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Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index c8d07e4c..1e575a93 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -170,7 +170,7 @@ static qboolean G_FindPower( gentity_t *self )
int minDistance = REPEATER_BASESIZE + 1;
vec3_t temp_v;
- if( self->biteam != BIT_HUMANS )
+ if( self->buildableTeam != TEAM_HUMANS )
return qfalse;
//reactor is always powered
@@ -234,7 +234,7 @@ static gentity_t *G_PowerEntityForPoint( vec3_t origin )
gentity_t dummy;
dummy.parentNode = NULL;
- dummy.biteam = BIT_HUMANS;
+ dummy.buildableTeam = TEAM_HUMANS;
dummy.s.modelindex = BA_NONE;
VectorCopy( origin, dummy.s.origin );
@@ -277,7 +277,7 @@ int G_FindDCC( gentity_t *self )
vec3_t temp_v;
int foundDCC = 0;
- if( self->biteam != BIT_HUMANS )
+ if( self->buildableTeam != TEAM_HUMANS )
return 0;
//iterate through entities
@@ -314,7 +314,7 @@ qboolean G_IsDCCBuilt( void )
memset( &dummy, 0, sizeof( gentity_t ) );
- dummy.biteam = BIT_HUMANS;
+ dummy.buildableTeam = TEAM_HUMANS;
return G_FindDCC( &dummy );
}
@@ -331,7 +331,7 @@ static qboolean G_FindOvermind( gentity_t *self )
int i;
gentity_t *ent;
- if( self->biteam != BIT_ALIENS )
+ if( self->buildableTeam != TEAM_ALIENS )
return qfalse;
//if this already has overmind then stop now
@@ -372,7 +372,7 @@ qboolean G_IsOvermindBuilt( void )
memset( &dummy, 0, sizeof( gentity_t ) );
dummy.overmindNode = NULL;
- dummy.biteam = BIT_ALIENS;
+ dummy.buildableTeam = TEAM_ALIENS;
return G_FindOvermind( &dummy );
}
@@ -485,7 +485,7 @@ static void G_CreepSlow( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
enemy->client->ps.groundEntityNum != ENTITYNUM_NONE )
{
enemy->client->ps.stats[ STAT_STATE ] |= SS_CREEPSLOWED;
@@ -567,7 +567,7 @@ void AGeneric_Blast( gentity_t *self )
//do a bit of radius damage
G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
self->splashRadius, self, self->splashMethodOfDeath,
- PTE_ALIENS );
+ TEAM_ALIENS );
//pretty events and item cleanup
self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
@@ -605,9 +605,9 @@ void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, i
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
!self->deconstruct )
- G_TeamCommand( PTE_ALIENS,
+ G_TeamCommand( TEAM_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
@@ -778,7 +778,7 @@ void AOvermind_Think( gentity_t *self )
{
//do some damage
if( G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, MOD_OVERMIND, PTE_ALIENS ) )
+ self->splashRadius, self, MOD_OVERMIND, TEAM_ALIENS ) )
{
self->timestamp = level.time;
G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
@@ -983,7 +983,7 @@ void ABarricade_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
gclient_t *client = other->client;
int client_z, min_z;
- if( !client || client->pers.teamSelection != PTE_ALIENS )
+ if( !client || client->pers.teamSelection != TEAM_ALIENS )
return;
// Client must be high enough to pass over. Note that STEPSIZE (18) is
@@ -1035,7 +1035,7 @@ void AAcidTube_Think( gentity_t *self )
if( !G_Visible( self, enemy, CONTENTS_SOLID ) )
continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
// start the attack animation
if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM )
@@ -1046,7 +1046,7 @@ void AAcidTube_Think( gentity_t *self )
}
G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE,
- ACIDTUBE_RANGE, self, MOD_ATUBE, PTE_ALIENS );
+ ACIDTUBE_RANGE, self, MOD_ATUBE, TEAM_ALIENS );
self->nextthink = level.time + ACIDTUBE_REPEAT;
return;
}
@@ -1073,7 +1073,7 @@ static qboolean AHive_CheckTarget( gentity_t *self, gentity_t *enemy )
// Check if this is a valid target
if( enemy->health <= 0 || !enemy->client ||
- enemy->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return qfalse;
// Check if the tip of the hive can see the target
@@ -1162,7 +1162,7 @@ pain function for Alien Hive
*/
void AHive_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
{
- if( attacker && attacker->client && attacker->biteam == BIT_HUMANS &&
+ if( attacker && attacker->client && attacker->buildableTeam == TEAM_HUMANS &&
self->spawned && !self->active && G_FindOvermind( self ) )
{
vec3_t dirToTarget;
@@ -1205,7 +1205,7 @@ qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideEx
trace_t tr;
BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs );
- BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ],
