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-rw-r--r--src/game/g_local.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index b7e02177..1ddc628e 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -35,8 +35,6 @@
// the "gameversion" client command will print this plus compile date
#define GAMEVERSION "baseq3"
-#define BODY_QUEUE_SIZE 8
-
#define INFINITE 1000000
#define FRAMETIME 100 // msec
@@ -409,8 +407,6 @@ typedef struct {
qboolean locationLinked; // target_locations get linked
gentity_t *locationHead; // head of the location list
- int bodyQueIndex; // dead bodies
- gentity_t *bodyQue[BODY_QUEUE_SIZE];
//TA: extra stuff:
int numDroidSpawns;
@@ -574,13 +570,13 @@ int TeamLeader( int team );
team_t PickTeam( int ignoreClientNum );
void SetClientViewAngle( gentity_t *ent, vec3_t angle );
gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
-void CopyToBodyQue( gentity_t *ent );
+void SpawnCorpse( gentity_t *ent );
void respawn (gentity_t *ent);
void BeginIntermission (void);
void InitClientPersistant (gclient_t *client);
void InitClientResp (gclient_t *client);
void InitBodyQue (void);
-void ClientSpawn( gentity_t *ent );
+void ClientSpawn( gentity_t *ent, gentity_t *spawn );
void player_die (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod);
void AddScore( gentity_t *ent, int score );