diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 2026470d..ff8b7595 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -199,6 +199,7 @@ struct gentity_s int overmindSpawnsTimer; int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on // every single frame.. so only do it periodically + int clientSpawnTime; //TA: the time until this spawn can spawn a client int credits[ MAX_CLIENTS ]; //TA: human credits for each client qboolean creditsHash[ MAX_CLIENTS ]; //TA: track who has claimed credit @@ -389,6 +390,25 @@ struct gclient_s int retriggerArmouryMenu; //TA: frame number to retrigger the armoury menu }; + +typedef struct spawnQueue_s +{ + int clients[ MAX_CLIENTS ]; + + int front, back; +} spawnQueue_t; + +#define QUEUE_PLUS1(x) (((x)+1)%MAX_CLIENTS) +#define QUEUE_MINUS1(x) (((x)-1)%MAX_CLIENTS) + +int G_InitSpawnQueue( spawnQueue_t *sq ); +int G_GetSpawnQueueLength( spawnQueue_t *sq ); +int G_PopSpawnQueue( spawnQueue_t *sq ); +void G_PushSpawnQueue( spawnQueue_t *sq, int clientNum ); +qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum ); +int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum ); + + #define MAX_LOCDAMAGE_TEXT 8192 #define MAX_LOCDAMAGE_REGIONS 16 @@ -524,6 +544,9 @@ typedef struct qboolean overmindPresent; pTeam_t lastWin; + + spawnQueue_t alienSpawnQueue; + spawnQueue_t humanSpawnQueue; } level_locals_t; // |