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-rw-r--r--src/game/g_local.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 51cf3ac0..78981667 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -215,7 +215,6 @@ struct gentity_s
int clientSpawnTime; // the time until this spawn can spawn a client
int credits[ MAX_CLIENTS ]; // human credits for each client
- qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit
int killedBy; // clientNum of killer
gentity_t *targeted; // true if the player is currently a valid target of a turret