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Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r-- | src/game/g_cmds.c | 2050 |
1 files changed, 2050 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c new file mode 100644 index 00000000..3fcc088b --- /dev/null +++ b/src/game/g_cmds.c @@ -0,0 +1,2050 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#include "g_local.h" + +#include "../ta_ui/menudef.h" // for the voice chats + +/* +================== +DeathmatchScoreboardMessage + +================== +*/ +void DeathmatchScoreboardMessage( gentity_t *ent ) { + char entry[1024]; + char string[1400]; + int stringlength; + int i, j; + gclient_t *cl; + int numSorted; + int scoreFlags; + + // send the latest information on all clients + string[0] = 0; + stringlength = 0; + scoreFlags = 0; + + numSorted = level.numConnectedClients; + + for (i=0 ; i < numSorted ; i++) { + int ping; + + cl = &level.clients[level.sortedClients[i]]; + + if ( cl->pers.connected == CON_CONNECTING ) { + ping = -1; + } else { + ping = cl->ps.ping < 999 ? cl->ps.ping : 999; + } + Com_sprintf (entry, sizeof(entry), + " %i %i %i %i %i %i", level.sortedClients[i], + cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000, + scoreFlags, g_entities[level.sortedClients[i]].s.powerups); + j = strlen(entry); + if (stringlength + j > 1024) + break; + strcpy (string + stringlength, entry); + stringlength += j; + } + + trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i, + level.teamScores[TEAM_HUMANS], level.teamScores[TEAM_DROIDS], + string ) ); +} + + +/* +================== +Cmd_Score_f + +Request current scoreboard information +================== +*/ +void Cmd_Score_f( gentity_t *ent ) { + DeathmatchScoreboardMessage( ent ); +} + + + +/* +================== +CheatsOk +================== +*/ +qboolean CheatsOk( gentity_t *ent ) { + if ( !g_cheats.integer ) { + trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\"")); + return qfalse; + } + if ( ent->health <= 0 ) { + trap_SendServerCommand( ent-g_entities, va("print \"You must be alive to use this command.\n\"")); + return qfalse; + } + return qtrue; +} + + +/* +================== +ConcatArgs +================== +*/ +char *ConcatArgs( int start ) { + int i, c, tlen; + static char line[MAX_STRING_CHARS]; + int len; + char arg[MAX_STRING_CHARS]; + + len = 0; + c = trap_Argc(); + for ( i = start ; i < c ; i++ ) { + trap_Argv( i, arg, sizeof( arg ) ); + tlen = strlen( arg ); + if ( len + tlen >= MAX_STRING_CHARS - 1 ) { + break; + } + memcpy( line + len, arg, tlen ); + len += tlen; + if ( i != c - 1 ) { + line[len] = ' '; + len++; + } + } + + line[len] = 0; + + return line; +} + +/* +================== +SanitizeString + +Remove case and control characters +================== +*/ +void SanitizeString( char *in, char *out ) { + while ( *in ) { + if ( *in == 27 ) { + in += 2; // skip color code + continue; + } + if ( *in < 32 ) { + in++; + continue; + } + *out++ = tolower( *in++ ); + } + + *out = 0; +} + +/* +================== +ClientNumberFromString + +Returns a player number for either a number or name string +Returns -1 if invalid +================== +*/ +int ClientNumberFromString( gentity_t *to, char *s ) { + gclient_t *cl; + int idnum; + char s2[MAX_STRING_CHARS]; + char n2[MAX_STRING_CHARS]; + + // numeric values are just slot numbers + if (s[0] >= '0' && s[0] <= '9') { + idnum = atoi( s ); + if ( idnum < 0 || idnum >= level.maxclients ) { + trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum)); + return -1; + } + + cl = &level.clients[idnum]; + if ( cl->pers.connected != CON_CONNECTED ) { + trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum)); + return -1; + } + return idnum; + } + + // check for a name match + SanitizeString( s, s2 ); + for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) { + if ( cl->pers.connected != CON_CONNECTED ) { + continue; + } + SanitizeString( cl->pers.netname, n2 ); + if ( !strcmp( n2, s2 ) ) { + return idnum; + } + } + + trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s)); + return -1; +} + +/* +================== +Cmd_Give_f + +Give items to a client +================== +*/ +void Cmd_Give_f (gentity_t *ent) +{ + char *name; + gitem_t *it; + int i; + qboolean give_all; + gentity_t *it_ent; + trace_t trace; + + if ( !CheatsOk( ent ) ) { + return; + } + + name = ConcatArgs( 1 ); + + if (Q_stricmp(name, "all") == 0) + give_all = qtrue; + else + give_all = qfalse; + + if (give_all || Q_stricmp( name, "health") == 0) + { + ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; + if (!give_all) + return; + } + + if (give_all || Q_stricmp(name, "weapons") == 0) + { + BG_packWeapon( (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE ), ent->client->ps.stats ); + if (!give_all) + return; + } + + if (give_all || Q_stricmp(name, "ammo") == 0) + { + for ( i = 0 ; i < MAX_WEAPONS ; i++ ) { + BG_packAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, 999, 0, 0 ); + } + if (!give_all) + return; + } + + if (give_all || Q_stricmp(name, "armor") == 0) + { + ent->client->ps.stats[STAT_ARMOR] = 200; + + if (!give_all) + return; + } + + // spawn a specific item right on the player + if ( !give_all ) { + it = BG_FindItem (name); + if (!it) { + return; + } + + it_ent = G_Spawn(); + VectorCopy( ent->r.currentOrigin, it_ent->s.origin ); + it_ent->classname = it->classname; + G_SpawnItem (it_ent, it); + FinishSpawningItem(it_ent ); + memset( &trace, 0, sizeof( trace ) ); + Touch_Item (it_ent, ent, &trace); + if (it_ent->inuse) { + G_FreeEntity( it_ent ); + } + } +} + + +/* +================== +Cmd_God_f + +Sets client to godmode + +argv(0) god +================== +*/ +void Cmd_God_f (gentity_t *ent) +{ + char *msg; + + if ( !CheatsOk( ent ) ) { + return; + } + + ent->flags ^= FL_GODMODE; + if (!