summaryrefslogtreecommitdiff
path: root/src/game/g_cmds.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c2305
1 files changed, 0 insertions, 2305 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
deleted file mode 100644
index 819fbb75..00000000
--- a/src/game/g_cmds.c
+++ /dev/null
@@ -1,2305 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "g_local.h"
-
-/*
-==================
-G_SanitiseName
-
-Remove case and control characters from a player name
-==================
-*/
-void G_SanitiseName( char *in, char *out )
-{
- while( *in )
- {
- if( *in == 27 )
- {
- in += 2; // skip color code
- continue;
- }
-
- if( *in < 32 )
- {
- in++;
- continue;
- }
-
- *out++ = tolower( *in++ );
- }
-
- *out = 0;
-}
-
-/*
-==================
-G_ClientNumberFromString
-
-Returns a player number for either a number or name string
-Returns -1 if invalid
-==================
-*/
-int G_ClientNumberFromString( gentity_t *to, char *s )
-{
- gclient_t *cl;
- int idnum;
- char s2[ MAX_STRING_CHARS ];
- char n2[ MAX_STRING_CHARS ];
-
- // numeric values are just slot numbers
- if( s[ 0 ] >= '0' && s[ 0 ] <= '9' )
- {
- idnum = atoi( s );
-
- if( idnum < 0 || idnum >= level.maxclients )
- {
- G_SendCommandFromServer( to - g_entities, va( "print \"Bad client slot: %i\n\"", idnum ) );
- return -1;
- }
-
- cl = &level.clients[ idnum ];
-
- if( cl->pers.connected != CON_CONNECTED )
- {
- G_SendCommandFromServer( to - g_entities, va( "print \"Client %i is not active\n\"", idnum ) );
- return -1;
- }
-
- return idnum;
- }
-
- // check for a name match
- G_SanitiseName( s, s2 );
-
- for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ )
- {
- if( cl->pers.connected != CON_CONNECTED )
- continue;
-
- G_SanitiseName( cl->pers.netname, n2 );
-
- if( !strcmp( n2, s2 ) )
- return idnum;
- }
-
- G_SendCommandFromServer( to - g_entities, va( "print \"User %s is not on the server\n\"", s ) );
- return -1;
-}
-
-/*
-==================
-ScoreboardMessage
-
-==================
-*/
-void ScoreboardMessage( gentity_t *ent )
-{
- char entry[ 1024 ];
- char string[ 1400 ];
- int stringlength;
- int i, j;
- gclient_t *cl;
- int numSorted;
- weapon_t weapon = WP_NONE;
- upgrade_t upgrade = UP_NONE;
-
- // send the latest information on all clients
- string[ 0 ] = 0;
- stringlength = 0;
-
- numSorted = level.numConnectedClients;
-
- for( i = 0; i < numSorted; i++ )
- {
- int ping;
-
- cl = &level.clients[ level.sortedClients[ i ] ];
-
- if( cl->pers.connected == CON_CONNECTING )
- ping = -1;
- else
- ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
-
- if( cl->ps.stats[ STAT_HEALTH ] > 0 )
- {
- weapon = cl->ps.weapon;
-
- if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) )
- upgrade = UP_BATTLESUIT;
- else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) )
- upgrade = UP_JETPACK;
- else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) )
- upgrade = UP_BATTPACK;
- else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) )
- upgrade = UP_HELMET;
- else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) )
- upgrade = UP_LIGHTARMOUR;
- else
- upgrade = UP_NONE;
- }
- else
- {
- weapon = WP_NONE;
- upgrade = UP_NONE;
- }
-
- Com_sprintf( entry, sizeof( entry ),
- " %d %d %d %d %d %d", level.sortedClients[ i ], cl->ps.persistant[ PERS_SCORE ],
- ping, ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade );
-
- j = strlen( entry );
-
- if( stringlength + j > 1024 )
- break;
-
- strcpy( string + stringlength, entry );
- stringlength += j;
- }
-
- G_SendCommandFromServer( ent-g_entities, va( "scores %i %i %i%s", i,
- level.alienKills, level.humanKills, string ) );
-}
-
-
-/*
-==================
-Cmd_Score_f
-
-Request current scoreboard information
-==================
-*/
-void Cmd_Score_f( gentity_t *ent )
-{
- ScoreboardMessage( ent );
-}
-
-
-
-/*
-==================
-CheatsOk
-==================
-*/
-qboolean CheatsOk( gentity_t *ent )
-{
- if( !g_cheats.integer )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cheats are not enabled on this server\n\"" ) );
- return qfalse;
- }
-
- if( ent->health <= 0 )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You must be alive to use this command\n\"" ) );
- return qfalse;
- }
-
- return qtrue;
-}
-
-
-/*
-==================
-ConcatArgs
-==================
-*/
-char *ConcatArgs( int start )
-{
- int i, c, tlen;
- static char line[ MAX_STRING_CHARS ];
- int len;
- char arg[ MAX_STRING_CHARS ];
-
- len = 0;
- c = trap_Argc( );
-
- for( i = start; i < c; i++ )
- {
- trap_Argv( i, arg, sizeof( arg ) );
- tlen = strlen( arg );
-
- if( len + tlen >= MAX_STRING_CHARS - 1 )
- break;
-
- memcpy( line + len, arg, tlen );
- len += tlen;
-
- if( i != c - 1 )
- {
- line[ len ] = ' ';
- len++;
- }
- }
-
- line[ len ] = 0;
-
- return line;
-}
-
-
-/*
-==================
-Cmd_Give_f
-
-Give items to a client
-==================
-*/
-void Cmd_Give_f( gentity_t *ent )
-{
- char *name;
- qboolean give_all;
-
- if( !CheatsOk( ent ) )
- return;
-
- name = ConcatArgs( 1 );
-
- if( Q_stricmp( name, "all" ) == 0 )
- give_all = qtrue;
- else
- give_all = qfalse;
-
- if( give_all || Q_stricmp( name, "health" ) == 0 )
- {
- ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ];
- if( !give_all )
- return;
- }
-
- if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 )
- {
- int credits = atoi( name + 6 );
-
- if( !credits )
- G_AddCreditToClient( ent->client, 1, qtrue );
- else
- G_AddCreditToClient( ent->client, credits, qtrue );
-
- if( !give_all )
- return;
- }
-}
-
-
-/*
-==================
-Cmd_God_f
-
-Sets client to godmode
-
-argv(0) god
-==================
-*/
-void Cmd_God_f( gentity_t *ent )
-{
- char *msg;
-
- if( !CheatsOk( ent ) )
- return;
-
- ent->flags ^= FL_GODMODE;
-
- if( !( ent->flags & FL_GODMODE ) )
- msg = "godmode OFF\n";
- else
- msg = "godmode ON\n";
-
- G_SendCommandFromServer( ent - g_entities, va( "print \"%s\"", msg ) );
-}
-
-
-/*
-==================
-Cmd_Notarget_f
-
-Sets client to notarget
-
-argv(0) notarget
-==================
-*/
-void Cmd_Notarget_f( gentity_t *ent )
-{
- char *msg;
-
- if( !CheatsOk( ent ) )
- return;
-
- ent->flags ^= FL_NOTARGET;
-
- if( !( ent->flags & FL_NOTARGET ) )
- msg = "notarget OFF\n";
- else
- msg = "notarget ON\n";
-
- G_SendCommandFromServer( ent - g_entities, va( "print \"%s\"", msg ) );
-}
-
-
-/*
-==================
-Cmd_Noclip_f
-
-argv(0) noclip
-==================
-*/
-void Cmd_Noclip_f( gentity_t *ent )
-{
- char *msg;
-
- if( !CheatsOk( ent ) )
- return;
-
- if( ent->client->noclip )
- msg = "noclip OFF\n";
- else
- msg = "noclip ON\n";
-
- ent->client->noclip = !ent->client->noclip;
-
- G_SendCommandFromServer( ent - g_entities, va( "print \"%s\"", msg ) );
-}
-
-
-/*
-==================
-Cmd_LevelShot_f
-
-This is just to help generate the level pictures
-for the menus. It goes to the intermission immediately
