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-rw-r--r--src/game/g_cmds.c2050
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diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
deleted file mode 100644
index 3fcc088b..00000000
--- a/src/game/g_cmds.c
+++ /dev/null
@@ -1,2050 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-/* To assertain which portions are licensed under the GPL and which are
- * licensed by Id Software, Inc. please run a diff between the equivalent
- * versions of the "Tremulous" modification and the unmodified "Quake3"
- * game source code.
- */
-
-#include "g_local.h"
-
-#include "../ta_ui/menudef.h" // for the voice chats
-
-/*
-==================
-DeathmatchScoreboardMessage
-
-==================
-*/
-void DeathmatchScoreboardMessage( gentity_t *ent ) {
- char entry[1024];
- char string[1400];
- int stringlength;
- int i, j;
- gclient_t *cl;
- int numSorted;
- int scoreFlags;
-
- // send the latest information on all clients
- string[0] = 0;
- stringlength = 0;
- scoreFlags = 0;
-
- numSorted = level.numConnectedClients;
-
- for (i=0 ; i < numSorted ; i++) {
- int ping;
-
- cl = &level.clients[level.sortedClients[i]];
-
- if ( cl->pers.connected == CON_CONNECTING ) {
- ping = -1;
- } else {
- ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
- }
- Com_sprintf (entry, sizeof(entry),
- " %i %i %i %i %i %i", level.sortedClients[i],
- cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
- scoreFlags, g_entities[level.sortedClients[i]].s.powerups);
- j = strlen(entry);
- if (stringlength + j > 1024)
- break;
- strcpy (string + stringlength, entry);
- stringlength += j;
- }
-
- trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
- level.teamScores[TEAM_HUMANS], level.teamScores[TEAM_DROIDS],
- string ) );
-}
-
-
-/*
-==================
-Cmd_Score_f
-
-Request current scoreboard information
-==================
-*/
-void Cmd_Score_f( gentity_t *ent ) {
- DeathmatchScoreboardMessage( ent );
-}
-
-
-
-/*
-==================
-CheatsOk
-==================
-*/
-qboolean CheatsOk( gentity_t *ent ) {
- if ( !g_cheats.integer ) {
- trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
- return qfalse;
- }
- if ( ent->health <= 0 ) {
- trap_SendServerCommand( ent-g_entities, va("print \"You must be alive to use this command.\n\""));
- return qfalse;
- }
- return qtrue;
-}
-
-
-/*
-==================
-ConcatArgs
-==================
-*/
-char *ConcatArgs( int start ) {
- int i, c, tlen;
- static char line[MAX_STRING_CHARS];
- int len;
- char arg[MAX_STRING_CHARS];
-
- len = 0;
- c = trap_Argc();
- for ( i = start ; i < c ; i++ ) {
- trap_Argv( i, arg, sizeof( arg ) );
- tlen = strlen( arg );
- if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
- break;
- }
- memcpy( line + len, arg, tlen );
- len += tlen;
- if ( i != c - 1 ) {
- line[len] = ' ';
- len++;
- }
- }
-
- line[len] = 0;
-
- return line;
-}
-
-/*
-==================
-SanitizeString
-
-Remove case and control characters
-==================
-*/
-void SanitizeString( char *in, char *out ) {
- while ( *in ) {
- if ( *in == 27 ) {
- in += 2; // skip color code
- continue;
- }
- if ( *in < 32 ) {
- in++;
- continue;
- }
- *out++ = tolower( *in++ );
- }
-
- *out = 0;
-}
-
-/*
-==================
-ClientNumberFromString
-
-Returns a player number for either a number or name string
-Returns -1 if invalid
-==================
-*/
-int ClientNumberFromString( gentity_t *to, char *s ) {
- gclient_t *cl;
- int idnum;
- char s2[MAX_STRING_CHARS];
- char n2[MAX_STRING_CHARS];
-
- // numeric values are just slot numbers
- if (s[0] >= '0' && s[0] <= '9') {
- idnum = atoi( s );
- if ( idnum < 0 || idnum >= level.maxclients ) {
- trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
- return -1;
- }
-
- cl = &level.clients[idnum];
- if ( cl->pers.connected != CON_CONNECTED ) {
- trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
- return -1;
- }
- return idnum;
- }
-
- // check for a name match
- SanitizeString( s, s2 );
- for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
- if ( cl->pers.connected != CON_CONNECTED ) {
- continue;
- }
- SanitizeString( cl->pers.netname, n2 );
- if ( !strcmp( n2, s2 ) ) {
- return idnum;
- }
- }
-
- trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
- return -1;
-}
-
-/*
-==================
-Cmd_Give_f
-
-Give items to a client
-==================
-*/
-void Cmd_Give_f (gentity_t *ent)
-{
- char *name;
- gitem_t *it;
- int i;
- qboolean give_all;
- gentity_t *it_ent;
- trace_t trace;
-
- if ( !CheatsOk( ent ) ) {
- return;
- }
-
- name = ConcatArgs( 1 );
-
- if (Q_stricmp(name, "all") == 0)
- give_all = qtrue;
- else
- give_all = qfalse;
-
- if (give_all || Q_stricmp( name, "health") == 0)
- {
- ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
- if (!give_all)
- return;
- }
-
- if (give_all || Q_stricmp(name, "weapons") == 0)
- {
- BG_packWeapon( (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE ), ent->client->ps.stats );
- if (!give_all)
- return;
- }
-
- if (give_all || Q_stricmp(name, "ammo") == 0)
- {
- for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
- BG_packAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, 999, 0, 0 );
- }
- if (!give_all)
- return;
- }
-
- if (give_all || Q_stricmp(name, "armor") == 0)
- {
- ent->client->ps.stats[STAT_ARMOR] = 200;
-
- if (!give_all)
- return;
- }
-
- // spawn a specific item right on the player
- if ( !give_all ) {
- it = BG_FindItem (name);
- if (!it) {
- return;
- }
-
- it_ent = G_Spawn();
- VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
- it_ent->classname = it->classname;
- G_SpawnItem (it_ent, it);
- FinishSpawningItem(it_ent );
- memset( &trace, 0, sizeof( trace ) );
- Touch_Item (it_ent, ent, &trace);
- if (it_ent->inuse) {
- G_FreeEntity( it_ent );
- }
- }
-}
-
-
-/*
-==================