(ent->flags & FL_GODMODE) ) + msg = "godmode OFF\n"; + else + msg = "godmode ON\n"; + + trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); +} + + +/* +================== +Cmd_Notarget_f + +Sets client to notarget + +argv(0) notarget +================== +*/ +void Cmd_Notarget_f( gentity_t *ent ) { + char *msg; + + if ( !CheatsOk( ent ) ) { + return; + } + + ent->flags ^= FL_NOTARGET; + if (!(ent->flags & FL_NOTARGET) ) + msg = "notarget OFF\n"; + else + msg = "notarget ON\n"; + + trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); +} + + +/* +================== +Cmd_Noclip_f + +argv(0) noclip +================== +*/ +void Cmd_Noclip_f( gentity_t *ent ) { + char *msg; + + if ( !CheatsOk( ent ) ) { + return; + } + + if ( ent->client->noclip ) { + msg = "noclip OFF\n"; + } else { + msg = "noclip ON\n"; + } + ent->client->noclip = !ent->client->noclip; + + trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); +} + + +/* +================== +Cmd_LevelShot_f + +This is just to help generate the level pictures +for the menus. It goes to the intermission immediately +and sends over a command to the client to resize the view, +hide the scoreboard, and take a special screenshot +================== +*/ +void Cmd_LevelShot_f( gentity_t *ent ) { + if ( !CheatsOk( ent ) ) { + return; + } + + // doesn't work in single player + if ( g_gametype.integer != 0 ) { + trap_SendServerCommand( ent-g_entities, + "print \"Must be in g_gametype 0 for levelshot\n\"" ); + return; + } + + BeginIntermission(); + trap_SendServerCommand( ent-g_entities, "clientLevelShot" ); +} + + +void Cmd_TeamTask_f( gentity_t *ent ) { + char userinfo[MAX_INFO_STRING]; + char arg[MAX_TOKEN_CHARS]; + int task; + int client = ent->client - level.clients; + + if ( trap_Argc() != 2 ) { + return; + } + trap_Argv( 1, arg, sizeof( arg ) ); + task = atoi( arg ); + + trap_GetUserinfo(client, userinfo, sizeof(userinfo)); + Info_SetValueForKey(userinfo, "teamtask", va("%d", task)); + trap_SetUserinfo(client, userinfo); + ClientUserinfoChanged(client); +} + + +/* +================= +Cmd_Kill_f +================= +*/ +void Cmd_Kill_f( gentity_t *ent ) { + if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { + return; + } + if (ent->health <= 0) { + return; + } + ent->flags &= ~FL_GODMODE; + ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; + player_die (ent, ent, ent, 100000, MOD_SUICIDE); +} + +/* +================= +BroadCastTeamChange + +Let everyone know about a team change +================= +*/ +void BroadcastTeamChange( gclient_t *client, int oldTeam ) +{ + if ( client->sess.sessionTeam == TEAM_HUMANS ) { + trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the humans.\n\"", + client->pers.netname) ); + } else if ( client->sess.sessionTeam == TEAM_DROIDS ) { + trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the droids.\n\"", + client->pers.netname)); + } else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) { + trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"", + client->pers.netname)); + } else if ( client->sess.sessionTeam == TEAM_FREE ) { + trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"", + client->pers.netname)); + } +} + +/* +================= +SetTeam +================= +*/ +void SetTeam( gentity_t *ent, char *s ) { + int team, oldTeam; + gclient_t *client; + int clientNum; + spectatorState_t specState; + int specClient; + + // + // see what change is requested + // + client = ent->client; + + clientNum = client - level.clients; + specClient = 0; + + specState = SPECTATOR_NOT; + if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) { + team = TEAM_SPECTATOR; + specState = SPECTATOR_SCOREBOARD; + } else if ( !Q_stricmp( s, "follow1" ) ) { + team = TEAM_SPECTATOR; + specState = SPECTATOR_FOLLOW; + specClient = -1; + } else if ( !Q_stricmp( s, "follow2" ) ) { + team = TEAM_SPECTATOR; + specState = SPECTATOR_FOLLOW; + specClient = -2; + } else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) { + team = TEAM_SPECTATOR; + specState = SPECTATOR_FREE; + } else if ( g_gametype.integer >= GT_TEAM ) { + // if running a team game, assign player to one of the teams + specState = SPECTATOR_NOT; + if ( !Q_stricmp( s, "humans" ) || !Q_stricmp( s, "h" ) ) { + team = TEAM_HUMANS; + } else if ( !Q_stricmp( s, "droids" ) || !Q_stricmp( s, "d" ) ) { + team = TEAM_DROIDS; + } else { + // pick the team with the least number of players + team = PickTeam( clientNum ); + } + + if ( g_teamForceBalance.integer ) { + int counts[TEAM_NUM_TEAMS]; + + counts[TEAM_DROIDS] = TeamCount( ent->client->ps.clientNum, TEAM_DROIDS ); + counts[TEAM_HUMANS] = TeamCount( ent->client->ps.clientNum, TEAM_HUMANS ); + + // We allow a spread of two + if ( team == TEAM_HUMANS && counts[TEAM_HUMANS] - counts[TEAM_DROIDS] > 1 ) { + trap_SendServerCommand( ent->client->ps.clientNum, + "cp \"Humans team has too many players.\n\"" ); + return; // ignore the request + } + if ( team == TEAM_DROIDS && counts[TEAM_DROIDS] - counts[TEAM_HUMANS] > 1 ) { + trap_SendServerCommand( ent->client->ps.clientNum, + "cp \"Droids team has too many players.\n\"" ); + return; // ignore the request + } + + // It's ok, the team we are switching to has less or same number of players + } + + } else { + // force them to spectators if there aren't any spots free + team = TEAM_FREE; + } + + // override decision if limiting the players + if ( (g_gametype.integer == GT_TOURNAMENT) + && level.numNonSpectatorClients >= 2 ) { + team = TEAM_SPECTATOR; + } else if ( g_maxGameClients.integer > 0 && + level.numNonSpectatorClients >= g_maxGameClients.integer ) { + team = TEAM_SPECTATOR; + } + + // + // decide if we will allow the change + // + oldTeam = client->sess.sessionTeam; + if ( team == oldTeam && team != TEAM_SPECTATOR ) { + return; + } + + // + // execute the team change + // + + // he starts at 'base' + client->pers.teamState.state = TEAM_BEGIN; + if ( oldTeam != TEAM_SPECTATOR ) { + // Kill him (makes sure he loses flags, etc) + ent->flags &= ~FL_GODMODE; + ent->client->ps.stats[STAT_HEALTH] = ent->health = 0; + player_die (ent, ent, ent, 100000, MOD_SUICIDE); + + } + // they go