summaryrefslogtreecommitdiff
path: root/src/game/g_client.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 25bf0dac..0cc6ab05 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -431,7 +431,7 @@ Chooses a player start, deathmatch start, etc
*/
gentity_t *SelectTremulousSpawnPoint( pTeam_t team, vec3_t origin, vec3_t angles )
{
- gentity_t *spot;
+ gentity_t *spot = NULL;
if( team == PTE_ALIENS )
spot = SelectAlienSpawnPoint( );
@@ -623,7 +623,6 @@ void SpawnCorpse( gentity_t *ent )
int contents;
vec3_t origin, dest;
trace_t tr;
- int i;
float vDiff;
VectorCopy( ent->r.currentOrigin, origin );
@@ -756,8 +755,6 @@ respawn
*/
void respawn( gentity_t *ent )
{
- gentity_t *tent;
-
SpawnCorpse( ent );
//TA: Clients can't respawn - they must go thru the class cmd
@@ -948,7 +945,7 @@ if desired.
void ClientUserinfoChanged( int clientNum )
{
gentity_t *ent;
- int teamTask, teamLeader, team, health;
+ int teamTask, teamLeader, health;
char *s;
char model[ MAX_QPATH ];
char buffer[ MAX_QPATH ];
@@ -1244,14 +1241,13 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
clientPersistant_t saved;
clientSession_t savedSess;
int persistant[ MAX_PERSISTANT ];
- gentity_t *spawnPoint;
+ gentity_t *spawnPoint = NULL;
int flags;
int savedPing;
- int ammoIndex, ammoSubIndex;
int teamLocal;
int eventSequence;
char userinfo[ MAX_INFO_STRING ];
- vec3_t classMins, classMaxs, up = { 0.0f, 0.0f, 1.0f };
+ vec3_t up = { 0.0f, 0.0f, 1.0f };
int ammo, clips, maxClips;
weapon_t weapon;