-Cmd_God_f
-
-Sets client to godmode
-
-argv(0) god
-==================
-*/
-void Cmd_God_f (gentity_t *ent)
-{
- char *msg;
-
- if ( !CheatsOk( ent ) ) {
- return;
- }
-
- ent->flags ^= FL_GODMODE;
- if (!(ent->flags & FL_GODMODE) )
- msg = "godmode OFF\n";
- else
- msg = "godmode ON\n";
-
- trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
-}
-
-
-/*
-==================
-Cmd_Notarget_f
-
-Sets client to notarget
-
-argv(0) notarget
-==================
-*/
-void Cmd_Notarget_f( gentity_t *ent ) {
- char *msg;
-
- if ( !CheatsOk( ent ) ) {
- return;
- }
-
- ent->flags ^= FL_NOTARGET;
- if (!(ent->flags & FL_NOTARGET) )
- msg = "notarget OFF\n";
- else
- msg = "notarget ON\n";
-
- trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
-}
-
-
-/*
-==================
-Cmd_Noclip_f
-
-argv(0) noclip
-==================
-*/
-void Cmd_Noclip_f( gentity_t *ent ) {
- char *msg;
-
- if ( !CheatsOk( ent ) ) {
- return;
- }
-
- if ( ent->client->noclip ) {
- msg = "noclip OFF\n";
- } else {
- msg = "noclip ON\n";
- }
- ent->client->noclip = !ent->client->noclip;
-
- trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
-}
-
-
-/*
-==================
-Cmd_LevelShot_f
-
-This is just to help generate the level pictures
-for the menus. It goes to the intermission immediately
-and sends over a command to the client to resize the view,
-hide the scoreboard, and take a special screenshot
-==================
-*/
-void Cmd_LevelShot_f( gentity_t *ent ) {
- if ( !CheatsOk( ent ) ) {
- return;
- }
-
- // doesn't work in single player
- if ( g_gametype.integer != 0 ) {
- trap_SendServerCommand( ent-g_entities,
- "print \"Must be in g_gametype 0 for levelshot\n\"" );
- return;
- }
-
- BeginIntermission();
- trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
-}
-
-
-void Cmd_TeamTask_f( gentity_t *ent ) {
- char userinfo[MAX_INFO_STRING];
- char arg[MAX_TOKEN_CHARS];
- int task;
- int client = ent->client - level.clients;
-
- if ( trap_Argc() != 2 ) {
- return;
- }
- trap_Argv( 1, arg, sizeof( arg ) );
- task = atoi( arg );
-
- trap_GetUserinfo(client, userinfo, sizeof(userinfo));
- Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
- trap_SetUserinfo(client, userinfo);
- ClientUserinfoChanged(client);
-}
-
-
-/*
-=================
-Cmd_Kill_f
-=================
-*/
-void Cmd_Kill_f( gentity_t *ent ) {
- if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
- return;
- }
- if (ent->health <= 0) {
- return;
- }
- ent->flags &= ~FL_GODMODE;
- ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
- player_die (ent, ent, ent, 100000, MOD_SUICIDE);
-}
-
-/*
-=================
-BroadCastTeamChange
-
-Let everyone know about a team change
-=================
-*/
-void BroadcastTeamChange( gclient_t *client, int oldTeam )
-{
- if ( client->sess.sessionTeam == TEAM_HUMANS ) {
- trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the humans.\n\"",
- client->pers.netname) );
- } else if ( client->sess.sessionTeam == TEAM_DROIDS ) {
- trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the droids.\n\"",
- client->pers.netname));
- } else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
- trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
- client->pers.netname));
- } else if ( client->sess.sessionTeam == TEAM_FREE ) {
- trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
- client->pers.netname));
- }
-}
-
-/*
-=================
-SetTeam
-=================
-*/
-void SetTeam( gentity_t *ent, char *s ) {
- int team, oldTeam;
- gclient_t *client;
- int clientNum;
- spectatorState_t specState;
- int specClient;
-
- //
- // see what change is requested
- //
- client = ent->client;
-
- clientNum = client - level.clients;
- specClient = 0;
-
- specState = SPECTATOR_NOT;
- if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
- team = TEAM_SPECTATOR;
- specState = SPECTATOR_SCOREBOARD;
- } else if ( !Q_stricmp( s, "follow1" ) ) {
- team = TEAM_SPECTATOR;
- specState = SPECTATOR_FOLLOW;
- specClient = -1;
- } else if ( !Q_stricmp( s, "follow2" ) ) {
- team = TEAM_SPECTATOR;
- specState = SPECTATOR_FOLLOW;
- specClient = -2;
- } else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
- team = TEAM_SPECTATOR;
- specState = SPECTATOR_FREE;
- } else if ( g_gametype.integer >= GT_TEAM ) {
- // if running a team game, assign player to one of the teams
- specState = SPECTATOR_NOT;
- if ( !Q_stricmp( s, "humans" ) || !Q_stricmp( s, "h" ) ) {
- team = TEAM_HUMANS;
- } else if ( !Q_stricmp( s, "droids" ) || !Q_stricmp( s, "d" ) ) {
- team = TEAM_DROIDS;
- } else {
- // pick the team with the least number of players
- team = PickTeam( clientNum );
- }
-
- if ( g_teamForceBalance.integer ) {
- int counts[TEAM_NUM_TEAMS];
-
- counts[TEAM_DROIDS] = TeamCount( ent->client->ps.clientNum, TEAM_DROIDS );
- counts[TEAM_HUMANS] = TeamCount( ent->client->ps.clientNum, TEAM_HUMANS );
-
- // We allow a spread of two
- if ( team == TEAM_HUMANS && counts[TEAM_HUMANS] - counts[TEAM_DROIDS] > 1 ) {
- trap_SendServerCommand( ent->client->ps.clientNum,
- "cp \"Humans team has too many players.\n\"" );
- return; // ignore the request
- }
- if ( team == TEAM_DROIDS && counts[TEAM_DROIDS] - counts[TEAM_HUMANS] > 1 ) {
- trap_SendServerCommand( ent->client->ps.clientNum,
- "cp \"Droids team has too many players.\n\"" );
- return; // ignore the request
- }
-
- // It's ok, the team we are switching to has less or same number of players
- }
-
- } else {
- // force them to spectators if there aren't any spots free
- team = TEAM_FREE;
- }
-
- // override decision if limiting the players
- if ( (g_gametype.integer == GT_TOURNAMENT)
- && level.numNonSpectatorClients >= 2 ) {
- team = TEAM_SPECTATOR;
- } else if ( g_maxGameClients.integer > 0 &&
- level.numNonSpectatorClients >= g_maxGameClients.integer ) {
- team = TEAM_SPECTATOR;
- }
-
