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-rw-r--r--src/game/g_active.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index a8888b50..84bdd7d9 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1162,7 +1162,7 @@ void G_UnlaggedOff( void )
==============
*/
-void G_UnlaggedOn( vec3_t muzzle, float range )
+void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range )
{
int i = 0;
gentity_t *ent;
@@ -1171,6 +1171,9 @@ void G_UnlaggedOn( vec3_t muzzle, float range )
if( !g_unlagged.integer )
return;
+ if( !attacker->client->useUnlagged )
+ return;
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
@@ -1239,6 +1242,9 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
if( !g_unlagged.integer )
return;
+ if( !ent->client->useUnlagged )
+ return;
+
calc = &ent->client->unlaggedCalc;
// if the client isn't moving, this is not necessary
@@ -1253,7 +1259,7 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
r2 = Distance( calc->origin, calc->maxs );
range += ( r1 > r2 ) ? r1 : r2;
- G_UnlaggedOn( ent->client->oldOrigin, range );
+ G_UnlaggedOn( ent, ent->client->oldOrigin, range );
trap_Trace(&tr, ent->client->oldOrigin, ent->r.mins, ent->r.maxs,
ent->client->ps.origin, ent->s.number, MASK_PLAYERSOLID );