diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 63a4970e..4642686a 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -421,8 +421,6 @@ struct gclient_s int lastFlameBall; //TA: s.number of the last flame ball fired - int lastRefilTime; //TA: last time human got a refil from rpt/rctr - #define RAM_FRAMES 1 //TA: number of frames to wait before retriggering int retriggerArmouryMenu; //TA: frame number to retrigger the armoury menu }; @@ -796,21 +794,6 @@ void ShineTorch( gentity_t *self ); // g_weapon.c // -/*typedef struct zap_s -{ - qboolean used; - - gentity_t *creator; - gentity_t *source; - gentity_t *target; - - int timeToLive; - - int depth; - - gentity_t *effectTempEnt; -} zap_t;*/ - #define MAX_ZAP_TARGETS LEVEL2_AREAZAP_MAX_TARGETS typedef struct zap_s @@ -826,6 +809,8 @@ typedef struct zap_s gentity_t *effectChannel; } zap_t; +void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ); +void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ); void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint ); void SnapVectorTowards( vec3_t v, vec3_t to ); qboolean CheckVenomAttack( gentity_t *ent ); |