-and sends over a command to the client to resize the view,
-hide the scoreboard, and take a special screenshot
-==================
-*/
-void Cmd_LevelShot_f( gentity_t *ent )
-{
- if( !CheatsOk( ent ) )
- return;
-
- BeginIntermission( );
- G_SendCommandFromServer( ent - g_entities, "clientLevelShot" );
-}
-
-/*
-=================
-Cmd_Kill_f
-=================
-*/
-void Cmd_Kill_f( gentity_t *ent )
-{
- if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
- return;
-
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_NONE )
- return;
-
- if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING )
- return;
-
- if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" );
- return;
- }
-
- if( ent->health <= 0 )
- return;
-
- if( g_cheats.integer )
- {
- ent->flags &= ~FL_GODMODE;
- ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
- player_die( ent, ent, ent, 100000, MOD_SUICIDE );
- }
- else
- {
- if( ent->suicideTime == 0 )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"You will suicide in 20 seconds\n\"" );
- ent->suicideTime = level.time + 20000;
- }
- else if( ent->suicideTime > level.time )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Suicide cancelled\n\"" );
- ent->suicideTime = 0;
- }
- }
-}
-
-/*
-=================
-G_ChangeTeam
-=================
-*/
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
-{
- pTeam_t oldTeam = ent->client->pers.teamSelection;
-
- ent->client->pers.teamSelection = newTeam;
-
- if( oldTeam != newTeam )
- {
- //if the client is in a queue make sure they are removed from it before changing
- if( oldTeam == PTE_ALIENS )
- G_RemoveFromSpawnQueue( &level.alienSpawnQueue, ent->client->ps.clientNum );
- else if( oldTeam == PTE_HUMANS )
- G_RemoveFromSpawnQueue( &level.humanSpawnQueue, ent->client->ps.clientNum );
-
- level.bankCredits[ ent->client->ps.clientNum ] = 0;
- ent->client->ps.persistant[ PERS_CREDIT ] = 0;
- ent->client->ps.persistant[ PERS_SCORE ] = 0;
- ent->client->pers.classSelection = PCL_NONE;
- ClientSpawn( ent, NULL, NULL, NULL );
- }
-
- ent->client->pers.joinedATeam = qtrue;
-
- //update ClientInfo
- ClientUserinfoChanged( ent->client->ps.clientNum );
-}
-
-/*
-=================
-Cmd_Team_f
-=================
-*/
-void Cmd_Team_f( gentity_t *ent )
-{
- pTeam_t team;
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
- {
- G_SendCommandFromServer( ent-g_entities, va("print \"team: %i\n\"", ent->client->pers.teamSelection ) );
- return;
- }
-
- if( !Q_stricmp( s, "spectate" ) )
- team = PTE_NONE;
- else if( !Q_stricmp( s, "aliens" ) )
- {
- if( g_teamForceBalance.integer && level.numAlienClients > level.numHumanClients )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_TEAMFULL );
- return;
- }
-
- team = PTE_ALIENS;
- }
- else if( !Q_stricmp( s, "humans" ) )
- {
- if( g_teamForceBalance.integer && level.numHumanClients > level.numAlienClients )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_TEAMFULL );
- return;
- }
-
- team = PTE_HUMANS;
- }
- else if( !Q_stricmp( s, "auto" ) )
- {
- if( level.numHumanClients > level.numAlienClients )
- team = PTE_ALIENS;
- else if( level.numHumanClients < level.numAlienClients )
- team = PTE_HUMANS;
- else
- team = PTE_ALIENS + ( rand( ) % 2 );
- }
- else
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) );
- return;
- }
-
- G_ChangeTeam( ent, team );
-
- if( team == PTE_ALIENS )
- G_SendCommandFromServer( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens\n\"", ent->client->pers.netname ) );
- else if( team == PTE_HUMANS )
- G_SendCommandFromServer( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans\n\"", ent->client->pers.netname ) );
-}
-
-
-/*
-==================
-G_Say
-==================
-*/
-static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message )
-{
- if( !other )
- return;
-
- if( !other->inuse )
- return;
-
- if( !other->client )
- return;
-
- if( other->client->pers.connected != CON_CONNECTED )
- return;
-
- if( mode == SAY_TEAM && !OnSameTeam( ent, other ) )
- return;
-
- G_SendCommandFromServer( other-g_entities, va( "%s \"%s%c%c%s\"",
- mode == SAY_TEAM ? "tchat" : "chat",
- name, Q_COLOR_ESCAPE, color, message ) );
-}
-
-#define EC "\x19"
-
-void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
-{
- int j;
- gentity_t *other;
- int color;
- char name[ 64 ];
- // don't let text be too long for malicious reasons
- char text[ MAX_SAY_TEXT ];
- char location[ 64 ];
-
- switch( mode )
- {
- default:
- case SAY_ALL:
- G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
- Com_sprintf( name, sizeof( name ), "%s%c%c"EC": ", ent->client->pers.netname,
- Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_GREEN;
- break;
-
- case SAY_TEAM:
- G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
- if( Team_GetLocationMsg( ent, location, sizeof( location ) ) )
- Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC") (%s)"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC")"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_CYAN;
- break;
-
- case SAY_TELL:
- if( target &&
- target->client->ps.stats[ STAT_PTEAM ] == ent->client->ps.stats[ STAT_PTEAM ] &&
- Team_GetLocationMsg( ent, location, sizeof( location ) ) )
- Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"] (%s)"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"]"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_MAGENTA;
- break;
- }
-
- Q_strncpyz( text, chatText, sizeof( text ) );
-
- if( target )
- {
- G_SayTo( ent, target, mode, color, name, text );
- return;
- }
-
- // echo the text to the console
- if( g_dedicated.integer )
- G_Printf( "%s%s\n", name, text);
-
- // send it to all the apropriate clients
- for( j = 0; j < level.maxclients; j++ )
- {
- other = &g_entities[ j ];
- G_SayTo( ent, other, mode, color, name, text );
- }
-}
-
-
-/*
-==================
-Cmd_Say_f
-==================
-*/
-static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 )
-{
- char *p;
-
- if( trap_Argc( ) < 2 && !arg0 )
- return;
-
- if( arg0 )
- p = ConcatArgs( 0 );
- else
- p = ConcatArgs( 1 );
-
- G_Say( ent, NULL, mode, p );
-}
-
-/*
-==================
-Cmd_Tell_f
-==================
-*/
-static void Cmd_Tell_f( gentity_t *ent )
-{
- int targetNum;
- gentity_t *target;
- char *p;
- char arg[MAX_TOKEN_CHARS];
-
- if( trap_Argc( ) < 2 )
- return;
-
- trap_Argv( 1, arg, sizeof( arg ) );
- targetNum = atoi( arg );
-
- if( targetNum < 0 || targetNum >= level.maxclients )
- return;
-
- target = &g_entities[ targetNum ];
- if( !target || !target->inuse || !target->client )
- return;
-
- p = ConcatArgs( 2 );
-
- G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
- G_Say( ent, target, SAY_TELL, p );
- // don't tell to the player self if it was already directed to this player
- // also don't send the chat back to a bot
- if( ent != target && !( ent->r.svFlags & SVF_BOT ) )
- G_Say( ent, ent, SAY_TELL, p );