+ BG_FindBBoxForClass( player->client->ps.stats[ STAT_CLASS ],
mins, maxs, NULL, NULL, NULL );
VectorCopy( hovel->s.origin2, normal );
@@ -1279,8 +1279,8 @@ void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
//this hovel is in use
G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_OCCUPIED );
}
- else if( ( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ) ||
- ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) &&
+ else if( ( ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ) ||
+ ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) &&
activator->health > 0 && self->health > 0 )
{
if( AHovel_Blocked( self, activator, qfalse ) )
@@ -1413,7 +1413,7 @@ void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
if( !client )
return;
- if( client && client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( client && client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
return;
client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
@@ -1443,7 +1443,7 @@ void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range )
int lowMsec = 0;
int highMsec = (int)( (
( ( distanceToTarget * LOCKBLOB_SPEED ) +
- ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_PCLASS ] ) ) ) /
+ ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_CLASS ] ) ) ) /
( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f );
VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration );
@@ -1500,9 +1500,9 @@ qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range )
return qfalse;
if( !target->client ) // is the target a bot or player?
return qfalse;
- if( target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) // one of us?
+ if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) // one of us?
return qfalse;
- if( target->client->sess.sessionTeam == TEAM_SPECTATOR ) // is the target alive?
+ if( target->client->sess.spectatorState != SPECTATOR_NOT ) // is the target alive?
return qfalse;
if( target->health <= 0 ) // is the target still alive?
return qfalse;
@@ -1690,7 +1690,7 @@ void HReactor_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
if( !enemy->client ||
- enemy->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
continue;
tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL );
@@ -1708,12 +1708,12 @@ void HReactor_Think( gentity_t *self )
G_SelectiveRadiusDamage( self->s.pos.trBase, self,
REACTOR_ATTACK_DCC_DAMAGE,
REACTOR_ATTACK_DCC_RANGE, self,
- MOD_REACTOR, PTE_HUMANS );
+ MOD_REACTOR, TEAM_HUMANS );
else
G_SelectiveRadiusDamage( self->s.pos.trBase, self,
REACTOR_ATTACK_DAMAGE,
REACTOR_ATTACK_RANGE, self,
- MOD_REACTOR, PTE_HUMANS );
+ MOD_REACTOR, TEAM_HUMANS );
}
}
@@ -1739,7 +1739,7 @@ void HArmoury_Activate( gentity_t *self, gentity_t *other, gentity_t *activator
if( self->spawned )
{
//only humans can activate this
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
//if this is powered then call the armoury menu
@@ -1869,7 +1869,7 @@ void HMedistat_Think( gentity_t *self )
player = &g_entities[ entityList[ i ] ];
if( self->enemy == player && player->client &&
- player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
player->client->ps.pm_type != PM_DEAD )
{
@@ -1887,7 +1887,7 @@ void HMedistat_Think( gentity_t *self )
{
player = &g_entities[ entityList[ i ] ];
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
player->client->ps.stats[ STAT_STAMINA ] < MAX_STAMINA ) &&
@@ -1963,7 +1963,7 @@ qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target,
vec3_t dir, end;
if( !target || target->health <= 0 || !target->client ||
- target->client->pers.teamSelection != PTE_ALIENS ||
+ target->client->pers.teamSelection != TEAM_ALIENS ||
( target->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
return qfalse;
@@ -2194,7 +2194,7 @@ void HTeslaGen_Think( gentity_t *self )
{
self->enemy = &g_entities[ entityList[ i ] ];
if( self->enemy->client && self->enemy->health > 0 &&
- self->enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ self->enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
Distance( self->enemy->s.pos.trBase,
self->s.pos.trBase ) <= TESLAGEN_RANGE )
FireWeapon( self );
@@ -2310,9 +2310,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
!self->deconstruct )
- G_TeamCommand( PTE_HUMANS,
+ G_TeamCommand( TEAM_HUMANS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
@@ -2457,12 +2457,12 @@ void G_BuildableThink( gentity_t *ent, int msec )
