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-rw-r--r--src/game/g_buildable.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index d55e599c..e5ed7791 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -345,12 +345,12 @@ void HMCU_Think( gentity_t *self )
// "fuzzysteve" (fuzzysteve@quakefiles.com) and
// Anthony "inolen" Pesch (www.inolen.com)
//with modifications by me of course :)
-#define HDEF1_RANGE 500
-#define HDEF1_ANGULARSPEED 15
-#define HDEF1_FIRINGSPEED 200
-#define HDEF1_ACCURACYTOLERANCE HDEF1_ANGULARSPEED - 5
-#define HDEF1_VERTICALCAP 20
-#define HDEF1_PROJSPEED 2000.0f
+#define HDEF1_RANGE 500 //maximum range
+#define HDEF1_ANGULARSPEED 10 //degrees/think ~= 200deg/sec
+#define HDEF1_FIRINGSPEED 500 //time between projectiles
+#define HDEF1_ACCURACYTOLERANCE HDEF1_ANGULARSPEED / 2 //angular difference for turret to fire
+#define HDEF1_VERTICALCAP 20 //+/- maximum pitch
+#define HDEF1_PROJSPEED 2000.0f //speed of projectile (used in prediction)
/*
================
@@ -393,7 +393,7 @@ qboolean hdef1_trackenemy( gentity_t *self )
VectorSubtract( dirToTarget, self->s.pos.trBase, dirToTarget );
distanceToTarget = VectorLength( dirToTarget );
- distanceToTarget -= ( self->r.maxs[ 0 ] + self->enemy->r.maxs[ 0 ] );
+ distanceToTarget -= self->enemy->r.maxs[ 0 ];
}
VectorNormalize( dirToTarget );