- //
- // decide if we will allow the change
- //
- oldTeam = client->sess.sessionTeam;
- if ( team == oldTeam && team != TEAM_SPECTATOR ) {
- return;
- }
-
- //
- // execute the team change
- //
-
- // he starts at 'base'
- client->pers.teamState.state = TEAM_BEGIN;
- if ( oldTeam != TEAM_SPECTATOR ) {
- // Kill him (makes sure he loses flags, etc)
- ent->flags &= ~FL_GODMODE;
- ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
- player_die (ent, ent, ent, 100000, MOD_SUICIDE);
-
- }
- // they go to the end of the line for tournements
- if ( team == TEAM_SPECTATOR ) {
- client->sess.spectatorTime = level.time;
- }
-
- client->sess.sessionTeam = team;
- client->sess.spectatorState = specState;
- client->sess.spectatorClient = specClient;
-
- BroadcastTeamChange( client, oldTeam );
-
- // get and distribute relevent paramters
- ClientUserinfoChanged( clientNum );
-
- ClientBegin( clientNum );
-}
-
-/*
-=================
-StopFollowing
-
-If the client being followed leaves the game, or you just want to drop
-to free floating spectator mode
-=================
-*/
-void StopFollowing( gentity_t *ent ) {
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->sess.spectatorState = SPECTATOR_FREE;
- ent->client->ps.pm_flags &= ~PMF_FOLLOW;
- ent->r.svFlags &= ~SVF_BOT;
- ent->client->ps.clientNum = ent - g_entities;
-}
-
-/*
-=================
-Cmd_Team_f
-=================
-*/
-void Cmd_Team_f( gentity_t *ent ) {
- int oldTeam;
- char s[MAX_TOKEN_CHARS];
-
- //TA: rip out the q3a team system :)
-
- oldTeam = ent->client->pers.pteam;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
- {
- trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"", ent->client->pers.pteam ) );
- return;
- }
-
- if(!Q_stricmp(s, "0"))
- ent->client->pers.pteam = PTE_NONE;
- else if(!Q_stricmp(s, "1"))
- ent->client->pers.pteam = PTE_DROIDS;
- else if(!Q_stricmp(s, "2"))
- ent->client->pers.pteam = PTE_HUMANS;
-
- if( oldTeam != ent->client->pers.pteam )
- {
- ent->client->pers.pclass = 0;
- ClientSpawn( ent );
- }
-
- //FIXME: put some team change broadcast code here.
-}
-
-
-/*
-=================
-Cmd_Follow_f
-=================
-*/
-void Cmd_Follow_f( gentity_t *ent ) {
- int i;
- char arg[MAX_TOKEN_CHARS];
-
- if ( trap_Argc() != 2 ) {
- if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
- StopFollowing( ent );
- }
- return;
- }
-
- trap_Argv( 1, arg, sizeof( arg ) );
- i = ClientNumberFromString( ent, arg );
- if ( i == -1 ) {
- return;
- }
-
- // can't follow self
- if ( &level.clients[ i ] == ent->client ) {
- return;
- }
-
- // can't follow another spectator
- if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
- return;
- }
-
- // if they are playing a tournement game, count as a loss
- if ( ( g_gametype.integer == GT_TOURNAMENT )
- && ent->client->sess.sessionTeam == TEAM_FREE ) {
- ent->client->sess.losses++;
- }
-
- // first set them to spectator
- if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
- SetTeam( ent, "spectator" );
- }
-
- ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
- ent->client->sess.spectatorClient = i;
-}
-
-/*
-=================
-Cmd_FollowCycle_f
-=================
-*/
-void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
- int clientnum;
- int original;
-
- // if they are playing a tournement game, count as a loss
- if ( ( g_gametype.integer == GT_TOURNAMENT )
- && ent->client->sess.sessionTeam == TEAM_FREE ) {
- ent->client->sess.losses++;
- }
- // first set them to spectator
- if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
- SetTeam( ent, "spectator" );
- }
-
- if ( dir != 1 && dir != -1 ) {
- G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
- }
-
- clientnum = ent->client->sess.spectatorClient;
- original = clientnum;
- do {
- clientnum += dir;
- if ( clientnum >= level.maxclients ) {
- clientnum = 0;
- }
- if ( clientnum < 0 ) {
- clientnum = level.maxclients - 1;
- }
-
- // can only follow connected clients
- if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
- continue;
- }
-
- // can't follow another spectator
- if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
- continue;
- }
-
- // this is good, we can use it
- ent->client->sess.spectatorClient = clientnum;
- ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
- return;
- } while ( clientnum != original );
-
- // leave it where it was
-}
-
-
-/*
-==================
-G_Say
-==================
-*/
-static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
- if (!other) {
- return;
- }
- if (!other->inuse) {
- return;
- }
- if (!other->client) {
- return;
- }
- if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
- return;
- }
- // no chatting to players in tournements
- if ( ( g_gametype.integer == GT_TOURNAMENT )
- && other->client->sess.sessionTeam == TEAM_FREE
- && ent->client->sess.sessionTeam != TEAM_FREE ) {
- return;
- }
-
- trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
- mode == SAY_TEAM ? "tchat" : "chat",
- name, Q_COLOR_ESCAPE, color, message));
-}
-
-#define EC "\x19"
-
-void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
- int j;
- gentity_t *other;
- int color;
- char name[64];
- // don't let text be too long for malicious reasons
- char text[MAX_SAY_TEXT];
- char location[64];
-
- if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
- mode = SAY_ALL;
- }
-
- switch ( mode ) {
- default:
- case SAY_ALL:
- G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
- Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_GREEN;
- break;
- case SAY_TEAM:
- G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
- if (Team_GetLocationMsg(ent, location, sizeof(location)))
- Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
- else
- Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_CYAN;
- break;
- case SAY_TELL:
- if (target && g_gametype.integer >= GT_TEAM &&
