) + PM_AddEvent( EV_STEPDN_8 ); + else if( size < 15.0f ) + PM_AddEvent( EV_STEPDN_12 ); + else + PM_AddEvent( EV_STEPDN_16 ); + } + } + else + { + size = fabs( size ); + + if( size > 2.0f ) + { + if( size < 7.0f ) + PM_AddEvent( EV_STEP_4 ); + else if( size < 11.0f ) + PM_AddEvent( EV_STEP_8 ); + else if( size < 15.0f ) + PM_AddEvent( EV_STEP_12 ); + else + PM_AddEvent( EV_STEP_16 ); + } + } + + if( pm->debugLevel ) + Com_Printf( "%i:stepped\n", c_pmove ); +} +/* +================== +PM_StepSlideMove ================== */ -void PM_StepSlideMove( qboolean gravity ) { +qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ) +{ vec3_t start_o, start_v; vec3_t down_o, down_v; trace_t trace; -// float down_dist, up_dist; -// vec3_t delta, delta2; - vec3_t up, down; - float stepSize; - - VectorCopy (pm->ps->origin, start_o); - VectorCopy (pm->ps->velocity, start_v); - - if ( PM_SlideMove( gravity ) == 0 ) { - return; // we got exactly where we wanted to go first try - } - - VectorCopy(start_o, down); - down[2] -= STEPSIZE; - pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); - VectorSet(up, 0, 0, 1); - // never step up when you still have up velocity - if ( pm->ps->velocity[2] > 0 && (trace.fraction == 1.0 || - DotProduct(trace.plane.normal, up) < 0.7)) { - return; - } - - VectorCopy (pm->ps->origin, down_o); - VectorCopy (pm->ps->velocity, down_v); - - VectorCopy (start_o, up); - up[2] += STEPSIZE; - - // test the player position if they were a stepheight higher - pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); - if ( trace.allsolid ) { - if ( pm->debugLevel ) { - Com_Printf("%i:bend can't step\n", c_pmove); - } - return; // can't step up - } - - stepSize = trace.endpos[2] - start_o[2]; - // try slidemove from this position - VectorCopy (trace.endpos, pm->ps->origin); - VectorCopy (start_v, pm->ps->velocity); - - PM_SlideMove( gravity ); - - // push down the final amount - VectorCopy (pm->ps->origin, down); - down[2] -= stepSize; - pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); - if ( !trace.allsolid ) { - VectorCopy (trace.endpos, pm->ps->origin); - } - if ( trace.fraction < 1.0 ) { - PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); - } + vec3_t normal; + vec3_t step_v, step_vNormal; + vec3_t up, down; + float stepSize; + qboolean stepped = qfalse; + + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( pm->ps->grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + + VectorCopy( pm->ps->origin, start_o ); + VectorCopy( pm->ps->velocity, start_v ); + + if( PM_SlideMove( gravity ) == 0 ) + { + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + VectorCopy(start_o, down); + VectorMA( down, -STEPSIZE, normal, down ); + pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + + //we can step down + if( trace.fraction > 0.01f && trace.fraction < 1.0f && + !trace.allsolid && pml.groundPlane != qfalse ) + { + if( pm->debugLevel ) + Com_Printf( "%d: step down\n", c_pmove ); + + stepped = qtrue; + } + } + } + else + { + VectorCopy( start_o, down ); + VectorMA( down, -STEPSIZE, normal, down ); + pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + // never step up when you still have up velocity + if( DotProduct( trace.plane.normal, pm->ps->velocity ) > 0 && + ( trace.fraction == 1.0 || DotProduct( trace.plane.normal, normal ) < 0.7 ) ) + { + return stepped; + } + + VectorCopy( pm->ps->origin, down_o ); + VectorCopy( pm->ps->velocity, down_v ); + + VectorCopy( start_o, up ); + VectorMA( up, STEPSIZE, normal, up ); + + // test the player position if they were a stepheight higher + pm->trace( &trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); + if( trace.allsolid ) + { + if( pm->debugLevel ) + Com_Printf( "%i:bend can't step\n", c_pmove ); + + return stepped; // can't step up + } + + VectorSubtract( trace.endpos, start_o, step_v ); + VectorCopy( step_v, step_vNormal ); + VectorNormalize( step_vNormal ); + + stepSize = DotProduct( normal, step_vNormal ) * VectorLength( step_v ); + // try slidemove from this position + VectorCopy( trace.endpos, pm->ps->origin ); + VectorCopy( start_v, pm->ps->velocity ); + + if( PM_SlideMove( gravity ) == 0 ) + { + if( pm->debugLevel ) + Com_Printf( "%d: step up\n", c_pmove ); + + stepped = qtrue; + } + + // push down the final amount + VectorCopy( pm->ps->origin, down ); + VectorMA( down, -stepSize, normal, down ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + + if( !trace.allsolid ) + VectorCopy( trace.endpos, pm->ps->origin ); + + if( trace.fraction < 1.0 ) + PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); + } + + if( !predictive && stepped ) + PM_StepEvent( start_o, pm->ps->origin, normal ); + + return stepped; +} -#if 0 - // if the down trace can trace back to the original position directly, don't step - pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); - if ( trace.fraction == 1.0 ) { - // use the original move - VectorCopy (down_o, pm->ps->origin); - VectorCopy (down_v, pm->ps->velocity); - if ( pm->debugLevel ) { - Com_Printf("%i:bend\n", c_pmove); - } - } else -#endif - { - // use the step move - float delta; - - delta = pm->ps->origin[2] - start_o[2]; - if ( delta > 2 ) { - if ( delta < 7 ) { - PM_AddEvent( EV_STEP_4 ); - } else if ( delta < 11 ) { - PM_AddEvent( EV_STEP_8 ); - } else if ( delta < 15 ) { - PM_AddEvent( EV_STEP_12 ); - } else { - PM_AddEvent( EV_STEP_16 ); - } - } - if ( pm->debugLevel ) { - Com_Printf("%i:stepped\n", c_pmove); - } - } +/* +================== +PM_PredictStepMove +================== +*/ +qboolean PM_PredictStepMove( ) +{ + vec3_t velocity, origin; + float impactSpeed; + qboolean stepped = qfalse; + + VectorCopy( pm->ps->velocity, velocity ); + VectorCopy( pm->ps->origin, origin ); + impactSpeed = pml.impactSpeed; + + if( PM_StepSlideMove( qfalse, qtrue ) ) + stepped = qtrue; + + VectorCopy( velocity, pm->ps->velocity ); + VectorCopy( origin, pm->ps->origin ); + pml.impactSpeed = impactSpeed; + + return stepped; } |