diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 81ed6966..54d73c90 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -258,7 +258,8 @@ typedef struct { int pclass; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned) //not really persistant.. this is just a nice place to stick it :) - int pteam; //TA: player team (team deathmatch is too complex to alter) (copied to ps.stats[ STAT_PTEAM ]) + int pitem; //TA: humans have a starting item + int pteam; //TA: player team (copied to ps.stats[ STAT_PTEAM ]) } clientPersistant_t; // this structure is cleared on each ClientSpawn(), |