diff options
Diffstat (limited to 'src/game/g_combat.c')
| -rw-r--r-- | src/game/g_combat.c | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index e0f0e0ea..391a4800 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1076,13 +1076,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, return; } - //TA: handicaps.. WTF is all that about? If someone is shit they deserve to die. - // reduce damage by the attacker's handicap value - // unless they are rocket jumping - /*if ( attacker->client && attacker != targ ) { - damage = damage * attacker->client->ps.stats[STAT_MAX_HEALTH] / 100; - }*/ - client = targ->client; if( client ) @@ -1385,9 +1378,6 @@ qboolean G_SelectiveRadiusDamage ( vec3_t origin, gentity_t *attacker, float dam points = damage * ( 1.0 - dist / radius ); if( CanDamage (ent, origin) ) { - if( LogAccuracyHit( ent, attacker ) ) { - hitClient = qtrue; - } VectorSubtract (ent->r.currentOrigin, origin, dir); // push the center of mass higher than the origin so players // get knocked into the air more @@ -1455,9 +1445,6 @@ qboolean G_RadiusDamage ( vec3_t origin, gentity_t *attacker, float damage, floa points = damage * ( 1.0 - dist / radius ); if( CanDamage (ent, origin) ) { - if( LogAccuracyHit( ent, attacker ) ) { - hitClient = qtrue; - } VectorSubtract (ent->r.currentOrigin, origin, dir); // push the center of mass higher than the origin so players // get knocked into the air more |
