diff options
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index d60bb4b7..579cec2f 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -291,7 +291,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->takedamage = qtrue; // can still be gibbed self->s.weapon = WP_NONE; - self->s.powerups = 0; + /*self->s.powerups = 0;*/ //TA: class is encoded into powers in trem self->r.contents = CONTENTS_BODY; //self->r.contents = CONTENTS_CORPSE; @@ -304,7 +304,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->s.loopSound = 0; - self->r.maxs[2] = -8; + self->r.maxs[ 2 ] = -8; // don't allow respawn until the death anim is done // g_forcerespawn may force spawning at some later time @@ -847,7 +847,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( !dir ) dflags |= DAMAGE_NO_KNOCKBACK; else - VectorNormalize(dir); + VectorNormalize( dir ); knockback = damage; if( knockback > 200 ) |