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Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c21
1 files changed, 6 insertions, 15 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 35bc1e5c..e8bf564f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -238,8 +238,6 @@ void Cmd_Give_f( gentity_t *ent )
char *name;
int i;
qboolean give_all;
- gentity_t *it_ent;
- trace_t trace;
if( !CheatsOk( ent ) )
return;
@@ -1084,15 +1082,10 @@ Cmd_Class_f
void Cmd_Class_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
- qboolean dontSpawn = qfalse;
int clientNum;
- gentity_t *spawn;
- vec3_t spawn_origin, spawn_angles;
- vec3_t up = { 0.0f, 0.0f, 1.0f };
- int length = 4096;
int i;
trace_t tr, tr2;
- vec3_t infestOrigin, infestAngles;
+ vec3_t infestOrigin;
int allowedClasses[ PCL_NUM_CLASSES ];
int numClasses = 0;
@@ -1102,7 +1095,7 @@ void Cmd_Class_f( gentity_t *ent )
int entityList[ MAX_GENTITIES ];
vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 };
- vec3_t mins, maxs, dir;
+ vec3_t mins, maxs;
int num;
gentity_t *other;
@@ -1573,8 +1566,6 @@ void Cmd_Buy_f( gentity_t *ent )
}
else if( upgrade != UP_NONE )
{
- weapon_t weaponAmmo;
-
//already got this?
if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
{
@@ -1689,7 +1680,6 @@ void Cmd_Sell_f( gentity_t *ent )
char s[ MAX_TOKEN_CHARS ];
int i;
int weapon, upgrade;
- int quan, clips, maxClips;
trap_Argv( 1, s, sizeof( s ) );
@@ -1852,9 +1842,7 @@ Cmd_Build_f
void Cmd_Build_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
- char s1[ MAX_TOKEN_CHARS ];
buildable_t buildable;
- weapon_t weapon;
float dist;
vec3_t origin;
pTeam_t team;
@@ -1917,6 +1905,9 @@ void Cmd_Build_f( gentity_t *ent )
case IBE_NODCC:
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC );
break;
+
+ default:
+ break;
}
}
else
@@ -2252,7 +2243,7 @@ void Cmd_Evolve_Debug_f( gentity_t *ent )
int entityList[ MAX_GENTITIES ];
vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE };
- vec3_t mins, maxs, dir;
+ vec3_t mins, maxs;
int i, num;
int j;
qboolean upgrade = qfalse;