-}
-
-/*
-==================
-Cmd_Where_f
-==================
-*/
-void Cmd_Where_f( gentity_t *ent )
-{
- G_SendCommandFromServer( ent-g_entities, va( "print \"%s\n\"", vtos( ent->s.origin ) ) );
-}
-
-/*
-==================
-Cmd_CallVote_f
-==================
-*/
-void Cmd_CallVote_f( gentity_t *ent )
-{
- int i;
- char arg1[ MAX_STRING_TOKENS ];
- char arg2[ MAX_STRING_TOKENS ];
-
- if( !g_allowVote.integer )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Voting not allowed here\n\"" );
- return;
- }
-
- if( level.voteTime )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"A vote is already in progress\n\"" );
- return;
- }
-
- if( ent->client->pers.voteCount >= MAX_VOTE_COUNT )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"You have called the maximum number of votes\n\"" );
- return;
- }
-
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Not allowed to call a vote as spectator\n\"" );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- trap_Argv( 2, arg2, sizeof( arg2 ) );
-
- if( strchr( arg1, ';' ) || strchr( arg2, ';' ) )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Invalid vote string\n\"" );
- return;
- }
-
- if( !Q_stricmp( arg1, "map_restart" ) ) { }
- else if( !Q_stricmp( arg1, "nextmap" ) ) { }
- else if( !Q_stricmp( arg1, "map" ) ) { }
- else if( !Q_stricmp( arg1, "kick" ) ) { }
- else if( !Q_stricmp( arg1, "clientkick" ) ) { }
- else if( !Q_stricmp( arg1, "timelimit" ) ) { }
- else
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Invalid vote string\n\"" );
- G_SendCommandFromServer( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, "
- "kick <player>, clientkick <clientnum>, "
- "timelimit <time>\n\"" );
- return;
- }
-
- // if there is still a vote to be executed
- if( level.voteExecuteTime )
- {
- level.voteExecuteTime = 0;
- trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
- }
-
- if( !Q_stricmp( arg1, "map" ) )
- {
- // special case for map changes, we want to reset the nextmap setting
- // this allows a player to change maps, but not upset the map rotation
- char s[ MAX_STRING_CHARS ];
-
- trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof( s ) );
-
- if( *s )
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
- else
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
-
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- }
- else if( !Q_stricmp( arg1, "nextmap" ) )
- {
- char s[ MAX_STRING_CHARS ];
-
- trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof( s ) );
-
- if( !*s )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"nextmap not set\n\"" );
- return;
- }
-
- Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap" );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- }
- else
- {
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
- }
-
- G_SendCommandFromServer( -1, va( "print \"%s called a vote\n\"", ent->client->pers.netname ) );
-
- // start the voting, the caller autoamtically votes yes
- level.voteTime = level.time;
- level.voteYes = 1;
- level.voteNo = 0;
-
- for( i = 0 ; i < level.maxclients ; i++ )
- level.clients[i].ps.eFlags &= ~EF_VOTED;
-
- ent->client->ps.eFlags |= EF_VOTED;
-
- trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) );
- trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
- trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
- trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
-}
-
-/*
-==================
-Cmd_Vote_f
-==================
-*/
-void Cmd_Vote_f( gentity_t *ent )
-{
- char msg[ 64 ];
-
- if( !level.voteTime )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"No vote in progress\n\"" );
- return;
- }
-
- if( ent->client->ps.eFlags & EF_VOTED )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Vote already cast\n\"" );
- return;
- }
-
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Not allowed to vote as spectator\n\"" );
- return;
- }
-
- G_SendCommandFromServer( ent-g_entities, "print \"Vote cast\n\"" );
-
- ent->client->ps.eFlags |= EF_VOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
-
- if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
- {
- level.voteYes++;
- trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
- }
- else
- {
- level.voteNo++;
- trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
- }
-
- // a majority will be determined in G_CheckVote, which will also account
- // for players entering or leaving
-}
-
-/*
-==================
-Cmd_CallTeamVote_f
-==================
-*/
-void Cmd_CallTeamVote_f( gentity_t *ent )
-{
- int i, team, cs_offset;
- char arg1[ MAX_STRING_TOKENS ];
- char arg2[ MAX_STRING_TOKENS ];
-
- team = ent->client->ps.stats[ STAT_PTEAM ];
-
- if( team == PTE_HUMANS )
- cs_offset = 0;
- else if( team == PTE_ALIENS )
- cs_offset = 1;
- else
- return;
-
- if( !g_allowVote.integer )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Voting not allowed here\n\"" );
- return;
- }
-
- if( level.teamVoteTime[ cs_offset ] )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"A team vote is already in progress\n\"" );
- return;
- }
-
- if( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"You have called the maximum number of team votes\n\"" );
- return;
- }
-
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Not allowed to call a vote as spectator\n\"" );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- trap_Argv( 2, arg2, sizeof( arg2 ) );
-
- if( strchr( arg1, ';' ) || strchr( arg2, ';' ) )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Invalid team vote string\n\"" );
- return;
- }
-
- if( !Q_stricmp( arg1, "teamkick" ) )
- {
- char netname[ MAX_NETNAME ], kickee[ MAX_NETNAME ];
-
- Q_strncpyz( kickee, arg2, sizeof( kickee ) );
- Q_CleanStr( kickee );
-
- for( i = 0; i < level.maxclients; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] != team )
- continue;
-
- Q_strncpyz( netname, level.clients[ i ].pers.netname, sizeof( netname ) );
- Q_CleanStr( netname );
-
- if( !Q_stricmp( netname, kickee ) )
- break;
- }
-
- if( i >= level.maxclients )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"%s is not a valid player on your team\n\"", arg2 ) );
- return;
- }
- }
- else
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Invalid vote string\n\"" );
- G_SendCommandFromServer( ent-g_entities, "print \"Team vote commands are: teamkick <player>\n\"" );
- return;
- }
-
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "kick \"%s\"", arg2 );
-
- for( i = 0 ; i < level.maxclients ; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
- G_SendCommandFromServer( i, va("print \"%s called a team vote\n\"", ent->client->pers.netname ) );
- }
-
- // start the voting, the caller autoamtically votes yes
- level.teamVoteTime[ cs_offset ] = level.time;
- level.teamVoteYes[ cs_offset ] = 1;
- level.teamVoteNo[ cs_offset ] = 0;
-
- for( i = 0 ; i < level.maxclients ; i++ )
- {
