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Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 0714eb8b..b90adde4 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -243,13 +243,10 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
else if( attacker->s.eType != ET_BUILDABLE )
AddScore( self, -1 );
- if( attacker && attacker->client &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker && attacker->client )
{
int clientNum = attacker->client->ps.clientNum;
float denominator, numerator = self->credits[ clientNum ];
- int classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
int total = 0;
gentity_t *player;
@@ -263,27 +260,34 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
player = g_entities + i;
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
+ int classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
numerator = self->credits[ i ];
//add credit
- player->client->ps.persistant[ PERS_CREDIT ] += (int)( (float)classValue * ( numerator / denominator ) );
+ player->client->ps.persistant[ PERS_CREDIT ] +=
+ (int)( (float)classValue * ( numerator / denominator ) );
if( player->client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS )
player->client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS;
}
+ else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ {
+ int classValue = BG_GetValueOfHuman( self->client->ps );
+ numerator = self->credits[ i ];
+
+ //add kills
+ player->client->ps.persistant[ PERS_CREDIT ] +=
+ (int)round( (float)classValue * ( numerator / denominator ) );
+
+ if( player->client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS )
+ player->client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS;
+ }
}
}
- else if( attacker && attacker->client &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- attacker->client->ps.persistant[ PERS_CREDIT ]++;
-
- if( attacker->client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS )
- attacker->client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS;
- }
// Add team bonuses
//Team_FragBonuses(self, inflictor, attacker);
@@ -1030,9 +1034,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
//TA: add to the attackers "account" on the target
- if( targ->client && attacker->client &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( targ->client && attacker->client )
targ->credits[ attacker->client->ps.clientNum ] += take;
if( targ->health <= 0 )