diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index b7e02177..1ddc628e 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -35,8 +35,6 @@ // the "gameversion" client command will print this plus compile date #define GAMEVERSION "baseq3" -#define BODY_QUEUE_SIZE 8 - #define INFINITE 1000000 #define FRAMETIME 100 // msec @@ -409,8 +407,6 @@ typedef struct { qboolean locationLinked; // target_locations get linked gentity_t *locationHead; // head of the location list - int bodyQueIndex; // dead bodies - gentity_t *bodyQue[BODY_QUEUE_SIZE]; //TA: extra stuff: int numDroidSpawns; @@ -574,13 +570,13 @@ int TeamLeader( int team ); team_t PickTeam( int ignoreClientNum ); void SetClientViewAngle( gentity_t *ent, vec3_t angle ); gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ); -void CopyToBodyQue( gentity_t *ent ); +void SpawnCorpse( gentity_t *ent ); void respawn (gentity_t *ent); void BeginIntermission (void); void InitClientPersistant (gclient_t *client); void InitClientResp (gclient_t *client); void InitBodyQue (void); -void ClientSpawn( gentity_t *ent ); +void ClientSpawn( gentity_t *ent, gentity_t *spawn ); void player_die (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod); void AddScore( gentity_t *ent, int score ); |