- target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
- Team_GetLocationMsg(ent, location, sizeof(location)))
- Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_MAGENTA;
- break;
- }
-
- Q_strncpyz( text, chatText, sizeof(text) );
-
- if ( target ) {
- G_SayTo( ent, target, mode, color, name, text );
- return;
- }
-
- // echo the text to the console
- if ( g_dedicated.integer ) {
- G_Printf( "%s%s\n", name, text);
- }
-
- // send it to all the apropriate clients
- for (j = 0; j < level.maxclients; j++) {
- other = &g_entities[j];
- G_SayTo( ent, other, mode, color, name, text );
- }
-}
-
-
-/*
-==================
-Cmd_Say_f
-==================
-*/
-static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
- char *p;
-
- if ( trap_Argc () < 2 && !arg0 ) {
- return;
- }
-
- if (arg0)
- {
- p = ConcatArgs( 0 );
- }
- else
- {
- p = ConcatArgs( 1 );
- }
-
- G_Say( ent, NULL, mode, p );
-}
-
-/*
-==================
-Cmd_Tell_f
-==================
-*/
-static void Cmd_Tell_f( gentity_t *ent ) {
- int targetNum;
- gentity_t *target;
- char *p;
- char arg[MAX_TOKEN_CHARS];
-
- if ( trap_Argc () < 2 ) {
- return;
- }
-
- trap_Argv( 1, arg, sizeof( arg ) );
- targetNum = atoi( arg );
- if ( targetNum < 0 || targetNum >= level.maxclients ) {
- return;
- }
-
- target = &g_entities[targetNum];
- if ( !target || !target->inuse || !target->client ) {
- return;
- }
-
- p = ConcatArgs( 2 );
-
- G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
- G_Say( ent, target, SAY_TELL, p );
- // don't tell to the player self if it was already directed to this player
- // also don't send the chat back to a bot
- if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
- G_Say( ent, ent, SAY_TELL, p );
- }
-}
-
-
-static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
- int color;
- char *cmd;
-
- if (!other) {
- return;
- }
- if (!other->inuse) {
- return;
- }
- if (!other->client) {
- return;
- }
- if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
- return;
- }
- // no chatting to players in tournements
- if ( (g_gametype.integer == GT_TOURNAMENT )) {
- return;
- }
-
- if (mode == SAY_TEAM) {
- color = COLOR_CYAN;
- cmd = "vtchat";
- }
- else if (mode == SAY_TELL) {
- color = COLOR_MAGENTA;
- cmd = "vtell";
- }
- else {
- color = COLOR_GREEN;
- cmd = "vchat";
- }
-
- trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
-}
-
-
-void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
- int j;
- gentity_t *other;
-
- if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
- mode = SAY_ALL;
- }
-
- if ( target ) {
- G_VoiceTo( ent, target, mode, id, voiceonly );
- return;
- }
-
- // echo the text to the console
- if ( g_dedicated.integer ) {
- G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
- }
-
- // send it to all the apropriate clients
- for (j = 0; j < level.maxclients; j++) {
- other = &g_entities[j];
- G_VoiceTo( ent, other, mode, id, voiceonly );
- }
-}
-
-
-/*
-==================
-Cmd_Voice_f
-==================
-*/
-static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
- char *p;
-
- if ( trap_Argc () < 2 && !arg0 ) {
- return;
- }
-
- if (arg0)
- {
- p = ConcatArgs( 0 );
- }
- else
- {
- p = ConcatArgs( 1 );
- }
-
- G_Voice( ent, NULL, mode, p, voiceonly );
-}
-
-
-/*
-==================
-Cmd_VoiceTell_f
-==================
-*/
-static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
- int targetNum;
- gentity_t *target;
- char *id;
- char arg[MAX_TOKEN_CHARS];
-
- if ( trap_Argc () < 2 ) {
- return;
- }
-
- trap_Argv( 1, arg, sizeof( arg ) );
- targetNum = atoi( arg );
- if ( targetNum < 0 || targetNum >= level.maxclients ) {
- return;
- }
-
- target = &g_entities[targetNum];
- if ( !target || !target->inuse || !target->client ) {
- return;
- }
-
- id = ConcatArgs( 2 );
-
- G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
- G_Voice( ent, target, SAY_TELL, id, voiceonly );
- // don't tell to the player self if it was already directed to this player
- // also don't send the chat back to a bot
- if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
- G_Voice( ent, ent, SAY_TELL, id, voiceonly );
- }
-}
-
-
-/*
-==================
-Cmd_VoiceTaunt_f
-==================
-*/
-static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
- gentity_t *who;
- int i;
-
- if (!ent->client) {
- return;
- }
-
- // insult someone who just killed you
- if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
- // i am a dead corpse
- if (!(ent->enemy->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
- }
- if (!(ent->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
- }
- ent->enemy = NULL;
- return;
- }
- // insult someone you just killed
- if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
- who = g_entities + ent->client->lastkilled_client;
- if (who->client) {
- // who is the person I just killed
- if (who->client->lasthurt_mod == MOD_GAUNTLET) {
- if (!(who->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
- }
- if (!(ent->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
- }
- } else {
- if (!(who->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
- }
- if (!(ent->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
- }
- }
- ent->client->lastkilled_client = -1;
- return;
- }
- }
-
- if (g_gametype.integer >= GT_TEAM) {
- // praise a team mate who just got a reward
- for(i = 0; i < MAX_CLIENTS; i++) {
- who = g_entities + i;
- if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
- if (who->client->rewardTime > level.time) {
- if (!(who->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
- }
- if (!(ent->r.svFlags & SVF_BOT)) {
- //G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
- }
- return;
- }
- }
- }
- }
-
- // just say something
- //G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
-}
-
-
-static char *gc_orders[] = {
