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Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 49bbe3f8..87165d13 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -373,7 +373,7 @@ void Cmd_Give_f( gentity_t *ent )
ent->client->boostedTime = level.time;
}
}
-
+
if( Q_stricmp( name, "gas" ) == 0 )
{
ent->client->ps.eFlags |= EF_POISONCLOUDED;
@@ -836,8 +836,8 @@ void G_Say( gentity_t *ent, saymode_t mode, const char *chatText )
// check if blocked by g_specChat 0
if( ( !g_specChat.integer ) && ( mode != SAY_TEAM ) &&
- ( ent ) && ( ent->client->pers.teamSelection == TEAM_NONE ) &&
- ( !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) )
+ ( ent ) && ( ent->client->pers.teamSelection == TEAM_NONE ) &&
+ ( !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) )
{
trap_SendServerCommand( ent-g_entities, "print \"say: Global chatting for "
"spectators has been disabled. You may only use team chat.\n\"" );
@@ -909,14 +909,14 @@ static void Cmd_SayArea_f( gentity_t *ent )
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_AREA, msg );
-
+
//Send to ADMF_SPEC_ALLCHAT candidates
for( i = 0; i < level.maxclients; i++ )
{
if( g_entities[ i ].client->pers.teamSelection == TEAM_NONE &&
G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) )
{
- G_SayTo( ent, &g_entities[ i ], SAY_AREA, msg );
+ G_SayTo( ent, &g_entities[ i ], SAY_AREA, msg );
}
}
}
@@ -1190,7 +1190,7 @@ void Cmd_CallVote_f( gentity_t *ent )
}
if( team != TEAM_NONE &&
- ( ent->client->pers.teamSelection !=
+ ( ent->client->pers.teamSelection !=
level.clients[ clientNum ].pers.teamSelection ) )
{
trap_SendServerCommand( ent-g_entities,
@@ -1203,7 +1203,7 @@ void Cmd_CallVote_f( gentity_t *ent )
trap_SendServerCommand( ent-g_entities,
va( "print \"%s: You must provide a reason\n\"", cmd ) );
return;
- }
+ }
}
}
@@ -1224,7 +1224,7 @@ void Cmd_CallVote_f( gentity_t *ent )
if( reason[ 0 ] )
{
Com_sprintf( level.voteDisplayString[ team ],
- sizeof( level.voteDisplayString[ team ] ), "%s for '%s'",
+ sizeof( level.voteDisplayString[ team ] ), "%s for '%s'",
level.voteDisplayString[ team ], reason );
}
}
@@ -1320,20 +1320,20 @@ void Cmd_CallVote_f( gentity_t *ent )
{
if(!g_suddenDeathVotePercent.integer)
{
- trap_SendServerCommand( ent-g_entities,
+ trap_SendServerCommand( ent-g_entities,
"print \"Sudden Death votes have been disabled\n\"" );
return;
- }
- if( G_TimeTilSuddenDeath( ) <= 0 )
+ }
+ if( G_TimeTilSuddenDeath( ) <= 0 )
{
- trap_SendServerCommand( ent - g_entities,
+ trap_SendServerCommand( ent - g_entities,
va( "print \"callvote: Sudden Death has already begun\n\"") );
return;
}
if( level.suddenDeathBeginTime > 0 &&
G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
{
- trap_SendServerCommand( ent - g_entities,
+ trap_SendServerCommand( ent - g_entities,
va( "print \"callvote: Sudden Death is imminent\n\"") );
return;
}
@@ -1693,7 +1693,7 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
}
-
+
//check that we are not wallwalking
if( ent->client->ps.eFlags & EF_WALLCLIMB )
{
@@ -1795,7 +1795,7 @@ void Cmd_Destroy_f( gentity_t *ent )
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
- // Always let the builder prevent the explosion
+ // Always let the builder prevent the explosion
if( traceEnt->health <= 0 )
{
G_QueueBuildPoints( traceEnt );
@@ -1889,18 +1889,18 @@ void Cmd_ActivateItem_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
int upgrade, weapon;
-
+
trap_Argv( 1, s, sizeof( s ) );
-
+
// "weapon" aliased to whatever weapon you have
if( !Q_stricmp( "weapon", s ) )
{
if( ent->client->ps.weapon == WP_BLASTER &&
BG_PlayerCanChangeWeapon( &ent->client->ps ) )
- G_ForceWeaponChange( ent, WP_NONE );
+ G_ForceWeaponChange( ent, WP_NONE );
return;
}
-
+
upgrade = BG_UpgradeByName( s )->number;
weapon = BG_WeaponByName( s )->number;
@@ -2014,7 +2014,7 @@ void Cmd_Buy_f( gentity_t *ent )
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE );
return;
}
-
+
if( weapon != WP_NONE )
{
//already got this?
