diff options
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index aa8bfc5d..9e6a56b0 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -40,7 +40,7 @@ void P_DamageFeedback( gentity_t *player ) vec3_t angles; client = player->client; - if( !PM_Live( client->ps.pm_type ) ) + if( !PM_Alive( client->ps.pm_type ) ) return; // total points of damage shot at the player this frame @@ -735,9 +735,9 @@ void ClientTimerActions( gentity_t *ent, int msec ) else client->voiceEnthusiasm = 0.0f; - client->pers.aliveSeconds++; + client->pers.secondsAlive++; if( g_freeFundPeriod.integer > 0 && - client->pers.aliveSeconds % g_freeFundPeriod.integer == 0 ) + client->pers.secondsAlive % g_freeFundPeriod.integer == 0 ) { // Give clients some credit periodically if( G_TimeTilSuddenDeath( ) > 0 ) |