to the end of the line for tournements + if ( team == TEAM_SPECTATOR ) { + client->sess.spectatorTime = level.time; + } + + client->sess.sessionTeam = team; + client->sess.spectatorState = specState; + client->sess.spectatorClient = specClient; + + BroadcastTeamChange( client, oldTeam ); + + // get and distribute relevent paramters + ClientUserinfoChanged( clientNum ); + + ClientBegin( clientNum ); +} + +/* +================= +StopFollowing + +If the client being followed leaves the game, or you just want to drop +to free floating spectator mode +================= +*/ +void StopFollowing( gentity_t *ent ) { + ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR; + ent->client->sess.sessionTeam = TEAM_SPECTATOR; + ent->client->sess.spectatorState = SPECTATOR_FREE; + ent->client->ps.pm_flags &= ~PMF_FOLLOW; + ent->r.svFlags &= ~SVF_BOT; + ent->client->ps.clientNum = ent - g_entities; +} + +/* +================= +Cmd_Team_f +================= +*/ +void Cmd_Team_f( gentity_t *ent ) { + int oldTeam; + char s[MAX_TOKEN_CHARS]; + + //TA: rip out the q3a team system :) + + oldTeam = ent->client->pers.pteam; + + trap_Argv( 1, s, sizeof( s ) ); + + if( !strlen( s ) ) + { + trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"", ent->client->pers.pteam ) ); + return; + } + + if(!Q_stricmp(s, "0")) + ent->client->pers.pteam = PTE_NONE; + else if(!Q_stricmp(s, "1")) + ent->client->pers.pteam = PTE_DROIDS; + else if(!Q_stricmp(s, "2")) + ent->client->pers.pteam = PTE_HUMANS; + + if( oldTeam != ent->client->pers.pteam ) + { + ent->client->pers.pclass = 0; + ClientSpawn( ent ); + } + + //FIXME: put some team change broadcast code here. +} + + +/* +================= +Cmd_Follow_f +================= +*/ +void Cmd_Follow_f( gentity_t *ent ) { + int i; + char arg[MAX_TOKEN_CHARS]; + + if ( trap_Argc() != 2 ) { + if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) { + StopFollowing( ent ); + } + return; + } + + trap_Argv( 1, arg, sizeof( arg ) ); + i = ClientNumberFromString( ent, arg ); + if ( i == -1 ) { + return; + } + + // can't follow self + if ( &level.clients[ i ] == ent->client ) { + return; + } + + // can't follow another spectator + if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) { + return; + } + + // if they are playing a tournement game, count as a loss + if ( ( g_gametype.integer == GT_TOURNAMENT ) + && ent->client->sess.sessionTeam == TEAM_FREE ) { + ent->client->sess.losses++; + } + + // first set them to spectator + if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) { + SetTeam( ent, "spectator" ); + } + + ent->client->sess.spectatorState = SPECTATOR_FOLLOW; + ent->client->sess.spectatorClient = i; +} + +/* +================= +Cmd_FollowCycle_f +================= +*/ +void Cmd_FollowCycle_f( gentity_t *ent, int dir ) { + int clientnum; + int original; + + // if they are playing a tournement game, count as a loss + if ( ( g_gametype.integer == GT_TOURNAMENT ) + && ent->client->sess.sessionTeam == TEAM_FREE ) { + ent->client->sess.losses++; + } + // first set them to spectator + if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) { + SetTeam( ent, "spectator" ); + } + + if ( dir != 1 && dir != -1 ) { + G_Error( "Cmd_FollowCycle_f: bad dir %i", dir ); + } + + clientnum = ent->client->sess.spectatorClient; + original = clientnum; + do { + clientnum += dir; + if ( clientnum >= level.maxclients ) { + clientnum = 0; + } + if ( clientnum < 0 ) { + clientnum = level.maxclients - 1; + } + + // can only follow connected clients + if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) { + continue; + } + + // can't follow another spectator + if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) { + continue; + } + + // this is good, we can use it + ent->client->sess.spectatorClient = clientnum; + ent->client->sess.spectatorState = SPECTATOR_FOLLOW; + return; + } while ( clientnum != original ); + + // leave it where it was +} + + +/* +================== +G_Say +================== +*/ +static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) { + if (!other) { + return; + } + if (!other->inuse) { + return; + } + if (!other->client) { + return; + } + if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) { + return; + } + // no chatting to players in tournements + if ( ( g_gametype.integer == GT_TOURNAMENT ) + && other->client->sess.sessionTeam == TEAM_FREE + && ent->client->sess.sessionTeam != TEAM_FREE ) { + return; + } + + trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"", + mode == SAY_TEAM ? "tchat" : "chat", + name, Q_COLOR_ESCAPE, color, message)); +} + +#define EC "\x19" + +void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) { + int j; + gentity_t *other; + int color; + char name[64]; + // don't let text be too long for malicious reasons + char text[MAX_SAY_TEXT]; + char location[64]; + + if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) { + mode = SAY_ALL; + } + + switch ( mode ) { + default: + case SAY_ALL: + G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText ); + Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); + color = COLOR_GREEN; + break; + case SAY_TEAM: + G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText ); + if (Team_GetLocationMsg(ent, location, sizeof(location))) + Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location); + else + Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); + color = COLOR_CYAN; + break; + case SAY_TELL: + if (target && g_gametype.integer >= GT_TEAM && + target->client->sess.sessionTeam == ent->client->sess.sessionTeam && + Team_GetLocationMsg(ent, location, sizeof(location))) + Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); + else + Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); + color = COLOR_MAGENTA; + break; + } + + Q_strncpyz( text, chatText, sizeof(text) ); + + if ( target ) { + G_SayTo( ent, target, mode, color, name, text ); + return; + } + + // echo the text to the console + if ( g_dedicated.integer ) { + G_Printf( "%s%s\n", name, text); + } + + // send it to all the apropriate clients + for (j = 0; j < level.maxclients; j++) { + other = &g_entities[j]; + G_SayTo( ent, other, mode, color, name, text ); + } +} + + +/* +================== +Cmd_Say_f +================== +*/ +static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) { + char *p; + + if ( trap_Argc () < 2 && !arg0 ) { + return; + } + + if (arg0) + { + p = ConcatArgs( 0 ); + } + else + { + p = ConcatArgs( 1 ); + } + + G_Say( ent, NULL, mode, p ); +} + +/* +================== +Cmd_Tell_f +================== +*/ +static void Cmd_Tell_f( gentity_t *ent ) { + int targetNum; + gentity_t *target; + char *p; + char arg[MAX_TOKEN_CHARS]; + + if ( trap_Argc () < 2 ) { + return; + } + + trap_Argv( 1, arg, sizeof( arg ) ); + targetNum = atoi( arg ); + if ( targetNum < 0 || targetNum >= level.maxclients ) { + return; + } + + target = &g_entities[targetNum]; + if ( !target || !target->inuse || !target->client ) { + return; + } + + p = ConcatArgs( 2 ); + + G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p ); + G_Say( ent, target, SAY_TELL, p ); + // don't tell to the player self if it was already directed to this player + // also don't send the chat back to a bot + if ( ent != target && !(ent->r.svFlags & SVF_BOT)) { + G_Say( ent, ent, SAY_TELL, p ); + } +} + + +static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) { + int color; + char *cmd; + + if (!other) { + return; + } + if (!other->inuse) { + return; + } + if (!other->client) { + return; + } + if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) { + return; + } + // no chatting to players in tournements + if ( (g_gametype.integer == GT_TOURNAMENT )) { + return; + } + + if (mode == SAY_TEAM) { + color = COLOR_CYAN; + cmd = "vtchat"; + } + else if (mode == SAY_TELL) { + color = COLOR_MAGENTA; + cmd = "vtell"; + } + else { + color = COLOR_GREEN; + cmd = "vchat"; + } + + trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id)); +} + + +void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) { + int j; + gentity_t *other; + + if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) { + mode = SAY_ALL; + } + + if ( target ) { + G_VoiceTo( ent, target, mode, id, voiceonly ); + return; + } + + // echo the text to the console + if ( g_dedicated.integer ) { + G_Printf( "voice: %s %s\n", ent->client->pers.netname, id); + } + + // send it to all the apropriate clients + for (j = 0; j < level.maxclients; j++) { + other = &g_entities[j]; + G_VoiceTo( ent, other, mode, id, voiceonly ); + } +} + + +/* +================== +Cmd_Voice_f +================== +*/ +static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) { + char *p; + + if ( trap_Argc () < 2 && !arg0 ) { + return; + } + + if (arg0) + { + p = ConcatArgs( 0 ); + } + else + { + p = ConcatArgs( 1 ); + } + + G_Voice( ent, NULL, mode, p, voiceonly ); +} + + +/* +================== +Cmd_VoiceTell_f +================== +*/ +static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) { + int targetNum; + gentity_t *target; + char *id; + char arg[MAX_TOKEN_CHARS]; + + if ( trap_Argc () < 2 ) { + return; + } + + trap_Argv( 1, arg, sizeof( arg ) ); + targetNum = atoi( arg ); + if ( targetNum < 0 || targetNum >= level.maxclients ) { + return; + } + + target = &g_entities[targetNum]; + if ( !target || !target->inuse || !target->client ) { + return; + } + + id = ConcatArgs( 2 ); + + G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id ); + G_Voice( ent, target, SAY_TELL, id, voiceonly ); + // don't tell to the player self if it was already directed to this player + // also don't send the chat back to a bot + if ( ent != target && !(ent->r.svFlags & SVF_BOT)) { + G_Voice( ent, ent, SAY_TELL, id, voiceonly ); + } +} + + +/* +================== +Cmd_VoiceTaunt_f +================== +*/ +static void Cmd_VoiceTaunt_f( gentity_t *ent ) { + gentity_t *who; + int i; + + if (!ent->client) { + return; + } + + // insult someone who just killed you + if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) { + // i am a dead corpse + if (!(ent->enemy->r.svFlags & SVF_BOT)) { + //G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse ); + } + if (!(ent->r.svFlags & SVF_BOT)) { + //G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse ); + } + ent->enemy = NULL; + return; + } + // insult someone you just killed + if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) { + who = g_entities + ent->client->lastkilled_client; + if (who->client) { + // who is the person I just killed + if (who->client->lasthurt_mod == MOD_GAUNTLET) { + if (!(who->r.svFlags & SVF_BOT)) { + //G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet + } + if (!(ent->r.svFlags & SVF_BOT)) { + //G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); + } + } else { + if (!(who->r.svFlags & SVF_BOT)) { + //G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else + } + if (!(ent->r.svFlags & SVF_BOT)) { + //G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); + } + } + ent->client->lastkilled_client = -1; + return; + } + } + + if (g_gametype.integer >= GT_TEAM) { + // praise a team mate who just got a reward + for(i = 0; i < MAX_CLIENTS; i++) { + who = g_entities + i; + if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) { + if (who->client->rewardTime > level.time) { + if (!(who->r.svFlags & SVF_BOT)) { + //G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse ); + } + if (!