@@ -2191,10 +2191,10 @@ void Cmd_Sell_f( gentity_t *ent )
if( weapon != WP_NONE )
{
weapon_t selected = BG_GetPlayerWeapon( &ent->client->ps );
-
+
if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) )
return;
-
+
//are we /allowed/ to sell this?
if( !BG_Weapon( weapon )->purchasable )
{
@@ -2517,7 +2517,7 @@ void G_StopFollowing( gentity_t *ent )
if( ent->client->pers.teamSelection == TEAM_NONE )
{
- ent->client->sess.spectatorState =
+ ent->client->sess.spectatorState =
ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FREE;
}
else
@@ -2560,7 +2560,7 @@ void G_FollowLockView( gentity_t *ent )
{
vec3_t spawn_origin, spawn_angles;
int clientNum;
-
+
clientNum = ent->client->sess.spectatorClient;
ent->client->sess.spectatorState =
ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FOLLOW;
@@ -2639,26 +2639,26 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
// can't follow a spectator
if( level.clients[ clientnum ].pers.teamSelection == TEAM_NONE )
continue;
-
+
// if stickyspec is disabled, can't follow someone in queue either
if( !ent->client->pers.stickySpec &&
level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
continue;
-
+
// can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != TEAM_NONE &&
- ( level.clients[ clientnum ].pers.teamSelection !=
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ clientnum ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
continue;
-
+
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
-
+
// if this client is in the spawn queue, we need to do something special
if( level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
G_FollowLockView( ent );
-
+
return qtrue;
} while( clientnum != original );
@@ -2698,7 +2698,7 @@ void Cmd_Follow_f( gentity_t *ent )
{
G_ToggleFollow( ent );
}
- else
+ else
{
trap_Argv( 1, arg, sizeof( arg ) );
if( G_ClientNumbersFromString( arg, pids, MAX_CLIENTS ) == 1 )
@@ -2727,8 +2727,8 @@ void Cmd_Follow_f( gentity_t *ent )
return;
// if not on team spectator, you can only follow teammates
- if( ent->client->pers.teamSelection != TEAM_NONE &&
- ( level.clients[ i ].pers.teamSelection !=
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ i ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
return;
@@ -3089,7 +3089,7 @@ void ClientCommand( int clientNum )
// do tests here to reduce the amount of repeated code
- if( !( command->cmdFlags & CMD_INTERMISSION ) &&
+ if( !( command->cmdFlags & CMD_INTERMISSION ) &&
( level.intermissiontime || level.pausedTime ) )
return;
@@ -3248,7 +3248,7 @@ void Cmd_PrivateMessage_f( gentity_t *ent )
// send the message
for( i = 0; i < pcount; i++ )
- if( G_SayTo( ent, &g_entities[ pids[ i ] ],
+ if( G_SayTo( ent, &g_entities[ pids[ i ] ],
teamonly ? SAY_TPRIVMSG : SAY_PRIVMSG, msg ) )
count++;