diff options
Diffstat (limited to 'src/game/g_misc.c')
-rw-r--r-- | src/game/g_misc.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 3249fd0c..21c918d0 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -290,8 +290,8 @@ void SP_misc_spriter( gentity_t *self ) //add the shader to the client precache list self->s.weapon = G_ShaderIndex( self->targetShaderName ); - if( self->spawnflags & 1 ) - self->s.eFlags |= EF_OVERDRAW_OFF; +/* if( self->spawnflags & 1 ) + self->s.eFlags |= EF_OVERDRAW_OFF;*/ if( self->spawnflags & ( 1 << 1 ) ) self->s.eFlags |= EF_REAL_LIGHT; if( self->spawnflags & ( 1 << 2 ) ) @@ -332,7 +332,6 @@ void SP_misc_particle_system( gentity_t *self ) G_SpawnString( "psName", "", &s ); - G_Printf( S_COLOR_GREEN "psName: %s\n", s ); //add the particle system to the client precache list self->s.modelindex = G_ParticleSystemIndex( s ); |