- "hold your position",
- "hold this position",
- "come here",
- "cover me",
- "guard location",
- "search and destroy",
- "report"
-};
-
-void Cmd_GameCommand_f( gentity_t *ent ) {
- int player;
- int order;
- char str[MAX_TOKEN_CHARS];
-
- trap_Argv( 1, str, sizeof( str ) );
- player = atoi( str );
- trap_Argv( 2, str, sizeof( str ) );
- order = atoi( str );
-
- if ( player < 0 || player >= MAX_CLIENTS ) {
- return;
- }
- if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
- return;
- }
- G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
- G_Say( ent, ent, SAY_TELL, gc_orders[order] );
-}
-
-/*
-==================
-Cmd_Where_f
-==================
-*/
-void Cmd_Where_f( gentity_t *ent ) {
- trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
-}
-
-static const char *gameNames[] = {
- "Free For All",
- "Tournament",
- "Single Player",
- "Team Deathmatch",
- "Capture the Flag",
- "One Flag CTF",
- "Overload",
- "Harvester"
-};
-
-/*
-==================
-Cmd_CallVote_f
-==================
-*/
-void Cmd_CallVote_f( gentity_t *ent ) {
- int i;
- char arg1[MAX_STRING_TOKENS];
- char arg2[MAX_STRING_TOKENS];
-
- if ( !g_allowVote.integer ) {
- trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
- return;
- }
-
- if ( level.voteTime ) {
- trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
- return;
- }
- if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
- trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
- return;
- }
- if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
- trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- trap_Argv( 2, arg2, sizeof( arg2 ) );
-
- if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
- return;
- }
-
- if ( !Q_stricmp( arg1, "map_restart" ) ) {
- } else if ( !Q_stricmp( arg1, "nextmap" ) ) {
- } else if ( !Q_stricmp( arg1, "map" ) ) {
- } else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
- } else if ( !Q_stricmp( arg1, "kick" ) ) {
- } else if ( !Q_stricmp( arg1, "clientkick" ) ) {
- } else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
- } else if ( !Q_stricmp( arg1, "timelimit" ) ) {
- } else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
- } else {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
- trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
- return;
- }
-
- // if there is still a vote to be executed
- if ( level.voteExecuteTime ) {
- level.voteExecuteTime = 0;
- trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
- }
-
- // special case for g_gametype, check for bad values
- if ( !Q_stricmp( arg1, "g_gametype" ) ) {
- i = atoi( arg2 );
- if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
- return;
- }
-
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
- } else if ( !Q_stricmp( arg1, "map" ) ) {
- // special case for map changes, we want to reset the nextmap setting
- // this allows a player to change maps, but not upset the map rotation
- char s[MAX_STRING_CHARS];
-
- trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
- if (*s) {
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
- } else {
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
- }
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- } else if ( !Q_stricmp( arg1, "nextmap" ) ) {
- char s[MAX_STRING_CHARS];
-
- trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
- if (!*s) {
- trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
- return;
- }
- Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- } else {
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- }
-
- trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
-
- // start the voting, the caller autoamtically votes yes
- level.voteTime = level.time;
- level.voteYes = 1;
- level.voteNo = 0;
-
- for ( i = 0 ; i < level.maxclients ; i++ ) {
- level.clients[i].ps.eFlags &= ~EF_VOTED;
- }
- ent->client->ps.eFlags |= EF_VOTED;
-
- trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
- trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
- trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
- trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
-}
-
-/*
-==================
-Cmd_Vote_f
-==================
-*/
-void Cmd_Vote_f( gentity_t *ent ) {
- char msg[64];
-
- if ( !level.voteTime ) {
- trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
- return;
- }
- if ( ent->client->ps.eFlags & EF_VOTED ) {
- trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
- return;
- }
-
- if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
- trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
- return;
- }
-
- trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
-
- ent->client->ps.eFlags |= EF_VOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
-
- if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
- level.voteYes++;
- trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
- } else {
- level.voteNo++;
- trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
- }
-
- // a majority will be determined in G_CheckVote, which will also account
- // for players entering or leaving
-}
-
-/*
-==================
-Cmd_CallTeamVote_f
-==================
-*/
-void Cmd_CallTeamVote_f( gentity_t *ent ) {
- int i, team, cs_offset;
- char arg1[MAX_STRING_TOKENS];
- char arg2[MAX_STRING_TOKENS];
-
- team = ent->client->sess.sessionTeam;
- if ( team == TEAM_HUMANS )
- cs_offset = 0;
- else if ( team == TEAM_DROIDS )
- cs_offset = 1;
- else
- return;
-
- if ( !g_allowVote.integer ) {
- trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
- return;
- }
-
- if ( level.teamVoteTime[cs_offset] ) {
- trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
- return;
- }
- if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
- trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
- return;
- }