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
- level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED;
- }
-
- ent->client->ps.eFlags |= EF_TEAMVOTED;
-
- trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) );
- trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[ cs_offset ] );
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
-}
-
-
-/*
-==================
-Cmd_TeamVote_f
-==================
-*/
-void Cmd_TeamVote_f( gentity_t *ent )
-{
- int team, cs_offset;
- char msg[ 64 ];
-
- team = ent->client->ps.stats[ STAT_PTEAM ];
- if( team == PTE_HUMANS )
- cs_offset = 0;
- else if( team == PTE_ALIENS )
- cs_offset = 1;
- else
- return;
-
- if( !level.teamVoteTime[ cs_offset ] )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"No team vote in progress\n\"" );
- return;
- }
-
- if( ent->client->ps.eFlags & EF_TEAMVOTED )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Team vote already cast\n\"" );
- return;
- }
-
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, "print \"Not allowed to vote as spectator\n\"" );
- return;
- }
-
- G_SendCommandFromServer( ent-g_entities, "print \"Team vote cast\n\"" );
-
- ent->client->ps.eFlags |= EF_TEAMVOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
-
- if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
- {
- level.teamVoteYes[ cs_offset ]++;
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
- }
- else
- {
- level.teamVoteNo[ cs_offset ]++;
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
- }
-
- // a majority will be determined in TeamCheckVote, which will also account
- // for players entering or leaving
-}
-
-
-/*
-=================
-Cmd_SetViewpos_f
-=================
-*/
-void Cmd_SetViewpos_f( gentity_t *ent )
-{
- vec3_t origin, angles;
- char buffer[ MAX_TOKEN_CHARS ];
- int i;
-
- if( !g_cheats.integer )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cheats are not enabled on this server\n\"" ) );
- return;
- }
-
- if( trap_Argc( ) != 5 )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"usage: setviewpos x y z yaw\n\"" ) );
- return;
- }
-
- VectorClear( angles );
-
- for( i = 0 ; i < 3 ; i++ )
- {
- trap_Argv( i + 1, buffer, sizeof( buffer ) );
- origin[ i ] = atof( buffer );
- }
-
- trap_Argv( 4, buffer, sizeof( buffer ) );
- angles[ YAW ] = atof( buffer );
-
- TeleportPlayer( ent, origin, angles );
-}
-
-#define EVOLVE_TRACE_HEIGHT 128.0f
-#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3)
-
-/*
-=================
-Cmd_Class_f
-=================
-*/
-void Cmd_Class_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int clientNum;
- int i;
- trace_t tr, tr2;
- vec3_t infestOrigin;
- int allowedClasses[ PCL_NUM_CLASSES ];
- int numClasses = 0;
- pClass_t currentClass = ent->client->ps.stats[ STAT_PCLASS ];
-
- int numLevels;
- vec3_t fromMins, fromMaxs, toMins, toMaxs;
- vec3_t temp;
-
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 };
- vec3_t mins, maxs;
- int num;
- gentity_t *other;
-
- if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 )
- return;
-
- clientNum = ent->client - level.clients;
- trap_Argv( 1, s, sizeof( s ) );
-
- if( G_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) )
- allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0;
-
- if( G_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) &&
- BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, g_alienStage.integer ) )
- allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0_UPG;
-
- if( G_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) )
- allowedClasses[ numClasses++ ] = PCL_ALIEN_LEVEL0;
-
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) )
- {
- //if we are not currently spectating, we are attempting evolution
- if( currentClass != PCL_NONE )
- {
- //check there are no humans nearby
- VectorAdd( ent->client->ps.origin, range, maxs );
- VectorSubtract( ent->client->ps.origin, range, mins );
-
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- other = &g_entities[ entityList[ i ] ];
-
- if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) )
- {
- ent->client->pers.classSelection = PCL_NONE;
- G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
- return;
- }
- }
-
- if( !level.overmindPresent )
- {
- ent->client->pers.classSelection = PCL_NONE;
- G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE );
- return;
- }
-
- //guard against selling the HBUILD weapons exploit
- if( ( currentClass == PCL_ALIEN_BUILDER0 ||
- currentClass == PCL_ALIEN_BUILDER0_UPG ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cannot evolve until build timer expires\n\"" ) );
- return;
- }
-
- //evolve now
- ent->client->pers.classSelection = BG_FindClassNumForName( s );
-
- if( ent->client->pers.classSelection == PCL_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown class\n\"" ) );
- return;
- }
-
- numLevels = BG_ClassCanEvolveFromTo( currentClass,
- ent->client->pers.classSelection,
- (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 );
-
- BG_FindBBoxForClass( currentClass,
- fromMins, fromMaxs, NULL, NULL, NULL );
- BG_FindBBoxForClass( ent->client->pers.classSelection,
- toMins, toMaxs, NULL, NULL, NULL );
-
- VectorCopy( ent->s.pos.trBase, infestOrigin );
-
- infestOrigin[ 2 ] += ( fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] ) ) + 1.0f;
- VectorCopy( infestOrigin, temp );
- temp[ 2 ] += EVOLVE_TRACE_HEIGHT;
-
- //compute a place up in the air to start the real trace
- trap_Trace( &tr, infestOrigin, toMins, toMaxs, temp, ent->s.number, MASK_SHOT );
- VectorCopy( infestOrigin, temp );
- temp[ 2 ] += ( EVOLVE_TRACE_HEIGHT * tr.fraction ) - 1.0f;
-
- //trace down to the ground so that we can evolve on slopes
- trap_Trace( &tr, temp, toMins, toMaxs, infestOrigin, ent->s.number, MASK_SHOT );
- VectorCopy( tr.endpos, infestOrigin );
-
- //make REALLY sure
- trap_Trace( &tr2, ent->s.pos.trBase, NULL, NULL, infestOrigin, ent->s.number, MASK_SHOT );
-
- //check there is room to evolve
- if( !tr.startsolid && tr2.fraction == 1.0f )
- {
- //...check we can evolve to that class
- if( numLevels >= 0 &&
- BG_FindStagesForClass( ent->client->pers.classSelection, g_alienStage.integer ) &&
- G_ClassIsAllowed( ent->client->pers.classSelection ) )
- {
- ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] /
- (float)BG_FindHealthForClass( currentClass );
-
- if( ent->client->pers.evolveHealthFraction < 0.0f )
- ent->client->pers.evolveHealthFraction = 0.0f;
- else if( ent->client->pers.evolveHealthFraction > 1.0f )
- ent->client->pers.evolveHealthFraction = 1.0f;
-
- //remove credit
- G_AddCreditToClient( ent->client, -(short)numLevels, qtrue );
-
- ClientUserinfoChanged( clientNum );
- VectorCopy( infestOrigin, ent->s.pos.trBase );
- ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase );
- return;
- }
- else
- {
- ent->client->pers.classSelection = PCL_NONE;
- G_SendCommandFromServer( ent-g_entities,
