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-rw-r--r--src/game/g_misc.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index 5fcc9ed6..3562a142 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -335,24 +335,6 @@ void SP_shooter_grenade( gentity_t *ent ) {
======================================================================
*/
-//TA: position/colour/intensity calculating function
-void ShineTorch( gentity_t *self )
-{
- vec3_t origin, angles;
-
- VectorCopy( self->parent->s.pos.trBase, origin );
- VectorCopy( self->parent->s.apos.trBase, angles );
-
- G_SetOrigin( self, origin );
-
- VectorCopy( angles, self->s.apos.trBase );
-
- //so we can use the predicted values client side if available
- self->s.clientNum = self->parent->s.number;
-
- trap_LinkEntity( self );
-}
-
//TA: use function for spriter
void SP_use_spriter( gentity_t *self, gentity_t *other, gentity_t *activator )
{