- if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
- trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- arg2[0] = '\0';
- for ( i = 2; i < trap_Argc(); i++ ) {
- if (i > 2)
- strcat(arg2, " ");
- trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
- }
-
- if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
- return;
- }
-
-
- if ( !Q_stricmp( arg1, "leader" ) ) {
- char netname[MAX_NETNAME], leader[MAX_NETNAME];
-
- if ( !arg2[0] ) {
- i = ent->client->ps.clientNum;
- }
- else {
- // numeric values are just slot numbers
- for (i = 0; i < 3; i++) {
- if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
- break;
- }
- if ( i >= 3 || !arg2[i]) {
- i = atoi( arg2 );
- if ( i < 0 || i >= level.maxclients ) {
- trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
- return;
- }
-
- if ( !g_entities[i].inuse ) {
- trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
- return;
- }
- }
- else {
- Q_strncpyz(leader, arg2, sizeof(leader));
- Q_CleanStr(leader);
- for ( i = 0 ; i < level.maxclients ; i++ ) {
- if ( level.clients[i].pers.connected == CON_DISCONNECTED )
- continue;
- if (level.clients[i].sess.sessionTeam != team)
- continue;
- Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
- Q_CleanStr(netname);
- if ( !Q_stricmp(netname, leader) ) {
- break;
- }
- }
- if ( i >= level.maxclients ) {
- trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
- return;
- }
- }
- }
- Com_sprintf(arg2, sizeof(arg2), "%d", i);
- } else {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
- trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
- return;
- }
-
- Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
-
- for ( i = 0 ; i < level.maxclients ; i++ ) {
- if ( level.clients[i].pers.connected == CON_DISCONNECTED )
- continue;
- if (level.clients[i].sess.sessionTeam == team)
- trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
- }
-
- // start the voting, the caller autoamtically votes yes
- level.teamVoteTime[cs_offset] = level.time;
- level.teamVoteYes[cs_offset] = 1;
- level.teamVoteNo[cs_offset] = 0;
-
- for ( i = 0 ; i < level.maxclients ; i++ ) {
- if (level.clients[i].sess.sessionTeam == team)
- level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
- }
- ent->client->ps.eFlags |= EF_TEAMVOTED;
-
- trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
- trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
-}
-
-
-/*
-==================
-Cmd_TeamVote_f
-==================
-*/
-void Cmd_TeamVote_f( gentity_t *ent ) {
- int team, cs_offset;
- char msg[64];
-
- team = ent->client->sess.sessionTeam;
- if ( team == TEAM_HUMANS )
- cs_offset = 0;
- else if ( team == TEAM_DROIDS )
- cs_offset = 1;
- else
- return;
-
- if ( !level.teamVoteTime[cs_offset] ) {
- trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
- return;
- }
- if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
- trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
- return;
- }
- if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
- trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
- return;
- }
-
- trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
-
- ent->client->ps.eFlags |= EF_TEAMVOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
-
- if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
- level.teamVoteYes[cs_offset]++;
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
- } else {
- level.teamVoteNo[cs_offset]++;
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
- }
-
- // a majority will be determined in TeamCheckVote, which will also account
- // for players entering or leaving
-}
-
-
-/*
-=================
-Cmd_SetViewpos_f
-=================
-*/
-void Cmd_SetViewpos_f( gentity_t *ent ) {
- vec3_t origin, angles;
- char buffer[MAX_TOKEN_CHARS];
- int i;
-
- if ( !g_cheats.integer ) {
- trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
- return;
- }
- if ( trap_Argc() != 5 ) {
- trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
- return;
- }
-
- VectorClear( angles );
- for ( i = 0 ; i < 3 ; i++ ) {
- trap_Argv( i + 1, buffer, sizeof( buffer ) );
- origin[i] = atof( buffer );
- }
-
- trap_Argv( 4, buffer, sizeof( buffer ) );
- angles[YAW] = atof( buffer );
-
- TeleportPlayer( ent, origin, angles );
-}
-
-
-/*
-=================
-Cmd_Stats_f
-=================
-*/
-void Cmd_Stats_f( gentity_t *ent ) {
-/*
- int max, n, i;
-
- max = trap_AAS_PointReachabilityAreaIndex( NULL );
-
- n = 0;
- for ( i = 0; i < max; i++ ) {
- if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
- n++;
- }
-
- //trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
- trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
-*/
-}
-
-
-/*
-=================
-Cmd_TorchOff_f
-=================
-*/
-void Cmd_TorchOff_f( gentity_t *ent )
-{
- G_FreeEntity( ent->client->torch );
- trap_LinkEntity( ent->client->torch );
- ent->client->torch = NULL;
-}
-
-
-/*
-=================
-Cmd_Class_f
-=================
-*/
-void Cmd_Class_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- qboolean dontSpawn = qfalse;
- int clientNum;
-
- clientNum = ent->client - level.clients;
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) && ( ent->client->pers.pteam != PTE_HUMANS ) )
- {
- trap_SendServerCommand( ent-g_entities, va("print \"class number: %i\n\"", ent->client->pers.pclass ) );
- return;
- }
-
- if( ent->client->pers.pteam == PTE_DROIDS )
- {
- if( !Q_stricmp(s, "0") )
- ent->client->pers.pclass = PCL_D_BUILDER;
- else if( !Q_stricmp(s, "1") )
- ent->client->pers.pclass = PCL_D_BASE;
- else if( !Q_stricmp(s, "2") )
- ent->client->pers.pclass = PCL_D_OFF1;
- else if( !Q_stricmp(s, "3") )
- ent->client->pers.pclass = PCL_D_OFF2;
- else if( !Q_stricmp(s, "4") )
- ent->client->pers.pclass = PCL_D_OFF3;
- else if( !Q_stricmp(s, "5") )
- ent->client->pers.pclass = PCL_D_OFF4;
- else if( !Q_stricmp(s, "6") )
