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Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 40d2ab7e..ee5a55ce 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2042,8 +2042,7 @@ Used by HMGTurret_Think to track enemy location
*/
qboolean HMGTurret_TrackEnemy( gentity_t *self )
{
- trace_t tr;
- vec3_t dirToTarget, dttAdjusted, angleToTarget, angularDiff, xNormal, end;
+ vec3_t dirToTarget, dttAdjusted, angleToTarget, angularDiff, xNormal;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float temp, rotAngle, angularSpeed;
@@ -3455,17 +3454,11 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
return qfalse;
case IBE_NORMAL:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NORMAL );
return qfalse;
case IBE_PERMISSION:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NORMAL );
return qfalse;
case IBE_ONEREACTOR:
@@ -3477,10 +3470,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
return qfalse;
case IBE_NOROOM:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOM );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOROOM );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NOROOM );
return qfalse;
case IBE_NOHUMANBP: