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-rw-r--r--src/game/g_client.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 42e1f9b4..6aa6b855 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -661,14 +661,7 @@ void SpawnCorpse( gentity_t *ent ) {
break;
}
- //body->die = body_die;
-
- // don't take more damage if already gibbed
- if ( ent->health <= GIB_HEALTH ) {
- body->takedamage = qfalse;
- } else {
- body->takedamage = qtrue;
- }
+ body->takedamage = qfalse;
//make the make player entity disappear
ent->takedamage = qfalse;
@@ -1358,6 +1351,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) {
ent->watertype = 0;
ent->flags = 0;
+ //TA: calculate each client's acceleration
+ ent->evaluateAcceleration = qtrue;
+
client->ps.stats[ STAT_WEAPONS ] = 0;
client->ps.stats[ STAT_WEAPONS2 ] = 0;
client->ps.stats[ STAT_SLOTS ] = 0;