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-rw-r--r--src/game/g_local.h36
1 files changed, 7 insertions, 29 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7e70f23d..574cd822 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -503,34 +503,12 @@ char *G_NewString( const char *string );
//
// g_cmds.c
//
-void Cmd_Score_f (gentity_t *ent);
-void StopFollowing( gentity_t *ent );
-void BroadcastTeamChange( gclient_t *client, int oldTeam );
-void SetTeam( gentity_t *ent, char *s );
-void Cmd_FollowCycle_f( gentity_t *ent, int dir );
+void Cmd_Score_f( gentity_t *ent );
//
-// g_items.c
+// g_physics.c
//
-void G_CheckTeamItems( void );
-void G_RunItem( gentity_t *ent, int msec );
-void RespawnItem( gentity_t *ent );
-
-void UseHoldableItem( gentity_t *ent );
-void PrecacheItem (gitem_t *it);
-gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle );
-gentity_t *LaunchItem( gitem_t *item, vec3_t origin, vec3_t velocity );
-void SetRespawn (gentity_t *ent, float delay);
-void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
-void FinishSpawningBuildable( gentity_t *ent );
-void Think_Weapon (gentity_t *ent);
-int ArmorIndex (gentity_t *ent);
-void Add_Ammo (gentity_t *ent, int weapon, int count);
-void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace);
-
-void ClearRegisteredItems( void );
-void RegisterItem( gitem_t *item );
-void SaveRegisteredItems( void );
+void G_Physics( gentity_t *ent, int msec );
//
// g_buildable.c
@@ -565,13 +543,15 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_
void G_ValidateBuild( gentity_t *ent, buildable_t buildable );
void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );
+void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
+void FinishSpawningBuildable( gentity_t *ent );
//
// g_utils.c
//
int G_ModelIndex( char *name );
int G_SoundIndex( char *name );
-void G_TeamCommand( team_t team, char *cmd );
+void G_TeamCommand( pTeam_t team, char *cmd );
void G_KillBox (gentity_t *ent);
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
gentity_t *G_PickTarget (char *targetname);
@@ -674,7 +654,6 @@ void Weapon_HookThink (gentity_t *ent);
//
team_t TeamCount( int ignoreClientNum, int team );
int TeamLeader( int team );
-team_t PickTeam( int ignoreClientNum );
void SetClientViewAngle( gentity_t *ent, vec3_t angle );
gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
void SpawnCorpse( gentity_t *ent );
@@ -713,7 +692,7 @@ void FireWeapon3( gentity_t *ent );
//
void MoveClientToIntermission (gentity_t *client);
void G_SetStats (gentity_t *ent);
-void DeathmatchScoreboardMessage (gentity_t *client);
+void ScoreboardMessage (gentity_t *client);
//
// g_cmds.c
@@ -825,7 +804,6 @@ extern gentity_t g_entities[MAX_GENTITIES];
#define FOFS(x) ((int)&(((gentity_t *)0)->x))
-extern vmCvar_t g_gametype;
extern vmCvar_t g_dedicated;
extern vmCvar_t g_cheats;
extern vmCvar_t g_maxclients; // allow this many total, including spectators