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-rw-r--r--src/game/g_local.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index e156d0f0..9e2584b5 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -282,10 +282,9 @@ typedef struct
int teamVoteCount; // to prevent people from constantly calling votes
qboolean teamInfo; // send team overlay updates?
- int pclass; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
- //not really persistant.. this is just a nice place to stick it :)
- int pitem; //TA: humans have a starting item
- int pteam; //TA: player team (copied to ps.stats[ STAT_PTEAM ])
+ pClass_t classSelection; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
+ weapon_t humanItemSelection; //TA: humans have a starting item
+ pTeam_t teamSelection; //TA: player team (copied to ps.stats[ STAT_PTEAM ])
} clientPersistant_t;
// this structure is cleared on each ClientSpawn(),