- va( "print \"You cannot evolve from your current class\n\"" ) );
- return;
- }
- }
- else
- {
- ent->client->pers.classSelection = PCL_NONE;
- G_TriggerMenu( clientNum, MN_A_NOEROOM );
- return;
- }
- }
- else
- {
- //spawning from an egg
- ent->client->pers.classSelection =
- ent->client->ps.stats[ STAT_PCLASS ] = BG_FindClassNumForName( s );
-
- if( ent->client->pers.classSelection != PCL_NONE )
- {
- for( i = 0; i < numClasses; i++ )
- {
- if( allowedClasses[ i ] == ent->client->pers.classSelection &&
- BG_FindStagesForClass( ent->client->pers.classSelection, g_alienStage.integer ) &&
- G_ClassIsAllowed( ent->client->pers.classSelection ) )
- {
- G_PushSpawnQueue( &level.alienSpawnQueue, clientNum );
- return;
- }
- }
-
- ent->client->pers.classSelection = PCL_NONE;
- G_SendCommandFromServer( ent-g_entities, va( "print \"You cannot spawn as this class\n\"" ) );
- }
- else
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown class\n\"" ) );
- return;
- }
- }
- }
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
- {
- //humans cannot use this command whilst alive
- if( ent->client->pers.classSelection != PCL_NONE )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) );
- return;
- }
-
- ent->client->pers.classSelection =
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
-
- //set the item to spawn with
- if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && G_WeaponIsAllowed( WP_MACHINEGUN ) )
- ent->client->pers.humanItemSelection = WP_MACHINEGUN;
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && G_WeaponIsAllowed( WP_HBUILD ) )
- ent->client->pers.humanItemSelection = WP_HBUILD;
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && G_WeaponIsAllowed( WP_HBUILD2 ) &&
- BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
- ent->client->pers.humanItemSelection = WP_HBUILD2;
- else
- {
- ent->client->pers.classSelection = PCL_NONE;
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown starting item\n\"" ) );
- return;
- }
-
- G_PushSpawnQueue( &level.humanSpawnQueue, clientNum );
- }
- else if( ent->client->pers.teamSelection == PTE_NONE )
- {
- //can't use this command unless on a team
- ent->client->pers.classSelection = PCL_NONE;
- ent->client->sess.sessionTeam = TEAM_FREE;
- ClientSpawn( ent, NULL, NULL, NULL );
- G_SendCommandFromServer( ent-g_entities, va( "print \"Join a team first\n\"" ) );
- }
-}
-
-
-/*
-=================
-Cmd_Destroy_f
-=================
-*/
-void Cmd_Destroy_f( gentity_t *ent, qboolean deconstruct )
-{
- vec3_t forward, end;
- trace_t tr;
- gentity_t *traceEnt;
-
- if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin, 10000, 0, MOD_SUICIDE );
-
- if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
- {
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 100, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( tr.fraction < 1.0f &&
- ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
- ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
- ( ent->client->ps.weapon <= WP_HBUILD ) ) )
- {
- if( ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum );
- return;
- }
-
- if( !deconstruct )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
- else
- G_FreeEntity( traceEnt );
-
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2;
- }
- }
-}
-
-
-/*
-=================
-Cmd_ActivateItem_f
-
-Activate an item
-=================
-*/
-void Cmd_ActivateItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int upgrade, weapon;
-
- trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
- weapon = BG_FindWeaponNumForName( s );
-
- if( ent->client->pers.teamSelection != PTE_HUMANS )
- return;
-
- if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
- BG_ActivateUpgrade( upgrade, ent->client->ps.stats );
- else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
- G_ForceWeaponChange( ent, weapon );
- else
- G_SendCommandFromServer( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
-}
-
-
-/*
-=================
-Cmd_DeActivateItem_f
-
-Deactivate an item
-=================
-*/
-void Cmd_DeActivateItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int upgrade;
-
- trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
-
- if( ent->client->pers.teamSelection != PTE_HUMANS )
- return;
-
- if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
- BG_DeactivateUpgrade( upgrade, ent->client->ps.stats );
- else
- G_SendCommandFromServer( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
-}
-
-
-/*
-=================
-Cmd_ToggleItem_f
-=================
-*/
-void Cmd_ToggleItem_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int upgrade, weapon, i;
-
- trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
- weapon = BG_FindWeaponNumForName( s );
-
- if( ent->client->pers.teamSelection != PTE_HUMANS )
- return;
-
- if( weapon != WP_NONE )
- {
- //special case to allow switching between
- //the blaster and the primary weapon
-
- if( ent->client->ps.weapon != WP_BLASTER )
- weapon = WP_BLASTER;
- else
- {
- //find a held weapon which isn't the blaster
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( i == WP_BLASTER )
- continue;
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
- {
- weapon = i;
- break;
- }
- }
-
- if( i == WP_NUM_WEAPONS )
- weapon = WP_BLASTER;
- }
-
- G_ForceWeaponChange( ent, weapon );
- }
- else if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
- {
- if( BG_UpgradeIsActive( upgrade, ent->client->ps.stats ) )
- BG_DeactivateUpgrade( upgrade, ent->client->ps.stats );
- else
- BG_ActivateUpgrade( upgrade, ent->client->ps.stats );
- }
- else
- G_SendCommandFromServer( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
-}
-
-/*
-=================
-Cmd_Buy_f
-=================
-*/
-void Cmd_Buy_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int i;
- int weapon, upgrade, numItems = 0;
- int maxAmmo, maxClips;
- qboolean buyingEnergyAmmo = qfalse;
-
- for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) )
- numItems++;
- }
-
- for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
- {
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
- numItems++;
- }
-
- trap_Argv( 1, s, sizeof( s ) );
-
- //aliens don't buy stuff
- if( ent->client->pers.teamSelection != PTE_HUMANS )
- return;
-
- weapon = BG_FindWeaponNumForName( s );
- upgrade = BG_FindUpgradeNumForName( s );
-
- //special case to keep norf happy
- if( weapon == WP_NONE && upgrade == UP_AMMO )
- buyingEnergyAmmo = BG_FindUsesEnergyForWeapon( ent->client->ps.weapon );
-
- if( buyingEnergyAmmo )
- {
- //no armoury nearby
- if( ( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) &&
- !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You must be near a reactor or repeater\n\"" ) );
- return;
- }
- }
- else
- {
- //no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
- return;
- }
- }
-
- if( weapon != WP_NONE )
- {
- //already got this?
