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-rw-r--r--src/game/g_combat.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 46536c87..c674d1da 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -135,7 +135,7 @@ Returns the total damage dealt.
*/
float G_RewardAttackers( gentity_t *self )
{
- float value, totalDamage;
+ float value, totalDamage = 0;
int team, i;
// Total up all the damage done by every client
@@ -185,10 +185,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
gentity_t *ent;
int anim;
int killer;
- int i, j;
+ int i;
char *killerName, *obit;
float totalDamage = 0.0f;
- gentity_t *player;
if( self->client->ps.pm_type == PM_DEAD )
return;