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-rw-r--r--src/game/g_cmds.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 7d6e6a92..0e67824f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -280,9 +280,9 @@ void Cmd_Give_f( gentity_t *ent )
int credits = atoi( name + 6 );
if( !credits )
- G_AddCreditToClient( ent->client, 1 );
+ G_AddCreditToClient( ent->client, 1, qtrue );
else
- G_AddCreditToClient( ent->client, credits );
+ G_AddCreditToClient( ent->client, credits, qtrue );
if( !give_all )
return;
@@ -1109,17 +1109,17 @@ void Cmd_Class_f( gentity_t *ent )
clientNum = ent->client - level.clients;
trap_Argv( 1, s, sizeof( s ) );
- if( BG_FindStagesForClass( PCL_A_B_LEV1, g_alienStage.integer ) )
+ if( BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, g_alienStage.integer ) )
{
- allowedClasses[ 0 ] = PCL_A_B_BASE;
- allowedClasses[ 1 ] = PCL_A_B_LEV1;
- allowedClasses[ 2 ] = PCL_A_O_BASE;
+ allowedClasses[ 0 ] = PCL_ALIEN_BUILDER0;
+ allowedClasses[ 1 ] = PCL_ALIEN_BUILDER0_UPG;
+ allowedClasses[ 2 ] = PCL_ALIEN_LEVEL0;
numClasses = 3;
}
else
{
- allowedClasses[ 0 ] = PCL_A_B_BASE;
- allowedClasses[ 1 ] = PCL_A_O_BASE;
+ allowedClasses[ 0 ] = PCL_ALIEN_BUILDER0;
+ allowedClasses[ 1 ] = PCL_ALIEN_LEVEL0;
numClasses = 2;
}
@@ -1200,7 +1200,7 @@ void Cmd_Class_f( gentity_t *ent )
if( numLevels >= 0 && BG_FindStagesForClass( ent->client->pers.classSelection, g_alienStage.integer ) )
{
//remove credit
- G_AddCreditToClient( ent->client, -(short)numLevels );
+ G_AddCreditToClient( ent->client, -(short)numLevels, qtrue );
ClientUserinfoChanged( clientNum );
VectorCopy( infestOrigin, ent->s.pos.trBase );
@@ -1260,7 +1260,7 @@ void Cmd_Class_f( gentity_t *ent )
}
ent->client->pers.classSelection =
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_H_BASE;
+ ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
//set the item to spawn with
if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) )
@@ -1569,7 +1569,7 @@ void Cmd_Buy_f( gentity_t *ent )
ent->client->ps.stats[ STAT_MISC ] = 0;
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ) );
+ G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse );
}
else if( upgrade != UP_NONE )
{
@@ -1654,7 +1654,7 @@ void Cmd_Buy_f( gentity_t *ent )
}
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ) );
+ G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
}
else
{
@@ -1730,7 +1730,7 @@ void Cmd_Sell_f( gentity_t *ent )
BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats );
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ) );
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
}
//if we have this weapon selected, force a new selection
@@ -1765,7 +1765,7 @@ void Cmd_Sell_f( gentity_t *ent )
}
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ) );
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse );
}
//if we have this upgrade selected, force a new selection
@@ -1781,7 +1781,7 @@ void Cmd_Sell_f( gentity_t *ent )
BG_RemoveWeaponFromInventory( i, ent->client->ps.stats );
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ) );
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse );
}
//if we have this weapon selected, force a new selection
@@ -1819,7 +1819,7 @@ void Cmd_Sell_f( gentity_t *ent )
}
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ) );
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse );
}
//if we have this upgrade selected, force a new selection
@@ -2210,7 +2210,7 @@ void Cmd_PTRCRestore_f( gentity_t *ent )
// set the correct credit
ent->client->ps.persistant[ PERS_CREDIT ] = 0;
- G_AddCreditToClient( ent->client, connection->clientCredit );
+ G_AddCreditToClient( ent->client, connection->clientCredit, qtrue );
}
}
}