diff options
Diffstat (limited to 'src/game/g_main.c')
| -rw-r--r-- | src/game/g_main.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 765dfce4..e28effd4 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1145,14 +1145,24 @@ void G_CalculateBuildPoints( void ) { G_LogPrintf( "Beginning Sudden Death\n" ); trap_SendServerCommand( -1, "cp \"Sudden Death!\"" ); + trap_SendServerCommand( -1, "print \"Beginning Sudden Death.\n\"" ); level.suddenDeathWarning = TW_PASSED; G_ClearDeconMarks( ); + + // Clear blueprints, or else structs that cost 0 BP can still be built after SD + for( i = 0; i < level.maxclients; i++ ) + { + if( g_entities[ i ].client->ps.stats[ STAT_BUILDABLE ] != BA_NONE ) + g_entities[ i ].client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + } } else if( G_TimeTilSuddenDeath( ) <= SUDDENDEATHWARNING && level.suddenDeathWarning < TW_IMMINENT ) { trap_SendServerCommand( -1, va( "cp \"Sudden Death in %d seconds!\"", - (int)(G_TimeTilSuddenDeath() / 1000 ) ) ); + (int)( G_TimeTilSuddenDeath( ) / 1000 ) ) ); + trap_SendServerCommand( -1, va( "print \"Sudden Death will begin in %d seconds.\n\"", + (int)( G_TimeTilSuddenDeath( ) / 1000 ) ) ); level.suddenDeathWarning = TW_IMMINENT; } |