- if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD );
- return;
- }
-
- //can afford this?
- if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
- return;
- }
-
- //have space to carry this?
- if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
- return;
- }
-
- if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
- {
- //shouldn't need a fancy dialog
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
- return;
- }
-
- //are we /allowed/ to buy this?
- if( !BG_FindPurchasableForWeapon( weapon ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
- return;
- }
-
- //are we /allowed/ to buy this?
- if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !G_WeaponIsAllowed( weapon ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
- return;
- }
-
- //add to inventory
- BG_AddWeaponToInventory( weapon, ent->client->ps.stats );
- BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
-
- if( BG_FindUsesEnergyForWeapon( weapon ) &&
- BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
- maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
-
- BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
- maxAmmo, maxClips );
-
- G_ForceWeaponChange( ent, weapon );
-
- //set build delay/pounce etc to 0
- ent->client->ps.stats[ STAT_MISC ] = 0;
-
- //subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse );
- }
- else if( upgrade != UP_NONE )
- {
- //already got this?
- if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD );
- return;
- }
-
- //can afford this?
- if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
- return;
- }
-
- //have space to carry this?
- if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] )
- {
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
- return;
- }
-
- if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS )
- {
- //shouldn't need a fancy dialog
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
- return;
- }
-
- //are we /allowed/ to buy this?
- if( !BG_FindPurchasableForUpgrade( upgrade ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
- return;
- }
-
- //are we /allowed/ to buy this?
- if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !G_UpgradeIsAllowed( upgrade ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
- return;
- }
-
- if( upgrade == UP_AMMO )
- G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
- else
- {
- //add to inventory
- BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats );
- }
-
- if( upgrade == UP_BATTPACK )
- G_GiveClientMaxAmmo( ent, qtrue );
-
- //subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
- }
- else
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown item\n\"" ) );
- }
-
- if( trap_Argc( ) >= 2 )
- {
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
- }
-
- //update ClientInfo
- ClientUserinfoChanged( ent->client->ps.clientNum );
-}
-
-
-/*
-=================
-Cmd_Sell_f
-=================
-*/
-void Cmd_Sell_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- int i;
- int weapon, upgrade;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- //aliens don't sell stuff
- if( ent->client->pers.teamSelection != PTE_HUMANS )
- return;
-
- //no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
- return;
- }
-
- weapon = BG_FindWeaponNumForName( s );
- upgrade = BG_FindUpgradeNumForName( s );
-
- if( weapon != WP_NONE )
- {
- //are we /allowed/ to sell this?
- if( !BG_FindPurchasableForWeapon( weapon ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't sell this weapon\n\"" ) );
- return;
- }
-
- //remove weapon if carried
- if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
- {
- //guard against selling the HBUILD weapons exploit
- if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
- return;
- }
-
- BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats );
-
- //add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
- }
-
- //if we have this weapon selected, force a new selection
- if( weapon == ent->client->ps.weapon )
- G_ForceWeaponChange( ent, WP_NONE );
- }
- else if( upgrade != UP_NONE )
- {
- //are we /allowed/ to sell this?