(ent->r.svFlags & SVF_BOT)) { + //G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse ); + } + return; + } + } + } + } + + // just say something + //G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse ); +} + + +static char *gc_orders[] = { + "hold your position", + "hold this position", + "come here", + "cover me", + "guard location", + "search and destroy", + "report" +}; + +void Cmd_GameCommand_f( gentity_t *ent ) { + int player; + int order; + char str[MAX_TOKEN_CHARS]; + + trap_Argv( 1, str, sizeof( str ) ); + player = atoi( str ); + trap_Argv( 2, str, sizeof( str ) ); + order = atoi( str ); + + if ( player < 0 || player >= MAX_CLIENTS ) { + return; + } + if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) { + return; + } + G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] ); + G_Say( ent, ent, SAY_TELL, gc_orders[order] ); +} + +/* +================== +Cmd_Where_f +================== +*/ +void Cmd_Where_f( gentity_t *ent ) { + trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) ); +} + +static const char *gameNames[] = { + "Free For All", + "Tournament", + "Single Player", + "Team Deathmatch", + "Capture the Flag", + "One Flag CTF", + "Overload", + "Harvester" +}; + +/* +================== +Cmd_CallVote_f +================== +*/ +void Cmd_CallVote_f( gentity_t *ent ) { + int i; + char arg1[MAX_STRING_TOKENS]; + char arg2[MAX_STRING_TOKENS]; + + if ( !g_allowVote.integer ) { + trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" ); + return; + } + + if ( level.voteTime ) { + trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" ); + return; + } + if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) { + trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" ); + return; + } + if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { + trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" ); + return; + } + + // make sure it is a valid command to vote on + trap_Argv( 1, arg1, sizeof( arg1 ) ); + trap_Argv( 2, arg2, sizeof( arg2 ) ); + + if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); + return; + } + + if ( !Q_stricmp( arg1, "map_restart" ) ) { + } else if ( !Q_stricmp( arg1, "nextmap" ) ) { + } else if ( !Q_stricmp( arg1, "map" ) ) { + } else if ( !Q_stricmp( arg1, "g_gametype" ) ) { + } else if ( !Q_stricmp( arg1, "kick" ) ) { + } else if ( !Q_stricmp( arg1, "clientkick" ) ) { + } else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) { + } else if ( !Q_stricmp( arg1, "timelimit" ) ) { + } else if ( !Q_stricmp( arg1, "fraglimit" ) ) { + } else { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); + trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" ); + return; + } + + // if there is still a vote to be executed + if ( level.voteExecuteTime ) { + level.voteExecuteTime = 0; + trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) ); + } + + // special case for g_gametype, check for bad values + if ( !Q_stricmp( arg1, "g_gametype" ) ) { + i = atoi( arg2 ); + if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) { + trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" ); + return; + } + + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] ); + } else if ( !Q_stricmp( arg1, "map" ) ) { + // special case for map changes, we want to reset the nextmap setting + // this allows a player to change maps, but not upset the map rotation + char s[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) ); + if (*s) { + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s ); + } else { + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); + } + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString ); + } else if ( !Q_stricmp( arg1, "nextmap" ) ) { + char s[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) ); + if (!*s) { + trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap"); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString ); + } else { + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString ); + } + + trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) ); + + // start the voting, the caller autoamtically votes yes + level.voteTime = level.time; + level.voteYes = 1; + level.voteNo = 0; + + for ( i = 0 ; i < level.maxclients ; i++ ) { + level.clients[i].ps.eFlags &= ~EF_VOTED; + } + ent->client->ps.eFlags |= EF_VOTED; + + trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) ); + trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString ); + trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) ); + trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) ); +} + +/* +================== +Cmd_Vote_f +================== +*/ +void Cmd_Vote_f( gentity_t *ent ) { + char msg[64]; + + if ( !level.voteTime ) { + trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" ); + return; + } + if ( ent->client->ps.eFlags & EF_VOTED ) { + trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" ); + return; + } + + if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { + trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" ); + return; + } + + trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" ); + + ent->client->ps.eFlags |= EF_VOTED; + + trap_Argv( 1, msg, sizeof( msg ) ); + + if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) { + level.voteYes++; + trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) ); + } else { + level.voteNo++; + trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) ); + } + + // a majority will be determined in G_CheckVote, which will also account + // for players entering or leaving +} + +/* +================== +Cmd_CallTeamVote_f +================== +*/ +void Cmd_CallTeamVote_f( gentity_t *ent ) { + int i, team, cs_offset; + char arg1[MAX_STRING_TOKENS]; + char arg2[MAX_STRING_TOKENS]; + + team = ent->client->sess.sessionTeam; + if ( team == TEAM_HUMANS ) + cs_offset = 0; + else if ( team == TEAM_DROIDS ) + cs_offset = 1; + else + return; + + if ( !g_allowVote.integer ) { + trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" ); + return; + } + + if ( level.teamVoteTime[cs_offset] ) { + trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" ); + return; + } + if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) { + trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" ); + return; + } + if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { + trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" ); + return; + } + + // make sure it is a valid command to vote on + trap_Argv( 1, arg1, sizeof( arg1 ) ); + arg2[0] = '\0'; + for ( i = 2; i < trap_Argc(); i++ ) { + if (i > 2) + strcat(arg2, " "); + trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) ); + } + + if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); + return; + } + + + if ( !Q_stricmp( arg1, "leader" ) ) { + char netname[MAX_NETNAME], leader[MAX_NETNAME]; + + if ( !arg2[0] ) { + i = ent->client->ps.clientNum; + } + else { + // numeric values are just slot numbers + for (i = 0; i < 3; i++) { + if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' ) + break; + } + if ( i >= 3 || !arg2[i]) { + i = atoi( arg2 ); + if ( i < 0 || i >= level.maxclients ) { + trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) ); + return; + } + + if ( !g_entities[i].inuse ) { + trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) ); + return; + } + } + else { + Q_strncpyz(leader, arg2, sizeof(leader)); + Q_CleanStr(leader); + for ( i = 0 ; i < level.maxclients ; i++ ) { + if ( level.clients[i].pers.connected == CON_DISCONNECTED ) + continue; + if (level.clients[i].sess.sessionTeam != team) + continue; + Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname)); + Q_CleanStr(netname); + if ( !Q_stricmp(netname, leader) ) { + break; + } + } + if ( i >= level.maxclients ) { + trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) ); + return; + } + } + } + Com_sprintf(arg2, sizeof(arg2), "%d", i); + } else { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); + trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" ); + return; + } + + Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 ); + + for ( i = 0 ; i < level.maxclients ; i++ ) { + if ( level.clients[i].pers.connected == CON_DISCONNECTED ) + continue; + if (level.clients[i].sess.sessionTeam == team) + trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) ); + } + + // start the voting, the caller autoamtically votes yes + level.teamVoteTime[cs_offset] = level.time; + level.teamVoteYes[cs_offset] = 1; + level.teamVoteNo[cs_offset] = 0; + + for ( i = 0 ; i < level.maxclients ; i++ ) { + if (level.clients[i].sess.sessionTeam == team) + level.clients[i].ps.eFlags &= ~EF_TEAMVOTED; + } + ent->client->ps.eFlags |= EF_TEAMVOTED; + + trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) ); + trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] ); + trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) ); + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) ); +} + + +/* +================== +Cmd_TeamVote_f +================== +*/ +void Cmd_TeamVote_f( gentity_t *ent ) { + int team, cs_offset; + char msg[64]; + + team = ent->client->sess.sessionTeam; + if ( team == TEAM_HUMANS ) + cs_offset = 0; + else if ( team == TEAM_DROIDS ) + cs_offset = 1; + else + return; + + if ( !level.teamVoteTime[cs_offset] ) { + trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" ); + return; + } + if ( ent->client->ps.eFlags & EF_TEAMVOTED ) { + trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" ); + return; + } + if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { + trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" ); + return; + } + + trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" ); + + ent->client->ps.eFlags |= EF_TEAMVOTED; + + trap_Argv( 1, msg, sizeof( msg ) ); + + if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) { + level.teamVoteYes[cs_offset]++; + trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) ); + } else { + level.teamVoteNo[cs_offset]++; + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) ); + } + + // a majority will be determined in TeamCheckVote, which will also account + // for players entering or leaving +} + + +/* +================= +Cmd_SetViewpos_f +================= +*/ +void Cmd_SetViewpos_f( gentity_t *ent ) { + vec3_t origin, angles; + char buffer[MAX_TOKEN_CHARS]; + int i; + + if ( !g_cheats.integer ) { + trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\"")); + return; + } + if ( trap_Argc() != 5 ) { + trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\"")); + return; + } + + VectorClear( angles ); + for ( i = 0 ; i < 3 ; i++ ) { + trap_Argv( i + 1, buffer, sizeof( buffer ) ); + origin[i] = atof( buffer ); + } + + trap_Argv( 4, buffer, sizeof( buffer ) ); + angles[YAW] = atof( buffer ); + + TeleportPlayer( ent, origin, angles ); +} + + +/* +================= +Cmd_Stats_f +================= +*/ +void Cmd_Stats_f( gentity_t *ent ) { +/* + int max, n, i; + + max = trap_AAS_PointReachabilityAreaIndex( NULL ); + + n = 0; + for ( i = 0; i < max; i++ ) { + if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) ) + n++; + } + + //trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max)); + trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max)); +*/ +} + + +/* +================= +Cmd_TorchOff_f +================= +*/ +void Cmd_TorchOff_f( gentity_t *ent ) +{ + G_FreeEntity( ent->client->torch ); + trap_LinkEntity( ent->client->torch ); + ent->client->torch = NULL; +} + + +/* +================= +Cmd_Class_f +================= +*/ +void Cmd_Class_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + qboolean dontSpawn = qfalse; + int clientNum; + + clientNum = ent->client - level.clients; + trap_Argv( 1, s, sizeof( s ) ); + + if( !strlen( s ) && ( ent->client->pers.pteam != PTE_HUMANS ) ) + { + trap_SendServerCommand( ent-g_entities, va("print \"class number: %i\n\"", ent->client->pers.pclass ) ); + return; + } + + if( ent->client->pers.pteam == PTE_DROIDS ) + { + if( !Q_stricmp(s, "0") ) + ent->client->pers.pclass = PCL_D_BUILDER; + else if( !Q_stricmp(s, "1") ) + ent->client->pers.pclass = PCL_D_BASE; + else if( !Q_stricmp(s, "2") ) + ent->client->pers.pclass = PCL_D_OFF1; + else if( !Q_stricmp(s, "3") ) + ent->client->pers.pclass = PCL_D_OFF2; + else if( !Q_stricmp(s, "4") ) + ent->client->pers.pclass = PCL_D_OFF3; + else if( !Q_stricmp(s, "5") ) + ent->client->pers.pclass = PCL_D_OFF4; + else if( !Q_stricmp(s, "6") ) + ent->client->pers.pclass = PCL_D_OFF5; + else if( !Q_stricmp(s, "7") ) + ent->client->pers.pclass = PCL_D_OFF6; + else if( !Q_stricmp(s, "8") ) + ent->client->pers.pclass = PCL_D_OFF7; + else if( !Q_stricmp(s, "9") ) + ent->client->pers.pclass = PCL_D_OFF8; + else + { + trap_SendServerCommand( ent-g_entities, va("print \"Unknown class\n\"" ) ); + dontSpawn = qtrue; + } + + if( !dontSpawn ) + { + if( ent->client->torch != NULL ) + Cmd_TorchOff_f( ent ); + + ent->client->sess.sessionTeam = TEAM_FREE; + ClientUserinfoChanged( clientNum ); + ClientSpawn( ent ); + } + } + else if( ent->client->pers.pteam == PTE_HUMANS ) + { + ent->client->pers.pclass = PCL_H_BASE; + + if( ent->client->torch != NULL ) + Cmd_TorchOff_f( ent ); + + ent->client->sess.sessionTeam = TEAM_FREE; + ClientUserinfoChanged( clientNum ); + ClientSpawn( ent ); + } + else if( ent->client->pers.pteam == PTE_NONE ) + { + ent->client->pers.pclass = 0; + ent->client->sess.sessionTeam = TEAM_FREE; + ClientSpawn( ent ); + trap_SendServerCommand( ent-g_entities, va("print \"Join a team first\n\"" ) ); + } + else + { + trap_SendServerCommand( ent-g_entities, va("print \"?\n\"" ) ); + } +} + + +/* +================= +Cmd_Destroy_f +================= +*/ +void Cmd_Destroy_f( gentity_t *ent ) +{ + vec3_t forward, end; + trace_t tr; + gentity_t *traceEnt; + + AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); + VectorMA( ent->client->ps.origin, 50, forward, end ); + + trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + if( tr.fraction < 1.0 && + ( traceEnt->s.eType == ET_BUILDABLE ) && + ( traceEnt->biteam == ent->client->pers.pteam ) && + ( ( ent->client->ps.weapon == WP_ABUILD ) || + ( ent->client->ps.weapon == WP_HBUILD ) ) ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE ); + +} + + +/* +================= +Cmd_ActivateItem_f + +Activate an item +================= +*/ +void Cmd_ActivateItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + + trap_Argv( 1, s, sizeof( s ) ); + + if( ent->client->pers.pteam != PTE_HUMANS ) + return; + + if( !Q_stricmp( s, "nvg" ) ) + { + if( BG_gotItem( UP_NVG, ent->client->ps.stats ) ) + BG_activateItem( UP_NVG, ent->client->ps.stats ); + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) ); + } + else if( !Q_stricmp( s, "torch" ) ) + { + if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) ) + BG_activateItem( UP_TORCH, ent->client->ps.stats ); + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) ); + } +} + + +/* +================= +Cmd_DeActivateItem_f + +Deactivate an item +================= +*/ +void Cmd_DeActivateItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + + trap_Argv( 1, s, sizeof( s ) ); + + if( ent->client->pers.pteam != PTE_HUMANS ) + return; + + if( !Q_stricmp( s, "nvg" ) ) + { + if( BG_gotItem( UP_NVG, ent->client->ps.stats ) ) + BG_deactivateItem( UP_NVG, ent->client->ps.stats ); + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) ); + } + else if( !Q_stricmp( s, "torch" ) ) + { + if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) ) + BG_deactivateItem( UP_TORCH, ent->client->ps.stats ); + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) ); + } +} + + +/* +================= +Cmd_ToggleItem_f +================= +*/ +void Cmd_ToggleItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + + trap_Argv( 1, s, sizeof( s ) ); + + if( ent->client->pers.pteam != PTE_HUMANS ) + return; + + if( !Q_stricmp( s, "nvg" ) ) + { + if( BG_gotItem( UP_NVG, ent->client->ps.stats ) ) + { + if( BG_activated( UP_NVG, ent->client->ps.stats ) ) + BG_deactivateItem( UP_NVG, ent->client->ps.stats ); + else + BG_activateItem( UP_NVG, ent->client->ps.stats ); + } + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) ); + } + else if( !Q_stricmp( s, "torch" ) ) + { + if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) ) + { + if( BG_activated( UP_TORCH, ent->client->ps.stats ) ) + BG_deactivateItem( UP_TORCH, ent->client->ps.stats ); + else + BG_activateItem( UP_TORCH, ent->client->ps.stats ); + } + else + trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) ); + } +} + + +/* +================= +Cmd_Buy_f +================= +*/ +void Cmd_Buy_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + + trap_Argv( 1, s, sizeof( s ) ); + + if( ent->client->pers.pteam != PTE_HUMANS ) + return; + + + if( !Q_stricmp( s, "rifle" ) ) + { + BG_packWeapon( WP_MACHINEGUN, ent->client->ps.stats ); + BG_packAmmoArray( WP_MACHINEGUN, ent->client->ps.ammo, ent->client->ps.powerups, CS_MG, 3, 3 ); + ent->client->ps.weapon = WP_MACHINEGUN; + } + else if( !Q_stricmp( s, "chaingun" ) ) + { + BG_packWeapon( WP_CHAINGUN, ent->client->ps.stats ); + BG_packAmmoArray( WP_CHAINGUN, ent->client->ps.ammo, ent->client->ps.powerups, CS_CG, 0, 0 ); + ent->client->ps.weapon = WP_CHAINGUN; + } + else if( !Q_stricmp( s, "scanner" ) ) + { + BG_packWeapon( WP_SCANNER, ent->client->ps.stats ); + BG_packAmmoArray( WP_SCANNER, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0, 0 ); + ent->client->ps.weapon = WP_SCANNER; + } + else if( !Q_stricmp( s, "flamer" ) ) + { + BG_packWeapon( WP_FLAMER, ent->client->ps.stats ); + BG_packAmmoArray( WP_FLAMER, ent->client->ps.ammo, ent->client->ps.powerups, CS_FLAMER, 0, 0 ); + ent->client->ps.weapon = WP_FLAMER; + } + else if( !Q_stricmp( s, "ckit" ) ) + { + BG_packWeapon( WP_HBUILD, ent->client->ps.stats ); + BG_packAmmoArray( WP_HBUILD, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0, 0 ); + ent->client->ps.weapon = WP_HBUILD; + } + else if( !Q_stricmp( s, "ggrenade" ) ) + { + BG_packWeapon( WP_GGRENADE, ent->client->ps.stats ); + BG_packAmmoArray( WP_GGRENADE, ent->client->ps.ammo, ent->client->ps.powerups, 1, 0, 0 ); + ent->client->ps.weapon = WP_GGRENADE; + } + else if( !Q_stricmp( s, "carmour" ) ) + { + BG_packItem( UP_CHESTARMOUR, ent->client->ps.stats ); + } + else if( !Q_stricmp( s, "nvg" ) ) + { + BG_packItem( UP_NVG, ent->client->ps.stats ); + } + else if( !Q_stricmp( s, "torch" ) ) + { + BG_packItem( UP_TORCH, ent->client->ps.stats ); + } + + //subtract from funds +} + + +/* +================= +Cmd_Build_f +================= +*/ +void Cmd_Build_f( gentity_t *ent ) +{ + gitem_t *item; + char s[ MAX_TOKEN_CHARS ]; + int buildable; + qboolean dontBuild = qfalse; + + + trap_Argv( 1, s, sizeof( s ) ); + + if( ( ent->client->pers.pteam == PTE_DROIDS ) && + BG_gotWeapon( WP_ABUILD, ent->client->ps.stats ) && + ( ent->client->ps.weapon == WP_ABUILD ) ) + { + if( !Q_stricmp(s, "0") || !Q_stricmp(s, "spawn") ) + buildable = BA_A_SPAWN; + else if( !Q_stricmp(s, "1") || !Q_stricmp(s, "defense1") ) + buildable = BA_A_DEF1; + else + { + trap_SendServerCommand( ent-g_entities, va("print \"Unknown item\n\"" ) ); + dontBuild = qtrue; + } + + if( !dontBuild ) + { + item = BG_FindItemForBuildable( buildable ); + if( itemFits( ent, item, -50 ) ) + { + Build_Item( ent, item, -50 ); + } + else + trap_SendServerCommand( ent-g_entities, va("print \"Location is not suitable\n\"" ) ); + } + } + else if( ( ent->client->pers.pteam == PTE_HUMANS ) && + BG_gotWeapon( WP_HBUILD, ent->client->ps.stats ) && + ( ent->client->ps.weapon == WP_HBUILD ) ) + { + if( !Q_stricmp(s, "0") || !Q_stricmp(s, "spawn") ) + buildable = BA_H_SPAWN; + else if( !Q_stricmp(s, "1") || !Q_stricmp(s, "defense1") ) + buildable = BA_H_DEF1; + else if( !Q_stricmp(s, "2") || !Q_stricmp(s, "mcu") ) + buildable = BA_H_MCU; + else + { + trap_SendServerCommand( ent-g_entities, va("print \"Unknown item\n\"" ) ); + dontBuild = qtrue; + } + + if( !dontBuild ) + { + item = BG_FindItemForBuildable( buildable ); + if( itemFits( ent, item, 80 ) ) + { + Build_Item( ent, item, 80 ); + } + else + trap_SendServerCommand( ent-g_entities, va("print \"Location is not suitable\n\"" ) ); + } + } + else if( ent->client->pers.pteam == PTE_NONE ) + trap_SendServerCommand( ent-g_entities, va("print \"Join a team first\n\"" ) ); + else + trap_SendServerCommand( ent-g_entities, va("print \"Class is unable to build\n\"" ) ); +} + + +//TA: so we can print to the console from anywhere +/* +================= +Cmd_Echo_f +================= +*/ +void Cmd_Echo_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + + trap_Argv( 1, s, sizeof( s ) ); + + trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", s ) ); +} + + +/* +================= +Cmd_Boost_f +================= +*/ +void Cmd_Boost_f( gentity_t *ent ) +{ + if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) && + ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) ) + ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST; +} + + +/* +================= +ClientCommand +================= +*/ +void ClientCommand( int clientNum ) { + gentity_t *ent; + char cmd[MAX_TOKEN_CHARS]; + + ent = g_entities + clientNum; + if ( !ent->client ) { + return; // not fully in game yet + } + + trap_Argv( 0, cmd, sizeof( cmd ) ); + + if (Q_stricmp (cmd, "say") == 0) { + Cmd_Say_f (ent, SAY_ALL, qfalse); + return; + } + if (Q_stricmp (cmd, "say_team") == 0) { + Cmd_Say_f (ent, SAY_TEAM, qfalse); + return; + } + if (Q_stricmp (cmd, "tell") == 0) { + Cmd_Tell_f ( ent ); + return; + } + if (Q_stricmp (cmd, "vsay") == 0) { + Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse); + return; + } + if (Q_stricmp (cmd, "vsay_team") == 0) { + Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse); + return; + } + if (Q_stricmp (cmd, "vtell") == 0) { + Cmd_VoiceTell_f ( ent, qfalse ); + return; + } + if (Q_stricmp (cmd, "vosay") == 0) { + Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue); + return; + } + if (Q_stricmp (cmd, "vosay_team") == 0) { + Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue); + return; + } + if (Q_stricmp (cmd, "votell") == 0) { + Cmd_VoiceTell_f ( ent, qtrue ); + return; + } + if (Q_stricmp (cmd, "vtaunt") == 0) { + Cmd_VoiceTaunt_f ( ent ); + return; + } + if (Q_stricmp (cmd, "score") == 0) { + Cmd_Score_f (ent); + return; + } + + // ignore all other commands when at intermission + if (level.intermissiontime) { + Cmd_Say_f (ent, qfalse, qtrue); + return; + } + + if (Q_stricmp (cmd, "give") == 0) + Cmd_Give_f (ent); + else if (Q_stricmp (cmd, "god") == 0) + Cmd_God_f (ent); + else if (Q_stricmp (cmd, "notarget") == 0) + Cmd_Notarget_f (ent); + else if (Q_stricmp (cmd, "noclip") == 0) + Cmd_Noclip_f (ent); + else if (Q_stricmp (cmd, "kill") == 0) + Cmd_Kill_f (ent); + else if (Q_stricmp (cmd, "teamtask") == 0) + Cmd_TeamTask_f (ent); + else if (Q_stricmp (cmd, "levelshot") == 0) + Cmd_LevelShot_f (ent); + else if (Q_stricmp (cmd, "follow") == 0) + Cmd_Follow_f (ent); + else if (Q_stricmp (cmd, "follownext") == 0) + Cmd_FollowCycle_f (ent, 1); + else if (Q_stricmp (cmd, "followprev") == 0) + Cmd_FollowCycle_f (ent, -1); + else if (Q_stricmp (cmd, "team") == 0) + Cmd_Team_f (ent); + else if (Q_stricmp (cmd, "class") == 0) + Cmd_Class_f( ent ); + else if (Q_stricmp (cmd, "build") == 0) + Cmd_Build_f( ent ); + else if (Q_stricmp (cmd, "buy") == 0) + Cmd_Buy_f( ent ); + else if (Q_stricmp (cmd, "itemact") == 0) + Cmd_ActivateItem_f( ent ); + else if (Q_stricmp (cmd, "itemdeact") == 0) + Cmd_DeActivateItem_f( ent ); + else if (Q_stricmp (cmd, "itemtoggle") == 0) + Cmd_ToggleItem_f( ent ); + else if (Q_stricmp (cmd, "destroy") == 0) + Cmd_Destroy_f( ent ); + else if (Q_stricmp (cmd, "echo") == 0) + Cmd_Echo_f( ent ); + else if (Q_stricmp (cmd, "boost") == 0) + Cmd_Boost_f( ent ); + else if (Q_stricmp (cmd, "where") == 0) + Cmd_Where_f (ent); + else if (Q_stricmp (cmd, "callvote") == 0) + Cmd_CallVote_f (ent); + else if (Q_stricmp (cmd, "vote") == 0) + Cmd_Vote_f (ent); + else if (Q_stricmp (cmd, "callteamvote") == 0) + Cmd_CallTeamVote_f (ent); + else if (Q_stricmp (cmd, "teamvote") == 0) + Cmd_TeamVote_f (ent); + else if (Q_stricmp (cmd, "gc") == 0) + Cmd_GameCommand_f( ent ); + else if (Q_stricmp (cmd, "setviewpos") == 0) + Cmd_SetViewpos_f( ent ); + else if (Q_stricmp (cmd, "stats") == 0) + Cmd_Stats_f( ent ); + else + trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) ); +} |