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-rw-r--r--src/game/g_local.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 81ed6966..54d73c90 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -258,7 +258,8 @@ typedef struct {
int pclass; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
//not really persistant.. this is just a nice place to stick it :)
- int pteam; //TA: player team (team deathmatch is too complex to alter) (copied to ps.stats[ STAT_PTEAM ])
+ int pitem; //TA: humans have a starting item
+ int pteam; //TA: player team (copied to ps.stats[ STAT_PTEAM ])
} clientPersistant_t;
// this structure is cleared on each ClientSpawn(),