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-rw-r--r--src/game/g_misc.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index 3249fd0c..21c918d0 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -290,8 +290,8 @@ void SP_misc_spriter( gentity_t *self )
//add the shader to the client precache list
self->s.weapon = G_ShaderIndex( self->targetShaderName );
- if( self->spawnflags & 1 )
- self->s.eFlags |= EF_OVERDRAW_OFF;
+/* if( self->spawnflags & 1 )
+ self->s.eFlags |= EF_OVERDRAW_OFF;*/
if( self->spawnflags & ( 1 << 1 ) )
self->s.eFlags |= EF_REAL_LIGHT;
if( self->spawnflags & ( 1 << 2 ) )
@@ -332,7 +332,6 @@ void SP_misc_particle_system( gentity_t *self )
G_SpawnString( "psName", "", &s );
- G_Printf( S_COLOR_GREEN "psName: %s\n", s );
//add the particle system to the client precache list
self->s.modelindex = G_ParticleSystemIndex( s );