- ent->client->pers.pclass = PCL_D_OFF5;
- else if( !Q_stricmp(s, "7") )
- ent->client->pers.pclass = PCL_D_OFF6;
- else if( !Q_stricmp(s, "8") )
- ent->client->pers.pclass = PCL_D_OFF7;
- else if( !Q_stricmp(s, "9") )
- ent->client->pers.pclass = PCL_D_OFF8;
- else
- {
- trap_SendServerCommand( ent-g_entities, va("print \"Unknown class\n\"" ) );
- dontSpawn = qtrue;
- }
-
- if( !dontSpawn )
- {
- if( ent->client->torch != NULL )
- Cmd_TorchOff_f( ent );
-
- ent->client->sess.sessionTeam = TEAM_FREE;
- ClientUserinfoChanged( clientNum );
- ClientSpawn( ent );
- }
- }
- else if( ent->client->pers.pteam == PTE_HUMANS )
- {
- ent->client->pers.pclass = PCL_H_BASE;
-
- if( ent->client->torch != NULL )
- Cmd_TorchOff_f( ent );
-
- ent->client->sess.sessionTeam = TEAM_FREE;
- ClientUserinfoChanged( clientNum );
- ClientSpawn( ent );
- }
- else if( ent->client->pers.pteam == PTE_NONE )
- {
- ent->client->pers.pclass = 0;
- ent->client->sess.sessionTeam = TEAM_FREE;
- ClientSpawn( ent );
- trap_SendServerCommand( ent-g_entities, va("print \"Join a team first\n\"" ) );
- }
- else
- {
- trap_SendServerCommand( ent-g_entities, va("print \"?\n\"" ) );
- }
-}
-
-
-/*
-=================
-Cmd_Destroy_f
-=================
-*/
-void Cmd_Destroy_f( gentity_t *ent )
-{
- vec3_t forward, end;
- trace_t tr;
- gentity_t *traceEnt;
-
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 50, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( tr.fraction < 1.0 &&
- ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.pteam ) &&
- ( ( ent->client->ps.weapon == WP_ABUILD ) ||
- ( ent->client->ps.weapon == WP_HBUILD ) ) )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
-
-}
-
-
-/*
-=================
-Cmd_ActivateItem_f
-
-Activate an item
-=================
-*/
-void Cmd_ActivateItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( ent->client->pers.pteam != PTE_HUMANS )
- return;
-
- if( !Q_stricmp( s, "nvg" ) )
- {
- if( BG_gotItem( UP_NVG, ent->client->ps.stats ) )
- BG_activateItem( UP_NVG, ent->client->ps.stats );
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) );
- }
- else if( !Q_stricmp( s, "torch" ) )
- {
- if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) )
- BG_activateItem( UP_TORCH, ent->client->ps.stats );
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) );
- }
-}
-
-
-/*
-=================
-Cmd_DeActivateItem_f
-
-Deactivate an item
-=================
-*/
-void Cmd_DeActivateItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( ent->client->pers.pteam != PTE_HUMANS )
- return;
-
- if( !Q_stricmp( s, "nvg" ) )
- {
- if( BG_gotItem( UP_NVG, ent->client->ps.stats ) )
- BG_deactivateItem( UP_NVG, ent->client->ps.stats );
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) );
- }
- else if( !Q_stricmp( s, "torch" ) )
- {
- if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) )
- BG_deactivateItem( UP_TORCH, ent->client->ps.stats );
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) );
- }
-}
-
-
-/*
-=================
-Cmd_ToggleItem_f
-=================
-*/
-void Cmd_ToggleItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( ent->client->pers.pteam != PTE_HUMANS )
- return;
-
- if( !Q_stricmp( s, "nvg" ) )
- {
- if( BG_gotItem( UP_NVG, ent->client->ps.stats ) )
- {
- if( BG_activated( UP_NVG, ent->client->ps.stats ) )
- BG_deactivateItem( UP_NVG, ent->client->ps.stats );
- else
- BG_activateItem( UP_NVG, ent->client->ps.stats );
- }
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the NVG\n\"" ) );
- }
- else if( !Q_stricmp( s, "torch" ) )
- {
- if( BG_gotItem( UP_TORCH, ent->client->ps.stats ) )
- {
- if( BG_activated( UP_TORCH, ent->client->ps.stats ) )
- BG_deactivateItem( UP_TORCH, ent->client->ps.stats );
- else
- BG_activateItem( UP_TORCH, ent->client->ps.stats );
- }
- else
- trap_SendServerCommand( ent-g_entities, va("print \"You don't have the torch\n\"" ) );
- }
-}
-
-
-/*
-=================
-Cmd_Buy_f
-=================
-*/
-void Cmd_Buy_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( ent->client->pers.pteam != PTE_HUMANS )
- return;
-
-
- if( !Q_stricmp( s, "rifle" ) )
- {
- BG_packWeapon( WP_MACHINEGUN, ent->client->ps.stats );
- BG_packAmmoArray( WP_MACHINEGUN, ent->client->ps.ammo, ent->client->ps.powerups, CS_MG, 3, 3 );
- ent->client->ps.weapon = WP_MACHINEGUN;
- }
- else if( !Q_stricmp( s, "chaingun" ) )
- {
- BG_packWeapon( WP_CHAINGUN, ent->client->ps.stats );
- BG_packAmmoArray( WP_CHAINGUN, ent->client->ps.ammo, ent->client->ps.powerups, CS_CG, 0, 0 );
- ent->client->ps.weapon = WP_CHAINGUN;
- }
- else if( !Q_stricmp( s, "scanner" ) )
- {
- BG_packWeapon( WP_SCANNER, ent->client->ps.stats );
- BG_packAmmoArray( WP_SCANNER, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0, 0 );
- ent->client->ps.weapon = WP_SCANNER;
- }
- else if( !Q_stricmp( s, "flamer" ) )
- {
- BG_packWeapon( WP_FLAMER, ent->client->ps.stats );
- BG_packAmmoArray( WP_FLAMER, ent->client->ps.ammo, ent->client->ps.powerups, CS_FLAMER, 0, 0 );
- ent->client->ps.weapon = WP_FLAMER;
- }
- else if( !Q_stricmp( s, "ckit" ) )
- {
- BG_packWeapon( WP_HBUILD, ent->client->ps.stats );
- BG_packAmmoArray( WP_HBUILD, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0, 0 );
- ent->client->ps.weapon = WP_HBUILD;
- }
- else if( !Q_stricmp( s, "ggrenade" ) )
- {
- BG_packWeapon( WP_GGRENADE, ent->client->ps.stats );
- BG_packAmmoArray( WP_GGRENADE, ent->client->ps.ammo, ent->client->ps.powerups, 1, 0, 0 );
- ent->client->ps.weapon = WP_GGRENADE;
- }
- else if( !Q_stricmp( s, "carmour" ) )
- {
- BG_packItem( UP_CHESTARMOUR, ent->client->ps.stats );
- }
- else if( !Q_stricmp( s, "nvg" ) )
- {
- BG_packItem( UP_NVG, ent->client->ps.stats );
- }
- else if( !Q_stricmp( s, "torch" ) )
- {
- BG_packItem( UP_TORCH, ent->client->ps.stats );
- }
-
- //subtract from funds