- if( !BG_FindPurchasableForUpgrade( upgrade ) )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"You can't sell this item\n\"" ) );
- return;
- }
- //remove upgrade if carried
- if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
- {
- BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats );
-
- if( upgrade == UP_BATTPACK )
- G_GiveClientMaxAmmo( ent, qtrue );
-
- //add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse );
- }
- }
- else if( !Q_stricmp( s, "weapons" ) )
- {
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- //guard against selling the HBUILD weapons exploit
- if( ( i == WP_HBUILD || i == WP_HBUILD2 ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
- continue;
- }
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
- BG_FindPurchasableForWeapon( i ) )
- {
- BG_RemoveWeaponFromInventory( i, ent->client->ps.stats );
-
- //add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse );
- }
-
- //if we have this weapon selected, force a new selection
- if( i == ent->client->ps.weapon )
- G_ForceWeaponChange( ent, WP_NONE );
- }
- }
- else if( !Q_stricmp( s, "upgrades" ) )
- {
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
- {
- //remove upgrade if carried
- if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) &&
- BG_FindPurchasableForUpgrade( i ) )
- {
- BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );
-
- if( i == UP_BATTPACK )
- {
- int j;
-
- //remove energy
- for( j = WP_NONE; j < WP_NUM_WEAPONS; j++ )
- {
- if( BG_InventoryContainsWeapon( j, ent->client->ps.stats ) &&
- BG_FindUsesEnergyForWeapon( j ) &&
- !BG_FindInfinteAmmoForWeapon( j ) )
- {
- BG_PackAmmoArray( j, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0 );
- }
- }
- }
-
- //add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse );
- }
- }
- }
- else
- G_SendCommandFromServer( ent-g_entities, va( "print \"Unknown item\n\"" ) );
-
- if( trap_Argc( ) >= 2 )
- {
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
- }
-
- //update ClientInfo
- ClientUserinfoChanged( ent->client->ps.clientNum );
-}
-
-
-/*
-=================
-Cmd_Build_f
-=================
-*/
-void Cmd_Build_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
- buildable_t buildable;
- float dist;
- vec3_t origin;
- pTeam_t team;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- buildable = BG_FindBuildNumForName( s );
- team = ent->client->ps.stats[ STAT_PTEAM ];
-
- if( buildable != BA_NONE &&
- ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) &&
- G_BuildableIsAllowed( buildable ) &&
- ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) ||
- ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) )
- {
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
-
- //these are the errors displayed when the builder first selects something to use
- switch( G_itemFits( ent, buildable, dist, origin ) )
- {
- case IBE_NONE:
- case IBE_TNODEWARN:
- case IBE_RPTWARN:
- case IBE_RPTWARN2:
- case IBE_SPWNWARN:
- case IBE_NOROOM:
- case IBE_NORMAL:
- case IBE_HOVELEXIT:
- ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT );
- break;
-
- case IBE_NOASSERT:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT );
- break;
-
- case IBE_NOOVERMIND:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND );
- break;
-
- case IBE_OVERMIND:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND );
- break;
-
- case IBE_REACTOR:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR );
- break;
-
- case IBE_REPEATER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER );
- break;
-
- case IBE_NOPOWER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER );
- break;
-
- case IBE_NOCREEP:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP );
- break;
-
- case IBE_NODCC:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC );
- break;
-
- default:
- break;
- }
- }
- else
- G_SendCommandFromServer( ent-g_entities, va( "print \"Cannot build this item\n\"" ) );
-}
-
-
-/*
-=================
-Cmd_Boost_f
-=================
-*/
-void Cmd_Boost_f( gentity_t *ent )
-{
- if( BG_InventoryContainsUpgrade( UP_JETPACK, ent->client->ps.stats ) &&
- BG_UpgradeIsActive( UP_JETPACK, ent->client->ps.stats ) )
- return;
-
- if( ent->client->pers.cmd.buttons & BUTTON_WALKING )
- return;
-
- if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
- ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) )
- ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST;
-}
-
-/*
-=================
-Cmd_Reload_f
-=================
-*/
-void Cmd_Reload_f( gentity_t *ent )
-{
- if( ent->client->ps.weaponstate != WEAPON_RELOADING )
- ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD;
-}
-
-/*
-=================
-G_StopFollowing
-
-If the client being followed leaves the game, or you just want to drop
-to free floating spectator mode
-=================
-*/
-void G_StopFollowing( gentity_t *ent )
-{
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->sess.spectatorState = SPECTATOR_FREE;
- ent->client->sess.spectatorClient = -1;
- ent->client->ps.pm_flags &= ~PMF_FOLLOW;
- ent->client->ps.stats[ STAT_PTEAM ] = PTE_NONE;
-
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
- ent->client->ps.eFlags &= ~EF_WALLCLIMB;
- ent->client->ps.viewangles[ PITCH ] = 0.0f;
-
- ent->r.svFlags &= ~SVF_BOT;
- ent->client->ps.clientNum = ent - g_entities;
-
- CalculateRanks( );
-}
-
-/*
-=================
-G_FollowNewClient
-
-This was a really nice, elegant function. Then I fucked it up.
-=================
-*/
-qboolean G_FollowNewClient( gentity_t *ent, int dir )
-{
- int clientnum = ent->client->sess.spectatorClient;
- int original = clientnum;
- qboolean selectAny = qfalse;
-
- if( dir > 1 )
- dir = 1;
- else if( dir < -1 )
- dir = -1;
- else if( dir == 0 )
- return qtrue;
-
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
- return qfalse;
-
- // select any if no target exists
- if( clientnum < 0 || clientnum >= level.maxclients )
- {
- clientnum = original = 0;
- selectAny = qtrue;
- }
-
- do
- {
- clientnum += dir;
-
- if( clientnum >= level.maxclients )
- clientnum = 0;
-
- if( clientnum < 0 )
- clientnum = level.maxclients - 1;
-
- // avoid selecting existing follow target
- if( clientnum == original && !selectAny )
- continue; //effectively break;
-
- // can't follow self
- if( &level.clients[ clientnum ] == ent->client )
- continue;
-
- // can only follow connected clients
- if( level.clients[ clientnum ].pers.connected != CON_CONNECTED )
- continue;
-
- // can't follow another spectator
- if( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR )
- continue;
-
- // this is good, we can use it
- ent->client->sess.spectatorClient = clientnum;
- ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
