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-rw-r--r--src/game/g_local.h42
1 files changed, 15 insertions, 27 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 8cc6807c..d4e5b61a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -190,10 +190,10 @@ struct gentity_s
float wait;
float random;
- pTeam_t stageTeam;
+ team_t stageTeam;
stage_t stageStage;
- int biteam; // buildable item team
+ team_t buildableTeam; // buildable item team
gentity_t *parentNode; // for creep and defence/spawn dependencies
qboolean active; // for power repeater, but could be useful elsewhere
qboolean locked; // used for turret tracking
@@ -232,7 +232,7 @@ struct gentity_s
qboolean nonSegModel; // this entity uses a nonsegmented player model
buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers
- pClass_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
+ class_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
weapon_t wTriggers[ WP_NUM_WEAPONS ]; // which weapons are triggers
upgrade_t uTriggers[ UP_NUM_UPGRADES ]; // which upgrades are triggers
@@ -260,15 +260,6 @@ typedef enum
typedef enum
{
- SPECTATOR_NOT,
- SPECTATOR_FREE,
- SPECTATOR_LOCKED,
- SPECTATOR_FOLLOW,
- SPECTATOR_SCOREBOARD
-} spectatorState_t;
-
-typedef enum
-{
TEAM_BEGIN, // Beginning a team game, spawn at base
TEAM_ACTIVE // Now actively playing
} playerTeamStateState_t;
@@ -303,12 +294,9 @@ typedef struct
// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
typedef struct
{
- team_t sessionTeam;
int spectatorTime; // for determining next-in-line to play
spectatorState_t spectatorState;
int spectatorClient; // for chasecam and follow mode
- int wins, losses; // tournament stats
- qboolean teamLeader; // true when this client is a team leader
clientList_t ignoreList;
} clientSession_t;
@@ -318,7 +306,7 @@ typedef struct
typedef struct connectionRecord_s
{
int clientNum;
- pTeam_t clientTeam;
+ team_t clientTeam;
int clientCredit;
int ptrCode;
@@ -341,10 +329,10 @@ typedef struct
int voteCount; // to prevent people from constantly calling votes
qboolean teamInfo; // send team overlay updates?
- pClass_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
+ class_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_CLASS ] once spawned)
float evolveHealthFraction;
weapon_t humanItemSelection; // humans have a starting item
- pTeam_t teamSelection; // player team (copied to ps.stats[ STAT_PTEAM ])
+ team_t teamSelection; // player team (copied to ps.stats[ STAT_TEAM ])
int teamChangeTime; // level.time of last team change
qboolean joinedATeam; // used to tell when a PTR code is valid
@@ -539,7 +527,7 @@ typedef struct
int startTime; // level.time the map was started
- int teamScores[ TEAM_NUM_TEAMS ];
+ int teamScores[ NUM_TEAMS ];
int lastTeamLocationTime; // last time of client team location update
qboolean newSession; // don't use any old session data, because
@@ -626,7 +614,7 @@ typedef struct
int humanBaseAttackTimer;
- pTeam_t lastWin;
+ team_t lastWin;
timeWarning_t suddenDeathWarning;
timeWarning_t timelimitWarning;
@@ -649,7 +637,7 @@ typedef struct
char layout[ MAX_QPATH ];
- pTeam_t surrenderTeam;
+ team_t surrenderTeam;
} level_locals_t;
#define CMD_CHEAT 0x01
@@ -695,7 +683,7 @@ qboolean G_SayArgv( int n, char *buffer, int bufferLength );
char *G_SayConcatArgs( int start );
void G_DecolorString( char *in, char *out );
void G_LeaveTeam( gentity_t *self );
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam );
+void G_ChangeTeam( gentity_t *ent, team_t newTeam );
void G_SanitiseName( char *in, char *out );
void G_PrivateMessage( gentity_t *ent );
void Cmd_Test_f( gentity_t *ent );
@@ -761,7 +749,7 @@ void G_LayoutSave( char *name );
int G_LayoutList( const char *map, char *list, int len );
void G_LayoutSelect( void );
void G_LayoutLoad( void );
-void G_BaseSelfDestruct( pTeam_t team );
+void G_BaseSelfDestruct( team_t team );
//
// g_utils.c
@@ -770,7 +758,7 @@ int G_ParticleSystemIndex( char *name );
int G_ShaderIndex( char *name );
int G_ModelIndex( char *name );
int G_SoundIndex( char *name );
-void G_TeamCommand( pTeam_t team, char *cmd );
+void G_TeamCommand( team_t team, char *cmd );
void G_KillBox (gentity_t *ent);
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
gentity_t *G_PickTarget (char *targetname);
@@ -862,7 +850,7 @@ void manualTriggerSpectator( gentity_t *trigger, gentity_t *player );
// g_trigger.c
//
void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace );
-void G_Checktrigger_stages( pTeam_t team, stage_t stage );
+void G_Checktrigger_stages( team_t team, stage_t stage );
//
@@ -909,7 +897,7 @@ void G_UpdateZaps( gentity_t *ent );
void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap );
team_t TeamCount( int ignoreClientNum, int team );
void G_SetClientViewAngle( gentity_t *ent, vec3_t angle );
-gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles );
+gentity_t *G_SelectTremulousSpawnPoint( team_t team, vec3_t preference, vec3_t origin, vec3_t angles );
gentity_t *G_SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles );
gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles );
@@ -1037,7 +1025,7 @@ typedef struct mapRotationCondition_s
mapConditionOperator_t op;
int numClients;
- pTeam_t lastWin;
+ team_t lastWin;
} mapRotationCondition_t;
typedef struct mapRotationEntry_s