-}
-
-
-/*
-=================
-Cmd_Build_f
-=================
-*/
-void Cmd_Build_f( gentity_t *ent )
-{
- gitem_t *item;
- char s[ MAX_TOKEN_CHARS ];
- int buildable;
- qboolean dontBuild = qfalse;
-
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( ( ent->client->pers.pteam == PTE_DROIDS ) &&
- BG_gotWeapon( WP_ABUILD, ent->client->ps.stats ) &&
- ( ent->client->ps.weapon == WP_ABUILD ) )
- {
- if( !Q_stricmp(s, "0") || !Q_stricmp(s, "spawn") )
- buildable = BA_A_SPAWN;
- else if( !Q_stricmp(s, "1") || !Q_stricmp(s, "defense1") )
- buildable = BA_A_DEF1;
- else
- {
- trap_SendServerCommand( ent-g_entities, va("print \"Unknown item\n\"" ) );
- dontBuild = qtrue;
- }
-
- if( !dontBuild )
- {
- item = BG_FindItemForBuildable( buildable );
- if( itemFits( ent, item, -50 ) )
- {
- Build_Item( ent, item, -50 );
- }
- else
- trap_SendServerCommand( ent-g_entities, va("print \"Location is not suitable\n\"" ) );
- }
- }
- else if( ( ent->client->pers.pteam == PTE_HUMANS ) &&
- BG_gotWeapon( WP_HBUILD, ent->client->ps.stats ) &&
- ( ent->client->ps.weapon == WP_HBUILD ) )
- {
- if( !Q_stricmp(s, "0") || !Q_stricmp(s, "spawn") )
- buildable = BA_H_SPAWN;
- else if( !Q_stricmp(s, "1") || !Q_stricmp(s, "defense1") )
- buildable = BA_H_DEF1;
- else if( !Q_stricmp(s, "2") || !Q_stricmp(s, "mcu") )
- buildable = BA_H_MCU;
- else
- {
- trap_SendServerCommand( ent-g_entities, va("print \"Unknown item\n\"" ) );
- dontBuild = qtrue;
- }
-
- if( !dontBuild )
- {
- item = BG_FindItemForBuildable( buildable );
- if( itemFits( ent, item, 80 ) )
- {
- Build_Item( ent, item, 80 );
- }
- else
- trap_SendServerCommand( ent-g_entities, va("print \"Location is not suitable\n\"" ) );
- }
- }
- else if( ent->client->pers.pteam == PTE_NONE )
- trap_SendServerCommand( ent-g_entities, va("print \"Join a team first\n\"" ) );
- else
- trap_SendServerCommand( ent-g_entities, va("print \"Class is unable to build\n\"" ) );
-}
-
-
-//TA: so we can print to the console from anywhere
-/*
-=================
-Cmd_Echo_f
-=================
-*/
-void Cmd_Echo_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", s ) );
-}
-
-
-/*
-=================
-Cmd_Boost_f
-=================
-*/
-void Cmd_Boost_f( gentity_t *ent )
-{
- if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
- ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) )
- ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST;
-}
-
-
-/*
-=================
-ClientCommand
-=================
-*/
-void ClientCommand( int clientNum ) {
- gentity_t *ent;
- char cmd[MAX_TOKEN_CHARS];
-
- ent = g_entities + clientNum;
- if ( !ent->client ) {
- return; // not fully in game yet
- }
-
- trap_Argv( 0, cmd, sizeof( cmd ) );
-
- if (Q_stricmp (cmd, "say") == 0) {
- Cmd_Say_f (ent, SAY_ALL, qfalse);
- return;
- }
- if (Q_stricmp (cmd, "say_team") == 0) {
- Cmd_Say_f (ent, SAY_TEAM, qfalse);
- return;
- }
- if (Q_stricmp (cmd, "tell") == 0) {
- Cmd_Tell_f ( ent );
- return;
- }
- if (Q_stricmp (cmd, "vsay") == 0) {
- Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
- return;
- }
- if (Q_stricmp (cmd, "vsay_team") == 0) {
- Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
- return;
- }
- if (Q_stricmp (cmd, "vtell") == 0) {
- Cmd_VoiceTell_f ( ent, qfalse );
- return;
- }
- if (Q_stricmp (cmd, "vosay") == 0) {
- Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
- return;
- }
- if (Q_stricmp (cmd, "vosay_team") == 0) {
- Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
- return;
- }
- if (Q_stricmp (cmd, "votell") == 0) {
- Cmd_VoiceTell_f ( ent, qtrue );
- return;
- }
- if (Q_stricmp (cmd, "vtaunt") == 0) {
- Cmd_VoiceTaunt_f ( ent );
- return;
- }
- if (Q_stricmp (cmd, "score") == 0) {
- Cmd_Score_f (ent);
- return;
- }
-
- // ignore all other commands when at intermission
- if (level.intermissiontime) {
- Cmd_Say_f (ent, qfalse, qtrue);
- return;
- }
-
- if (Q_stricmp (cmd, "give") == 0)
- Cmd_Give_f (ent);
- else if (Q_stricmp (cmd, "god") == 0)
- Cmd_God_f (ent);
- else if (Q_stricmp (cmd, "notarget") == 0)
- Cmd_Notarget_f (ent);
- else if (Q_stricmp (cmd, "noclip") == 0)
- Cmd_Noclip_f (ent);
- else if (Q_stricmp (cmd, "kill") == 0)
- Cmd_Kill_f (ent);
- else if (Q_stricmp (cmd, "teamtask") == 0)
- Cmd_TeamTask_f (ent);
- else if (Q_stricmp (cmd, "levelshot") == 0)
- Cmd_LevelShot_f (ent);
- else if (Q_stricmp (cmd, "follow") == 0)
- Cmd_Follow_f (ent);
- else if (Q_stricmp (cmd, "follownext") == 0)
- Cmd_FollowCycle_f (ent, 1);
- else if (Q_stricmp (cmd, "followprev") == 0)
- Cmd_FollowCycle_f (ent, -1);
- else if (Q_stricmp (cmd, "team") == 0)
- Cmd_Team_f (ent);
- else if (Q_stricmp (cmd, "class") == 0)
- Cmd_Class_f( ent );
- else if (Q_stricmp (cmd, "build") == 0)
- Cmd_Build_f( ent );
- else if (Q_stricmp (cmd, "buy") == 0)
- Cmd_Buy_f( ent );
- else if (Q_stricmp (cmd, "itemact") == 0)
- Cmd_ActivateItem_f( ent );
- else if (Q_stricmp (cmd, "itemdeact") == 0)
- Cmd_DeActivateItem_f( ent );
- else if (Q_stricmp (cmd, "itemtoggle") == 0)
- Cmd_ToggleItem_f( ent );
- else if (Q_stricmp (cmd, "destroy") == 0)
- Cmd_Destroy_f( ent );
- else if (Q_stricmp (cmd, "echo") == 0)
- Cmd_Echo_f( ent );
- else if (Q_stricmp (cmd, "boost") == 0)
- Cmd_Boost_f( ent );
- else if (Q_stricmp (cmd, "where") == 0)
- Cmd_Where_f (ent);
- else if (Q_stricmp (cmd, "callvote") == 0)
- Cmd_CallVote_f (ent);
- else if (Q_stricmp (cmd, "vote") == 0)
- Cmd_Vote_f (ent);
- else if (Q_stricmp (cmd, "callteamvote") == 0)
- Cmd_CallTeamVote_f (ent);
- else if (Q_stricmp (cmd, "teamvote") == 0)
- Cmd_TeamVote_f (ent);
- else if (Q_stricmp (cmd, "gc") == 0)
- Cmd_GameCommand_f( ent );
- else if (Q_stricmp (cmd, "setviewpos") == 0)
- Cmd_SetViewpos_f( ent );
- else if (Q_stricmp (cmd, "stats") == 0)
- Cmd_Stats_f( ent );
- else
- trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
-}