ent->health += (int)( ceil( (float)bHealth / (float)( bTime * 0.001 ) ) );
else if( ent->health > 0 && ent->health < bHealth )
{
- if( ent->biteam == BIT_ALIENS && bRegen &&
+ if( ent->buildableTeam == TEAM_ALIENS && bRegen &&
( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time )
{
ent->health += bRegen;
}
- else if( ent->biteam == BIT_HUMANS && ent->dcc &&
+ else if( ent->buildableTeam == TEAM_HUMANS && ent->dcc &&
( ent->lastDamageTime + HUMAN_REGEN_DAMAGE_TIME ) < level.time )
{
ent->health += DC_HEALRATE * ent->dcc;
@@ -2483,7 +2483,7 @@ void G_BuildableThink( gentity_t *ent, int msec )
ent->clientSpawnTime = 0;
// Pack health
- ent->dcc = ( ent->biteam != BIT_HUMANS ) ? 0 : G_FindDCC( ent );
+ ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent );
if( ent->health > 0 )
{
ent->s.generic1 = (int)( ( ent->health + bHealth / B_HEALTH_MASK - 1 ) *
@@ -2538,7 +2538,7 @@ qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable )
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ent->biteam == BIT_HUMANS && !ent->powered )
+ if( ent->buildableTeam == TEAM_HUMANS && !ent->powered )
continue;
if( ent->s.modelindex == buildable && ent->spawned )
@@ -2725,7 +2725,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
int numBuildables = 0;
int pointsYielded = 0;
gentity_t *ent;
- buildableTeam_t team = BG_FindTeamForBuildable( buildable );
+ team_t team = BG_FindTeamForBuildable( buildable );
int buildPoints = BG_FindBuildPointsForBuildable( buildable );
int remainingBP, remainingSpawns;
qboolean collision = qfalse;
@@ -2737,7 +2737,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
buildable_t core;
int spawnCount = 0;
- if( team == BIT_ALIENS )
+ if( team == TEAM_ALIENS )
{
remainingBP = level.alienBuildPoints;
remainingSpawns = level.numAlienSpawns;
@@ -2745,7 +2745,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
spawn = BA_A_SPAWN;
core = BA_A_OVERMIND;
}
- else if( team == BIT_HUMANS )
+ else if( team == TEAM_HUMANS )
{
remainingBP = level.humanBuildPoints;
remainingSpawns = level.numHumanSpawns;
@@ -2823,7 +2823,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( ent->health <= 0 )
continue;
- if( ent->biteam != team )
+ if( ent->buildableTeam != team )
continue;
// Don't allow destruction of hovel with granger inside
@@ -2983,7 +2983,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
contents = trap_PointContents( entity_origin, -1 );
buildPoints = BG_FindBuildPointsForBuildable( buildable );
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
//alien criteria
@@ -3018,7 +3018,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
if( tr1.surfaceFlags & SURF_NOALIENBUILD || contents & CONTENTS_NOALIENBUILD )
reason = IBE_PERMISSION;
}
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//human criteria
@@ -3121,7 +3121,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
built->killedBy = ENTITYNUM_NONE;
built->classname = BG_FindEntityNameForBuildable( buildable );
built->s.modelindex = buildable;
- built->biteam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable );
+ built->buildableTeam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable );
BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs );
// detect the buildable's normal vector
@@ -3310,7 +3310,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
if( built->s.generic1 < 0 )
built->s.generic1 = 0;
- if( BG_FindTeamForBuildable( built->s.modelindex ) == PTE_ALIENS )
+ if( BG_FindTeamForBuildable( built->s.modelindex ) == TEAM_ALIENS )
{
built->powered = qtrue;
built->s.eFlags |= EF_B_POWERED;
@@ -3344,7 +3344,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
float dist;
vec3_t origin;
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] );
switch( G_CanBuild( ent, buildable, dist, origin ) )
{
@@ -3767,7 +3767,7 @@ void G_LayoutLoad( void )
G_BaseSelfDestruct
============
*/
-void G_BaseSelfDestruct( pTeam_t team )
+void G_BaseSelfDestruct( team_t team )
{
int i;
gentity_t *ent;
@@ -3779,9 +3779,9 @@ void G_BaseSelfDestruct( pTeam_t team )
continue;
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( team == PTE_HUMANS && ent->biteam != BIT_HUMANS )
+ if( team == TEAM_HUMANS && ent->buildableTeam != TEAM_HUMANS )
continue;
- if( team == PTE_ALIENS && ent->biteam != BIT_ALIENS )
+ if( team == TEAM_ALIENS && ent->buildableTeam != TEAM_ALIENS )
continue;
G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
}