- return qtrue;
-
- } while( clientnum != original );
-
- return qfalse;
-}
-
-/*
-=================
-Cmd_Follow_f
-=================
-*/
-void Cmd_Follow_f( gentity_t *ent, qboolean toggle )
-{
- int i;
- char arg[ MAX_TOKEN_CHARS ];
-
- if( trap_Argc( ) != 2 || toggle )
- {
- if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
- G_StopFollowing( ent );
- else if( ent->client->sess.spectatorState == SPECTATOR_FREE )
- G_FollowNewClient( ent, 1 );
- }
- else if( ent->client->sess.spectatorState == SPECTATOR_FREE )
- {
- trap_Argv( 1, arg, sizeof( arg ) );
- i = G_ClientNumberFromString( ent, arg );
-
- if( i == -1 )
- return;
-
- // can't follow self
- if( &level.clients[ i ] == ent->client )
- return;
-
- // can't follow another spectator
- if( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR )
- return;
-
- // first set them to spectator
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
- return;
-
- ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
- ent->client->sess.spectatorClient = i;
- }
-}
-
-/*
-=================
-Cmd_FollowCycle_f
-=================
-*/
-void Cmd_FollowCycle_f( gentity_t *ent, int dir )
-{
- // won't work unless spectating
- if( ent->client->sess.spectatorState == SPECTATOR_NOT )
- return;
-
- if( dir != 1 && dir != -1 )
- G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
-
- G_FollowNewClient( ent, dir );
-}
-
-/*
-=================
-Cmd_PTRCVerify_f
-
-Check a PTR code is valid
-=================
-*/
-void Cmd_PTRCVerify_f( gentity_t *ent )
-{
- connectionRecord_t *connection;
- char s[ MAX_TOKEN_CHARS ] = { 0 };
- int code;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
- return;
-
- code = atoi( s );
-
- if( G_VerifyPTRC( code ) )
- {
- connection = G_FindConnectionForCode( code );
-
- // valid code
- if( connection->clientTeam != PTE_NONE )
- G_SendCommandFromServer( ent->client->ps.clientNum, "ptrcconfirm" );
-
- // restore mapping
- ent->client->pers.connection = connection;
- }
- else
- {
- // invalid code -- generate a new one
- connection = G_GenerateNewConnection( ent->client );
-
- if( connection )
- {
- G_SendCommandFromServer( ent->client->ps.clientNum,
- va( "ptrcissue %d", connection->ptrCode ) );
- }
- }
-}
-
-/*
-=================
-Cmd_PTRCRestore_f
-
-Restore against a PTR code
-=================
-*/
-void Cmd_PTRCRestore_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ] = { 0 };
- int code;
- connectionRecord_t *connection;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
- return;
-
- code = atoi( s );
-
- if( G_VerifyPTRC( code ) )
- {
- if( ent->client->pers.joinedATeam )
- {
- G_SendCommandFromServer( ent - g_entities,
- "print \"You cannot use a PTR code after joining a team\n\"" );
- }
- else
- {
- // valid code
- connection = G_FindConnectionForCode( code );
-
- if( connection )
- {
- // set the correct team
- G_ChangeTeam( ent, connection->clientTeam );
-
- // set the correct credit
- ent->client->ps.persistant[ PERS_CREDIT ] = 0;
- G_AddCreditToClient( ent->client, connection->clientCredit, qtrue );
- }
- }
- }
- else
- {
- G_SendCommandFromServer( ent - g_entities,
- va( "print \"\"%d\" is not a valid PTR code\n\"", code ) );
- }
-}
-
-/*
-=================
-Cmd_Test_f
-=================
-*/
-void Cmd_Test_f( gentity_t *ent )
-{
- if( !CheatsOk( ent ) )
- return;
-
-/* ent->client->ps.stats[ STAT_STATE ] |= SS_POISONCLOUDED;
- ent->client->lastPoisonCloudedTime = level.time;
- ent->client->lastPoisonCloudedClient = ent;
- G_SendCommandFromServer( ent->client->ps.clientNum, "poisoncloud" );*/
-
-/* ent->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
- ent->client->lastPoisonTime = level.time;
- ent->client->lastPoisonClient = ent;*/
-}
-
-
-/*
-=================
-ClientCommand
-=================
-*/
-void ClientCommand( int clientNum )
-{
- gentity_t *ent;
- char cmd[ MAX_TOKEN_CHARS ];
-
- ent = g_entities + clientNum;
- if( !ent->client )
- return; // not fully in game yet
-
- trap_Argv( 0, cmd, sizeof( cmd ) );
-
- if( Q_stricmp( cmd, "say" ) == 0 )
- {
- Cmd_Say_f( ent, SAY_ALL, qfalse );
- return;
- }
-
- if( Q_stricmp( cmd, "say_team" ) == 0 )
- {
- Cmd_Say_f( ent, SAY_TEAM, qfalse );
- return;
- }
-
- if( Q_stricmp( cmd, "tell" ) == 0 )
- {
- Cmd_Tell_f( ent );
- return;
- }
-
- if( Q_stricmp( cmd, "score" ) == 0 )
- {
- Cmd_Score_f( ent );
- return;
- }
-
- // ignore all other commands when at intermission
- if( level.intermissiontime )
- return;
-
- if( Q_stricmp( cmd, "give" ) == 0 )
- Cmd_Give_f( ent );
- else if( Q_stricmp( cmd, "god" ) == 0 )
- Cmd_God_f( ent );
- else if( Q_stricmp( cmd, "notarget" ) == 0 )
- Cmd_Notarget_f( ent );
- else if( Q_stricmp( cmd, "noclip" ) == 0 )
- Cmd_Noclip_f( ent );
- else if( Q_stricmp( cmd, "kill" ) == 0 )
- Cmd_Kill_f( ent );
- else if( Q_stricmp( cmd, "levelshot" ) == 0 )
- Cmd_LevelShot_f( ent );
- else if( Q_stricmp( cmd, "team" ) == 0 )
- Cmd_Team_f( ent );
- else if( Q_stricmp( cmd, "class" ) == 0 )
- Cmd_Class_f( ent );
- else if( Q_stricmp( cmd, "build" ) == 0 )
- Cmd_Build_f( ent );
- else if( Q_stricmp( cmd, "buy" ) == 0 )
- Cmd_Buy_f( ent );
- else if( Q_stricmp( cmd, "sell" ) == 0 )
- Cmd_Sell_f( ent );
- else if( Q_stricmp( cmd, "itemact" ) == 0 )
- Cmd_ActivateItem_f( ent );
- else if( Q_stricmp( cmd, "itemdeact" ) == 0 )
- Cmd_DeActivateItem_f( ent );
- else if( Q_stricmp( cmd, "itemtoggle" ) == 0 )
- Cmd_ToggleItem_f( ent );
- else if( Q_stricmp( cmd, "destroy" ) == 0 )
- Cmd_Destroy_f( ent, qfalse );
- else if( Q_stricmp( cmd, "deconstruct" ) == 0 )
- Cmd_Destroy_f( ent, qtrue );
- else if( Q_stricmp( cmd, "reload" ) == 0 )
- Cmd_Reload_f( ent );
- else if( Q_stricmp( cmd, "boost" ) == 0 )
- Cmd_Boost_f( ent );
- else if( Q_stricmp( cmd, "where" ) == 0 )
- Cmd_Where_f( ent );
- else if( Q_stricmp( cmd, "callvote" ) == 0 )
- Cmd_CallVote_f( ent );
- else if( Q_stricmp( cmd, "vote" ) == 0 )
- Cmd_Vote_f( ent );
- else if( Q_stricmp( cmd, "callteamvote" ) == 0 )
- Cmd_CallTeamVote_f( ent );
- else if( Q_stricmp( cmd, "follow" ) == 0 )
- Cmd_Follow_f( ent, qfalse );
- else if( Q_stricmp (cmd, "follownext") == 0)
- Cmd_FollowCycle_f( ent, 1 );
- else if( Q_stricmp( cmd, "followprev" ) == 0 )
- Cmd_FollowCycle_f( ent, -1 );
- else if( Q_stricmp( cmd, "teamvote" ) == 0 )
- Cmd_TeamVote_f( ent );
- else if( Q_stricmp( cmd, "setviewpos" ) == 0 )
- Cmd_SetViewpos_f( ent );
- else if( Q_stricmp( cmd, "ptrcverify" ) == 0 )
- Cmd_PTRCVerify_f( ent );
- else if( Q_stricmp( cmd, "ptrcrestore" ) == 0 )
- Cmd_PTRCRestore_f( ent );
- else if( Q_stricmp( cmd, "test" ) == 0 )
- Cmd_Test_f( ent );
- else
- G_SendCommandFromServer( clientNum, va( "print \"unknown cmd %s\n\"", cmd ) );
-}