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-rw-r--r--src/game/g_client.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index edb8942c..01986061 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -464,7 +464,6 @@ static void SpawnCorpse( gentity_t *ent )
VectorCopy( ent->s.apos.trBase, body->s.angles );
body->s.eFlags = EF_DEAD;
body->s.eType = ET_CORPSE;
- body->s.number = body - g_entities;
body->timestamp = level.time;
body->s.event = 0;
body->r.contents = CONTENTS_CORPSE;
@@ -1127,9 +1126,9 @@ char *ClientConnect( int clientNum, qboolean firstTime )
===========
ClientBegin
-called when a client has finished connecting, and is ready
-to be placed into the level. This will happen every level load,
-and on transition between teams, but doesn't happen on respawns
+Called when a client has finished connecting, and is ready
+to be placed into the level. This will happen on every
+level load and level restart, but doesn't happen on respawns.
============
*/
void ClientBegin( int clientNum )