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-rw-r--r--src/game/g_local.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 033b0458..57406735 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -199,8 +199,6 @@ struct gentity_s
qboolean locked; // used for turret tracking
qboolean powered; // for human buildables
int builtBy; // clientNum of person that built this
- gentity_t *overmindNode; // controlling overmind
- gentity_t *reactorNode; // reactor
int dcc; // number of controlling dccs
qboolean spawned; // whether or not this buildable has finished spawning
int shrunkTime; // time when a barricade shrunk or zero
@@ -615,8 +613,6 @@ typedef struct
int alienKills;
int humanKills;
- qboolean reactorPresent;
- qboolean overmindPresent;
qboolean overmindMuted;
int humanBaseAttackTimer;
@@ -750,8 +746,8 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal
buildable_t G_IsPowered( vec3_t origin );
qboolean G_IsDCCBuilt( void );
int G_FindDCC( gentity_t *self );
-qboolean G_FindOvermind( gentity_t *self );
-qboolean G_FindReactor( gentity_t *self );
+gentity_t *G_Reactor( void );
+gentity_t *G_Overmind( void );
qboolean G_FindCreep( gentity_t *self );
void G_BuildableThink( gentity_t *ent, int msec );