diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index e156d0f0..9e2584b5 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -282,10 +282,9 @@ typedef struct int teamVoteCount; // to prevent people from constantly calling votes qboolean teamInfo; // send team overlay updates? - int pclass; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned) - //not really persistant.. this is just a nice place to stick it :) - int pitem; //TA: humans have a starting item - int pteam; //TA: player team (copied to ps.stats[ STAT_PTEAM ]) + pClass_t classSelection; //TA: player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned) + weapon_t humanItemSelection; //TA: humans have a starting item + pTeam_t teamSelection; //TA: player team (copied to ps.stats[ STAT_PTEAM ]) } clientPersistant_t; // this structure is cleared on each ClientSpawn(), |